Addressing your Early Access Post-launch Feedback
May be return alteration orb? Now craft its joke.
U take 100 white base, which you want. 100 transmute and drop unluck n agument and drop unluck 5 regal and drop unluck. And all of these for don't use alteration? Are u joke? Return craft pls |
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huge, thanks for hearing us on the drop rate of currency and rares <3
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Well done on the quick patching.
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Good to see some tangible improvements. Thanks!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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This Game is too easy.
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This includes rares in campaign? Do any bosses count for this or just the end act boss?
Buffing regals alone isnt enough. Exlated are too rare also but regals where even worse. Roll change is a great addition. Can we get rid of Light Radius from items please. Are you trolling us with this worthless mod? Its insulting. Im finding progression being roadblocked as I am not finding any reistance rolled yellows and am pooring what little crafting currency i Find into my weapon and everything else is severely lacking while other players are steaming ahead with great drops accross the board. Seems to be too big a disparity between lucky and unlucky players. Support gems dont feel very supportive more like situational and lacking. Really feel waterdowned and flushed down the toilet compared to POE 1. Im sure some of this is to prevent early power creep but its not fun simply put. We need access to tier 2 supports sooner. We need access to jewelers orbs sooner too. Last edited by Diablo3blows#4621 on Dec 10, 2024, 1:20:06 AM
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A welcome change, I guess. Thank you nonetheless! :)
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I’m a first time POE gamer never play this game before a few things that I’m having an issue is:
LOOT: Playing with a friend and we killed a rare monsters and it only drop 1 gold or 1 orange gear and the rest is whatever, there’s only one player can get that specific loot. Loot system shouldn’t be shared. It should have each own loot and if I get a gold gear that I don’t need I’m happy to share it my friend. It just so frustrating. Cost of Respecting your skill tree… The escalation of the cost is somewhat very high. 1k+ per node on the higher up and the game doesn’t give us much of coin drop by killing mobs. Earlier tonight and my friend and were playing the game and we killed bunch of mobs just to get 6coins for killing said mobs. Like what? Maybe do a one whole respec your skill tree fee, and not one at a time respec it. The scaled % of health of mobs when you playing with a party is way too much imo. We tried it with the same build playing solo and playing with 1 friend is way too much imo. I don’t know much % is scaled but I hope you guys look into that too. Kudos to the patch you guys implementing. Getting stuck and not be able to dodge is getting annoying , glad that is being fixed . All in all I love the game. |
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I'm sad to see the changes to the doge roll. Also increasing all the drops by so much at once seems kind of a big move.
Please stay true to your original vision! |
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Noice ! Thank you
GGG Patch Notes: "Fixed an unwanted interaction where players had fun playing the game"
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