Addressing your Early Access Post-launch Feedback

tedious unfun game you wasted years of development and money on while trying to push your idiotic vision of a game into PoE 1. I hope everyone in the team knows that they wasted years of their lifes on a shit product that will not generate steady income without getting rid of some vision of a souls-like hardcore ARPG.

I know you will try to defend this pile of garbage until the bitter end but the wallet votes will come in after all the one time players jump ship to the next hype.

good luck
Please, bring back the lab or nerf sanctum.
Nice, amazing changes. Good job!
"
Arugin#3106 wrote:
Very welcoming changes. Most excited by the currency increase. I love crafting in this game and love the fact that white and blue items matter. But please be careful about item drop rates increase. It is fine in my opinion. It will be very hard to take it back One guaranteed rare from the boss is enough.



If you’re playing solo one rare or gold is enough. But if you’re in a party and the boss drops only one or nothing then that’s a problem. I’ve been playing with a friend day one of the EA and it only have one rare drop for killing rare bosses and some times nothing. Now we are on act 3 and we are on the temple and I swear we killed so many rare bosses for them not to drop one single rare. And sometimes they only drop a white and blue gear that’s not even for our class.
Nice
Thank you GGG for these well measured changes.
Please add a respec class option! I literally can't summon things while in demon form and its bricked my entire build! Atleast give us a stopgap while you balance and address bugfixes in the classes
Last edited by illidans911#3955 on Dec 10, 2024, 1:26:49 AM
first
Nice, these changes should feel good!
These look like good changes.

Report Forum Post

Report Account:

Report Type

Additional Info