Addressing your Early Access Post-launch Feedback

Sanctum lab worst thing ever, why not reworked also?
The update on triggering skills ruined my character! I spent all I have working on the build and now I don't even have gold to rebuild my passive tree. Fixing OP skills is fine but can't we get some measure to fix that? Fixing skills during a period of a season can be tooooo deadly, hope to give us some gold and Greater Jeweller's Orb to restart,ty
1) Nerfing melee to pressing 3 buttons instead of 1 (anyway can do oneshots rn), but doesnt nerf it more, because its normal. Warrior just picking normal mods, have a +-decent weapon and runnin + one-shottin any boss. Its 'intended'.
2) You nerfed COC, which require big mana pool, mana regen, es, crit hit chance.
Your opinion: hit hard - proc coc - so, does we have any spells, which hit hard and fast? NO. You should use comet to proc comet - the most absurd thing in the world. You literally dont have ANY good spells in the game. The only one was comet with any meta skill. The only one thing, which is good, is Archmage. And you will nerf it tomorrow for sure. So - whats the poing to play your game? You just saying "PLAY MELEE, PLAY DARK SOULS 4!" And game feels more like DS4 than PoE2. I understand, that melee was underrated for 3-4 years in PoE1, but what the reasoning behind of obliterating any spell archetype (excluded Archmage) in PoE2 - I dont know.
Nerf melee to be as shit, as any spellcaster, or buff ALL other archetypes.
I'm not touched by recent nerfs.

However, i have something to say anyway. Nerfs must be a last resort. That's the reason why companies like blizzard with diablo 4 are currently feared and avoided by players. They always nerf patch after patch before making some ups for abandoned classes who are too limited in gameplay or build. There are classes, spells and ascendencies to up first.

The problem for now is that too much build possibilities are unplayable. So if we only have very few choices of playable builds, and you kill those limited options it will only contribute to enrage players who spent many hours a day playing.

We are in E.A. Not different from Alpha testers. We test builds, bugs, report it and so on. The least you can do as a service for us in exchange for our work is to make free talent realocation. This will be more fun for us who can make tons of tests and modifications to the gameplay, and keep us from clearing too fast the content. Plus, by doing this, you will gain many informations about how to balance the game. Its a win-win.

For now, personally, i'm not affected by your nerfs, but I don't know if i want to keep playing anymore considering your balance strategy and current practices (I'm having flashbacks from Diablo 4 and more recently from Helldivers 2).

Well i hope someone from GGG will see it and think about these issues too often seen in games that could have been great but ended up being shunned by players.
Oh, and i forgot one more thing
I leveled 2 characters, first one was blood mage. You buffed leech, but didnt touch any point of this ascendancy. YOU DONT HAVE ENOUGH leech anyway to oversustain mandatory point of ascendancy. Now its not so relevant, because all spells are shit, and you cant play it anyway, but i just wanted to say it.
And second one was invoker monk. So i cant proc CoC even with meta skill nodes and full tree + 2 jewels. I mean, i can proc it, by pressing 15-20 eye of winter (and tested all other spells, which can hit more) - all of them are bad. You cannot play it. PLEASE, big please, hire more testers of your END GAME, which can find any 'unintended' interaction or imbas, or just dont do this ridiculous nerfs, which just dissapoint ppl like me.
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1) Nerfing melee to pressing 3 buttons instead of 1 (anyway can do oneshots rn), but doesnt nerf it more, because its normal. Warrior just picking normal mods, have a +-decent weapon and runnin + one-shottin any boss. Its 'intended'.
2) You nerfed COC, which require big mana pool, mana regen, es, crit hit chance.
Your opinion: hit hard - proc coc - so, does we have any spells, which hit hard and fast? NO. You should use comet to proc comet - the most absurd thing in the world. You literally dont have ANY good spells in the game. The only one was comet with any meta skill. The only one thing, which is good, is Archmage. And you will nerf it tomorrow for sure. So - whats the poing to play your game? You just saying "PLAY MELEE, PLAY DARK SOULS 4!" And game feels more like DS4 than PoE2. I understand, that melee was underrated for 3-4 years in PoE1, but what the reasoning behind of obliterating any spell archetype (excluded Archmage) in PoE2 - I dont know.
Nerf melee to be as shit, as any spellcaster, or buff ALL other archetypes.


You think p.2 is harder just because you took some points of mana regen and pressing blue bottle sometimes?

And p.1 is able to do any encounter in the ANY spec and gear?
They don't need to invest MORE into defences AND leech?
They do not need to pay MORE attention to the mech cues?
The do not need to stay literally under boss and be in the MORE dangerous position?

jeez...
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
It is little harsh to look at broken ascendacies which have not been working at all since the start (monk / blood mage), but the higher priority is nerfing too OP builds. Not feeling good from player perspective.
Last edited by WiluxPL#5220 on Dec 12, 2024, 8:00:32 AM
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WiluxPL#5220 wrote:
It is little harsh to look at broken ascendacies which have not been working at all since the start (monk / blood mage), but the higher priority is nerfing too OP builds. Not feeling good from player perspective.


Agree fix stuff before nerfing. At least they can have fun in the meantime and who is it hurting?
good stuff.
Fix demon form !! a huge part of your marketing for the game was to showing that form and its unplayable especially if you nerf all other possiblity of build for the witch !!

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