Where are my pathfinders at?

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Seedi#6197 wrote:
I heavily tested around with poison duration.
It seems to work like PoE1.
If you shorten the Duration the Damage stays the same, but dealt in a shorter duration of time. That said "Less Posion Duration" is very nice for map clear.
But what I noticed there seems to be a sweet spot for the duration, if its to short the poison can't deal enough damge in this short time. (need more testing here).


Thanks for the research. I agree with most of the things you mentioned.

I don't think you're correct about the duration though. In PoE1, duration doesn't change the dps of the poison (https://www.poewiki.net/wiki/Poison#Duration). I haven't explicitly tested it, but I would be very surprised if they changed this. There's so much "% increased duration" on the tree that it would be really weird if all those nodes decreased your dps. Also, things like Comorbidity support have reduced duration worded in a way that makes them sound like a downside ("... but shortening the duration of those poisons").


ok, the Poe1 thing I was wrong. don't know why that stuck in my head.

After you mentioned that, I got realy confused, cause I was def. dealing more damage with lower duration.
After running Maps with and wiihtout "Fast Forward" (-30% Skill Effect Duration) the poison is ticken fastern with "Fast Forward", but maybe I'm biast at this point.
There could also be a correlation between Magnitude and Duration. The more Magnitude you get the less important gets Duration.

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Seedi#6197 wrote:

ok, the Poe1 thing I was wrong. don't know why that stuck in my head.

After you mentioned that, I got realy confused, cause I was def. dealing more damage with lower duration.
After running Maps with and wiihtout "Fast Forward" (-30% Skill Effect Duration) the poison is ticken fastern with "Fast Forward", but maybe I'm biast at this point.
There could also be a correlation between Magnitude and Duration. The more Magnitude you get the less important gets Duration.


Best thing to do is find a 0 dmg boss that can take a few hits and is near a checkpoint. One of the better pathfinder streamers uses A1 boss Candlemass as he takes 30 sec to find, and is next to a checkpoint.

Reason to do this, is on boss mobs you can see your dps number above the boss bar and do 2-3 tests at a time before needing to reset.

I used it to confirm corrosion on gas arrow is essentially handicapping yourself, and I use it for gear upgrade testing (quivers / bows etc).
Last edited by KnoxxVille88#6731 on Dec 15, 2024, 9:08:41 PM
currently running t15 with gas cloud as clear and toxic growth for map bosses.
feels really nice and tanky even in delirium breaches thanks to grim feast:

https://maxroll.gg/poe2/planner/ic2ng0qu
2,3k life, 1,5k es (3k with grim feast during mapping), 88% evade and 44% mov speed

the most expensive items were the two six links, everything else 40ex or less
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Seedi#6197 wrote:

I also think the Dualstring Bow is a bait for poison. The +1 Arrow isn't worth the damage sacrifice.


So the issue here I think is that Gas Arrow imo is not near as good to play without either scattershot, or the extra arrow from dualstring. Not only for very quick stacks with multi-hits, but the increased AOE range of the gas clouds. Not to mention it saves a lot of mana not having to spam GA over and over.

I got rid of scattershot and use a dualstring instead with Concentrated effect. That way I get the range/benefit of multi arrows while getting the DPS from CE.

Some people may be able to play a single arrow with CE instead, but to me it is not near as fun or good, and you will find your self just constantly out of mana on top of it.


I'm intressted what Gems you are running.
I using a Zealot Bow and running Scattershot & Conc Effect without any penalty cause the 3 arrows together have a neat coverage.
My Setup is:
Scatetrshot-Comoribidity-ConcEffect-Heft-FastForward

I'm realy intrigued what you are replacing scatterhot with.
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out of mana atm is not a problem, cause of mana flask & for most packs you only need 1 gas cloud and they die or click plauge bearer.
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Seedi#6197 wrote:

I using a Zealot Bow and running Scattershot & Conc Effect without any penalty cause the 3 arrows together have a neat coverage.


The penalty you are taking by doing that is -20% dmg and attack speed, which is more than that because if you take Feathered Fletching(in passive tree) it will reduce damage you get from AS on top of it.

Not to mention it just feels bad to play, the increased delay of scattershot attacks is really awkward and slows you down quite a bit.

I run Heft+CE+Deadly Poison+Comorbidity.

Run with dualstring bow can get you back to 3 arrows with suffix for additional arrow and you've got scattershot back without the above cons. Even without the suffix its still way better.
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Best thing to do is find a 0 dmg boss that can take a few hits and is near a checkpoint. One of the better pathfinder streamers uses A1 boss Candlemass as he takes 30 sec to find, and is next to a checkpoint.

Reason to do this, is on boss mobs you can see your dps number above the boss bar and do 2-3 tests at a time before needing to reset.

I used it to confirm corrosion on gas arrow is essentially handicapping yourself, and I use it for gear upgrade testing (quivers / bows etc).


Can also confirm similar. Armor break does not seem to affect gas arrow's poison damage.

However, do note if anyone is using Toxic Growth, the physical damage itself deals a considerable amount of damage from the hit, so armor break may still be useful if you're using Toxic Growth for bosses etc.
I played a bit with both Zealot and Dualstring bow and I prefer the Dualstring. Dualstring vs Zealot with -20% less damage from Scattershot is very close in terms of damage but it feels way better because of attack speed.

Ideal bow would be Zealot with very high phys DPS and "Bow attacks fire an additional arrow" on the suffix but I'm afraid those will be extremely expensive since they're impossible to craft reliably.
Last edited by Andrewhuzar#7683 on Dec 16, 2024, 2:37:29 AM
ok, i was able to play around a bit more.

Whatever I saw in less Duration is wrong. It helps with dealing damage faster, but it's not worth investing in it. Deadly Poison is way better as Fast Forward.

So Magnitude and PhysDamage seems to be the main Stats to scale the damage.
And of course poison stack doing the work.


For the Bows:
Yes, you def. want the extra arrow to get your poison stacks up quick.
Yep, Zealot with additional arrow seems ideal.

Zealot without Scattershot feels terrible for clear.

I would say:
If you get your Hands on a nice Dualsting bow use that, otherwise use a bow with Scattershot.
I’ve been running a poison concoction pathfinder so far and it seems pretty great. I’m only level 72, but I have 5 link concoction with 4 stacks of poison (I’ve opted not to go for the double poison and am going for the extra flask stuff as I’m more of a flask user with this build). My poison concoction has around 3k tooltip dps at the moment, BUT I’m pretty sure my damage is more around 50k-60k dps or so given what I see when I fight bosses. I never have any mana flask issues and am more than happy to post about the build here if someone wants to look at it and maybe have someone better than myself optimize my build a bit more. I’ve just been winging it. I’ve cleared the 7 round trial of chaos like it’s cake. 3 Trial of sekemas is a little harder, but I’m pretty confident it’s just a skill issue
Is conc viable now after the buffs? I'm currently leveling, hopefully its better now.

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