Addressing your Early Access Post-launch Feedback

Those are some amazing changes you guys, keep up the good work!

Also PLEASE consider revising the rare monsters mods!
Some of those rares feel very out of place and incredibly frustrating with the dynamic of PoE2!
Like those Invincible Aura guys, when on top of getting surrounded by monsters you also can't kill them - really makes you question you life.
Or Temporal Bubble guys for melee characters - we're not getting to machine gun attack speed of PoE1 so those can make you straight up unable to swing a weapon.
Or even Magma Barrier which destroys your screen.

Also getting new rare mobs mods would make the game feel even more fresh 😉
already listening to the babies

maybe add ruthless mode if you're determined to turn the game into poe 1?
Last edited by auspexa#1404 on Dec 10, 2024, 3:12:39 AM
Very nice. Thanks for the changes.
Last edited by krenderke#3861 on Dec 10, 2024, 3:12:35 AM
Please fix the text "Buy or Sell items" to "Buy or Sell Items" (Items with capital letter) on merchants. OCD thing...
This is very good news GGG.

You may have a typo here though:
"No more than 50% of an Unique monsters drops can be gold"

Change to:

"At least 50% of Unique monsters drops will be gold or higher rarity"
~
Last edited by SNORLAXIO#1086 on Dec 16, 2024, 12:28:16 AM
The rare monster mod of dealing health and mana damage in the blue area around it must NOT be used with fast monster types or with mods that give more movement/action speed.
Otherwise my sorceress has no answer to this.
"
Is there any chance of making the skill tree actually interesting? The game is so one-dimensional compared to PoE1. I get you want to cater to casuals who got filtered by PoE1 being "too complex", but some of us have brain cells to spare and would like to make some interesting decisions instead of being railroaded.


The passive tree is the weakest aspect of PoE 2 compared to PoE 1, don't think it's going to change much
Sweet as nectar. Thank you!
Sounds good to me. Buff minions.

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