Addressing your Early Access Post-launch Feedback

I'm one of the old timers who had the privilege of joining Path of Exile since its inception in 2011. Been here constantly, enjoing the content for countless hours for more than a decade.

I feel compelled to share my thoughts on Path of Exile 2, as it truly merits feedback:
- Stunning Details: The attention to detail in every action and the graphics are remarkable.
- Solid Performance: The game runs smoothly even on my average system.

However, I have some frustrations:
- On death effects: I really don't see the point of this feature for each rare mob that i kill
- Random Freezes: I've experienced unexpected freezes on my PC.
- Movement Mechanics: Issues with movement speed and terrain collision are noticeable.
- Economic Challenges: As a casual player with limited time, I struggle to keep up with the price fluctuations in the economy.

In the end I hope that future balance updates will acknowledge my dedication during these holidays and make my efforts feel worthwhile.


as a side note, yes, it is rephrased with chatgpt.

later edit:
- just died again to another random unseen who knows what "on death effect". It cost me a couple of hours to path my way to that specific waypoint...

ign Fire_Fury
Last edited by cristianolariu#3832 on Jan 7, 2025, 4:05:31 PM
Please consider looking at AMD-radeon cards related possible issues.

1.If you browse the "Crash/shutdown" posts i see the 70% owns a radeon RX or XT 7600-6600 7900xt etc and so on. ( and maybe the x3d cpus )
2.Make a dummy for build test-check.
3.Please give us orb to remove runes.
4.Give us the opportunity to change ascendency.
5.Remove this PTSD explosion after a rare mob is killed its weird/cringe.
6.Drops,drops of waystones,drops of rares,drops of everything is very low and unbalanced. EG : i was playing my 6th juiced T15/16 and i didnt find anything,i put a T6 to a tower to finish it fast and i dropped greater+divine,thats random completely.
7.Balance rarity,make waystone rarity superior from items.and generally consider fixing the rarity %
8.We need a site that explains everything,about anything in builds,i cant find where to look to get an explanation about "heavy frost" EG i cant understand the non-negative note inside and no way to test it or to understand our damage.
9.Make citadels repeatable,we dont have 200h to spare to find another one,
and also the maps,full juiced maps losing them its a pitty for our work in the game,and we lose drops as well,so please consider it.
Thank you

Last edited by Desol33#5633 on Jan 7, 2025, 4:00:58 PM
"
Desol33#5633 wrote:

4.Give us the opportunity to change ascendency.
5.Remove this PTSD explosion after a rare mob is killed its weird/cringe.
9.Make citadels repeatable

Most of those were quality suggestions. 4,5, and part of 9 are big NO. Citadel spawns could use tuning, but they shouldn't be spammable.
Last edited by LeFlesh#9979 on Jan 7, 2025, 4:36:48 PM
Is there any chance that the type face could have an option to bump up font size? I have to squint to read item specs and my TV isn't exactly tiny.
The explosion of a corpse is like a nuclear bomb, even though my defense score is high and my health is high, I will still be killed in one second. It seems that the only way to deal with such explosive damage is to immediately shut down the computer before the monster dies.
1. Using DX12 was fine until Cruel difficulty, then the game begins to crash on loading areas randomly. I found out this is somehow related to the game over using all the cores of a CPU which causes Windows itself to hang. Switching to Vulkan has fixed that for me. I don't know if it's related to driver specific, windows specific, texture loading, etc - But it exists in POE1 as well when you hit a certain level. The engine needs to be fixed. I find it impossible to believe that no devs have encountered this yet.

2. Multiplayer is impossible with any class that uses spells that have screen wide effects. It's just not possible. A slider needs to be put in, or and option to turn off other's effects, or just remove multiplayer entirely so we can stop complaining about it.

3. When mobs die, they should never have an after effect like explosions, blood pools, burning effects, etc. There is too much going on the screen (See #2) that make it impossible to recognize. It's dumb, and cheap. Only amateur devs do this stuff in 2025. You know better. Remove it.

4. Still a lot of wonky left click to attack skill and unable to pick up items stuff going on. Having to unbind the skill from M1 to pick up items is tiring. Please for the love of all, fix this.

5. Setting audio from high amount of samples to medium or low amount improves FPS by almost 20-30%. Audio in 2025 should never take more than a tenth of a percent of utilization. This happens in POE1 as well. Your code, or the way you access audio devices is wrong and bad. Please work with someone from the FMOD team to fix your code.

tnx
Last edited by Philth#6884 on Jan 8, 2025, 1:25:22 PM
So many speeches, But I couldn't see any response from the employees, which made people feel very frustrated
3+ weeks and no what we are working on or any posts other than to fix an exploit?

It seems a lot of people are in "build limbo", they don't want to make a new build only to find it hit with the nerf hammer....

Can we please get any comms on what are are working on or plan to change?
我在第二章拿到了左边的圣物, 在第五章又捡到了一次左边圣物,然后觉得占背包,当场丢掉了。
但是等主线做完,回来再看圣物任务,只把第五章的圣物任务做了,第二章的圣物任务,再也拿不到左边的圣物,任务提示我已经拿到左边圣物了,让我放入该圣物,实际上,我背包没有圣物。导致该任务,彻底无法完成。
游戏内有很多外挂玩家,他们去除地图迷雾,去除地图,然后利用时空衣服的特点,快速攻打要塞,一天可以产出上千个神圣石,严重影响正常玩家的游戏体验。希望GGG有关注到这点。希望游戏会越来越好,可否将这些害群之马剔除!

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