[POE 2] Bugs

Time & Date: 5 mins. after this post.
I put my Orbs into the Currency Stash Tab by clicking CTRL. I put 4 Artificer's Shards into my stash. In the stash were already 6, but they didn't fuse into the orb; the 4 shards just vanished, and I still got only 6 in the stash.
Got stuck Behind Viper Napuatzi's shield guys, bug id 2,999,850,091.

Bug Report ID: #4052154735
Entering a map named "Hidden grotto" crashes throwing me in a char selection
Ziggurat Encampent Town is flickering all the time.
I have this issue only in this town and nowhere else
Me: Rangr
Mate: Witch

Entering "Jamanra, The Abomination". Arena is closing - NPC that is needed to survive the fight spawns outside of the arena.

Happens in 9 of 10 times.

Last edited by SparrowUtrigas#4556 on Dec 13, 2024, 6:12:30 PM
Waystone modifier "Enemies fire 2 additional projectiles" doesn't seem to be properly functioning.

The frost essence minion fires 10 ice shards in an AoE circle. With this map mod, the mob fired 30 in a circle, instantly killing me through max res and 2k hp.
tried to go through t5 map portal (hidden grotto) and got disconnected everytime until all portals disappeared at once - was in a group with a lvl10 player when opening the map - after leaving group, still disconnect


infinite loading screen when entering areas in coop, especially act1 endboss
During the trial of Chaos, when choosing the petrifying gaze statues.
During the room with the alters, there was a lift you had to go up, if the lift had gone up and you wanted to bring it down there was a lever to do so.
However, the placement of the statues blocked you from activating the lever to bring the lift down again, bricking the run and leaving you with no way to move forward.

we were playing as 2 players and my friend went up the lift and died.
I could not go up and move on because of the statue blocking.
During the trial of Chaos, when choosing the petrifying gaze statues.
During the room with the alters, there was a lift you had to go up, if the lift had gone up and you wanted to bring it down there was a lever to do so.
However, the placement of the statues blocked you from activating the lever to bring the lift down again, bricking the run and leaving you with no way to move forward.

we were playing as 2 players and my friend went up the lift and died.
I could not go up and move on because of the statue blocking.
Using Spark if you are standing right up against a wall or an object blocking you, when you cast spark it does not fire off any projectiles, it uses the mana but no sparks fire off.
You would expect it to fire off the projectiles and then immediately bounce them off the wall or object.

If this is intended it seems very unclear to the player and it should not in my opinion use the mana.
its very hard to see this in the middle of combat and often it seems like you are just not firing off the amount of sparks you should.
I don't know if something else is also at play here, but I get this feeling a lot using spark with around 3.5 cast speed.

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