[POE2] Blood Mage Ascendancy is hopeless

Im running blood mage, with bonestorm and power charge. It's pretty good honestly. I constantly spawn blood orbs and usually over fill my health up to 2.5k. The crit damage scaled with health boosts the hell out of my damage.
63 Blood Mage here, if you are playing minions as a Blood Mage you are an idiot. Also, the base class is just where you start on the tree it doesn't define the play style. Blood Mage is literally the best caster ascendancy..
The Blood Witch class is absolutely broken, the first node is just a negative effect for the character, which turns a working build into crap, the character stops killing bosses and spends banks on restoring health from the fact that you cast skills. It is impossible to get a crit at the beginning of the game and the blood spheres still do not give enough health and you can not always pick them up on bosses. How could you think of making such a broken class and put it into work remains a mystery, it feels like the creator of this node has not played the game at all and lives in his own strange imagination and does not understand what kind of game he is making. I would like to force him to play on this broken crap so that he feels all the pain that he makes all the blood witches go through. The ascension class should give pluses, not minuses that completely break your game, the fact that the creators of the game do not understand this shocks me and makes me think about their adequacy.
> It is like if you chose a sorcerer without an ascendancy.

This sums it up nicely.
I thought I play blood mage because it might be more tanky than a sorc, but basically the tree is completely useless. In fact the tree punishes me for playing by costing me life.
This thread is wild to me. The life cost has been barely noticeable. The health orbs have been pretty nice and overflowing is sick. I was able to survive pillar slams from the ape boss in A3 at lvl ~36.

They do spawn on bosses sometimes but either the boss moves and you can then get them or you can just run up on them and dodge their attacks depending on who it is. Not a big deal.


The overcap is the real benefit of the ascendancy and you can get some truly insane sustain from it as a side effect. Barely even notice the cost anymore and my gear is still pretty terrible. I am far from a good build with the Ascendancy, as I do not use critical strikes at all currently and went with Contagion + curses and make use of how insanely tanky Blood Mage is.

Use Inspiration if anything gets too high of a cost and isnt your main source of damage, a curse for example. Find ways of making use of the fact that your health is never capped out.

Vitality is barely a drop in the bucket, but Cannibalism and Herbalism help earlier on if you dont have something like life on kill. Time of Need was decent through the campaign when I was struggling a bit with bosses. Do not spam your flasks, use the orbs and other sources of regeneration.
Last edited by LoveLess#3666 on Dec 12, 2024, 5:00:09 PM
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I been trying the Bone spells and they are trash, at this point its like the whole idea of blood witch is to be some other speciality, so maybe recommend cold/fire spells rather than bone spells.
Can relocate all the random spell phys nodes at the top to somewhere else then aswell just add some more minion nodes since most of that top half of the entire atlas tree is minion stuff (or can we get a keystone like minion buffs apply to you instead that might be nice for non minion witches tho prolly op given just how many minion nodes there is).
The channel spell is fine against bosses i got a lot of crit nodes and damage nodes so i shred them but everything else is a grind, can i not just have a normal fast cast physical spell, like some aoe kind of exsanguinate or something, sprawling blood tentacles inflicting some bleed?

I can't see any flat adds x x phys damage to spells to scale off, sceptres are 90% minion mods, wands at best roll a x% phys spell damage the other bone spell on the wand is a 3 second cast or something so everything just moves out the way i dunno if it gets any better but i mean who cares at this point.
Guess i need to find dex or str with more respeccing and use a mace or quarterstaff for that.
Half the skills are stick a minion on a spike

This is from a reroll of trying the ed/contagion combo which cant even crit so most of that ascendancy is wasted on it.

I'm pigeon holed into es coz of int requirements, the block is miles away from everything spell related, is blood witch just literally build everything that actually isnt using any of the recommended skills? its super squishy, it gets boxed in easy (please let me phase) on corridor maps, bone circle is kind of no concern when you are surround because you aint dealing enough damage to ever escape.

It's sad because i really like the theme of the Blood Witch but i feel like this was a "Oh this sound cool" rushed idea and should've had a lot more cooking time and actual thought about how it synergises and works within its own area.
If i could handle the slow melee animations I'd at this point have just seriously considered pathing myself down a melee road or something because at least the right side (blood barbs/grasping wounds) of my ascendancy would make sense with that.
Necromancer should've definitely come out before Blood Witch.


Basically all of this. Ran blood mage to the start of cruel act 1. The end of act 3 was a nightmare. It was taking me what felt like forever to clear white encounters. I had really limited options on spells to use, Unearth, Bone Storm, Detonate Dead, Bone Circle, and vulnerability. I had contagion and essence drain slotted just for something to use if I was having trouble pushing through armor. I had one skeleton just to be there as my cheerleader, no passives invested into minions, just some survivability and cast speed, crit hit/damage, and trying to pump out as much damage as I could.

The most frustrating part about bone storm is the fact that against smaller tougher targets, over-channeling just means you're wasting spears against walls or just completely missing so you're forced into two smaller channels which is still stretching out your TTK by comparison.

After switching to Mercenary and running through Act 1, the game felt like night and day almost. Maybe it's because I was getting more in gear with how the gameplay goes, but it really feels like the whole physical witch experience is a pain. Have a friend following a chaos damage build and they're not fairing much better. Also for the record we're both not investing in minions as a blood mage. (ED/Contagion/Hexblast)
It seems the witch ascendancies both have literally nothing to do with the witch as presented by the devs themselves. Why would I want to be an infernalist? I have no natural affinity with fire, why now? I spent the whole game using minions as sacrifical tools to power chaos magic, and now you give me a fire demon or a useless bloodburning mage that uses the little survivability I have to boost my damage in order to die faster? I dont know what the devs were smokming but if they wanted to make a game that made me start playing PoE again, this might be the thing that does it.
can we just get necro back, please?
Anyone defending Bloodmage has a bolt loose. When you have to go head over heels to mitigate the first ascendancy node thats probably a sign its trash.

The Node needs something like ~50% Less Cost of Skills and its probably fixed.
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