[POE 2] Bugs

Temple of kopec - Checkpoint doesn't work

I've been running temple of kopec and came to a big problem.

The Checkpoint at the boss doesn't work properly.

Spoiler
When I die from High Priest of the Sun, I respawn at the first Checkpoint. I can travel to the 2nd Checkpoint in the dungeon but I cannot tp to the last one at the boss. the running to the Boss makes me super uncomfortable, because I need to refill my health potions over time. I get tick-damage on the way to him so i am forced to use them.

I hope there will be a fix soon.
I’m having a bug that prevent me from checkpoint teleport at the temple of kopec act 3 and the checkpoint at the boss isn’t saving me there it putting me on the first floor and i cant seem to tip there pls fix
Daily reminder,

Map Device not intractable in Ziggurat Refuge or Felled Hideout. Map nodes not clickable on the Endgame map.

SSFHC death during map.

SSF cant progress character/maps at all. Quest to complete x/xx maps gone. Locked out of Endgame.

Best Regards,
Rob
Last edited by iRT3R_Sensha#3508 on Dec 19, 2024, 11:26:29 AM
Wonky issues with minions and auto-swapping weapons when using skills that are set to "weapon set 1" and "weapons set 2" exclusively.



The count value just scales up and up, and sometimes when the weapon set swap occurs the minions either don't spawn again or only a few of them spawn.

The image above was the result of running around using my second weapon set to cast Sigil of Power and any other skill to switch back to my main weapon and focus. Discovered this bug while testing whether caster minions are noticeably buffed by the sigil.
Last edited by RainyRobin#2618 on Dec 19, 2024, 11:38:55 AM
While doing respec, i have broken my passives tree. Some edges are highligted as linked, but passives are unalocated. Also i have 3 unallocated skill points which i can't put anywhere...
Also at some point, i had a situation, where my skill points disappeared and appeared only after a few minutes later on its own...
That time i had removed jewel while doing respec, that somehow have bugged the whole process.



Update I have broken it even further...

Passive points on the top right are allocated without a path.
This happened when i tried to socket jewel back to the passive i have removed.
It has reverted passives i was respeccing earlier, but removed the new ones from the top, where the path is now empty...
Last edited by Somebi#2817 on Dec 19, 2024, 11:51:01 AM
BUG:
The priest of sun fire beam keeps moving even if all animations on the screen are frozen during "time freeze" (chrono skill)

aka i died from invisible beam

https://youtu.be/pnyuA0mrJY0
Last edited by sELenEzI#4166 on Dec 19, 2024, 12:23:45 PM
Killed all monsters in a map. map counts as 0 monsters left. still doesn't count as finished....


this game would be better with clear objectives in the maps
I think I found a bug in the damage scaling of ripwire ballista.

I thought of a build to play ripwire ballista as a main damage skill but the skill literally doesn´t scale at all.







For reference, here are my current passive skill tree nodes and the damage scaling of the slam totem in comparison. (Slam has brutality equipped tho, so there is a little more of a difference as if both would be "blank")









Would be awesome (if this is indeed a bug) if this gets fixed!


Still having a blast so far! Good Job GGG <3
Last edited by Holzapfel007#4554 on Dec 19, 2024, 1:20:20 PM
12/19/2024

"The mad wolf of ogham" - Travel East

Quest doesn't get counted as resolved even after reaching act 2 and talking to every NPC
Hrimnor's Hymn Oak Great hammer
The aftershock from using slam skills do 0 damage

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