dmg conversation in 80% case
" Asked " And answered. Conversion shenanigans were the source of a lot of trouble for GGG in PoE1, and essentially every mechanic has been gutted in a power-level perspective moving from PoE1 to 2. They didn't want to deal with repeat situations where people are converting through a rainbow and gaining multiple times as much damage in the process. Not the worst idea from a purely balance perspective but, like so many other things, it makes conversion just feel like an afterthought and as impactful as a wet noodle. They've taken great pains to make EVERYTHING comparatively weaker than it was, and for me, the outcome is that nothing feels impactful and everything just mushes together as a kind of visual overlay on a bog-standard base. Last edited by Pathological#1188 on Dec 21, 2024, 11:15:10 PM
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" One doesn't have to kill conversion to make it work the way they want. They can still have the one-way conversion mechanic where it only scales with what it's converted to, but completely gutting conversion rate is uncalled for. Now you either need a skill with 100% conversion or get fucked and lose some damage. One-way conversion isn't used to scale damage, it's used to bypass a problem, i.e. Phys Reflect. But now you'd always be left with some Phys, ready to kill yourself to a pack. Only reason conversion in PoE 1 was so broken was because it scaled with the original source and every additional source up to and including the final. That made items like Eternity Shroud super OP, and that's why the good ol' "stat stick" meta was completely busted until the nerf. Grim Dawn did the same as PoE 2 does now, except they offer way more options when it comes to conversion. Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz |
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