General Feedback for PoE 2
My Comprehensive List of Feedback after 3 weeks of playing on xbox.
I've Played 2 classes, I started with witch and played for 2 days,20 hours. Then changed to ranger and have 4 days,22 hours. First Off there is an uncountable number of great things about this game, I don't think we need to bother with them, the game itself is fantastic and everyone already knows it, I'm here to talk about the things I don't like. 1: Uniques At this point in the game I have gotten 36 different uniques, and every one of them feels bad. Set aside balance set aside "but if you use it in weapon slot 2 of this one neiche class it does something cool" just set aside all of that. Nothing feels good about picking up a unique weapon and seeing that it does 5-10 physical damage at level 60, Nothing feels good about picking up an armour and seeing 32 energy sheild at level 82. All of the base damage/defense of uniques makes them feel unusable and bad, it doesent matter how good their obscure use is. And I wouldn't care if it was only a few like Willowhail but its every one of them. 2: deaths effects (but not on death effects) I actually don't have an issue with On-Death effects like exploding, if they're well coryographed I dont care. What I do have a problem with is attacks that persist after death, specifically the purple spheres that follow you and explode, and the lighting dudes that follow you and explode, nothing feels good about killing a Rare and then dying afterwords to a spell projectile he fired 20 seconds ago, especially if theres too many effects or other enemies on screen to notice it. When a monster dies all spells it has cast should fizzle out. Additionally death triggered DOT effects last way too long, they should be outrite removed but atleast decreased by a severe margin. My Ranger is level 82 and My health gets drained to 0 in less than 1 second by burning ground, which is extremely hard to see in high tier maps where monsters drop so much loot. 3: Speaking of Loot. I never played on PC and I never played poe1 so I don't have this primal need for a loot filter that most people seem to do, however at the very least I want an option to differentiate items on the ground that have quality from others, theres already a way to do that for socketed gear, just do it for quality too, thats all I need. 4: Endgame, Mechanics and Maps Overall I do enjoy end game, but I've got a few gripes Breach is by far the best feeling mechanic to interact with, but it sucks doing it in hallway maps like Mire or the Crypts, please reduce the amount of hallway maps, all of my breaches seem to spawn in hallway maps. Expedition is physically impossible to interact with on controller, you can't put the bombs anywhere near where you want to, please fix. Strongboxes Don't have loot worth stopping for. A boss being locked behind a key that might show up in ritual feels bad, especially when you can't afford to buy or defer it, It also completely devalues all of the other items in the ritual shop to 0. This needs a change, maybe when you spend X amount of ritual points you are given the key? My only issue with Delerium is I litterally don't know what I'm doing, thats all. It just feels like breach but hide and seek. Same issue with towers that everyones been discussing, not being able to see into the next room is bad and they feel like a neccesary chore, I specifically think that there should be like 90% less towers and they should reveal 90% more of the map. Theres too many towers and fog on my screen at the same time, they dont reveal enough and theres a million of them. The less towers there are and the more they reveal the better, it will make them feel good to go to. Difficulty wise I don't really have issues, yes dying to ground DOT effects like burning ground in less than 1 second sucks and feels bad but I'm the one with -30% fire res. I'm okay with needing to restart the map when I die, I'm hesitantly okay with only having one attempt with bosses, allthough that will just make us look up what to do. But I am not okay with xp loss on death, permanent punishment in the form of loss of progress is never fun. 5: Bugs and glitches, and Quality of Life. Late Game on xbox is absolutely riddled with visual bugs for me, Utzaal is almost unplayable in this reguard, the screen flashes black 3 times every 10 seconds while your moving around, textures in act 3 towns break all the time especially in the end game sanctuary, you have to go to the outskirts of the room to even see the brick textures thats suposed to be the floor. Auras around players show as pixilated sprite sheets half the time when in town. I'm playing the ball lightning ranger, and when I use the big combo attack the entire rest of my screen melts and pixilates to focus on being able to handle all the lightning effects, please give us an option to turn down particle effects. In the temporary starting camps of act 2 and act 3, and in the trial areas, the quick move button is replaced with drop and its the worst feeling ever, please fix. When I take an atlas passive book from Doryani, the frame it gets put in my inventory its a 4x4 image of a skill gem. This is going to matter for a very small amount of people but it matters for me, currently if your controller gets disconnected while you are in any map it logs you out of the game, this is a fantastic system for hardcore players, however in my normal gaming position my controller likes to disconnect for a fraction of a second all the time, I can't do that in this game because I'll just get logged out. Please make the auto log out a togglable setting in the menus. Thats all of my notable feedback on stuff I would like to see changed, keep doing good work GGG. |
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As a new player to poe2 I am enjoying a new style of gameplay coming from Warcraft.
Everything I experienced to endgame has been amazing so far. My only issue with campaigning is the cost of changing passive points. I truly believe that to maintain retention of players like myself is to make this system free until a certain lvl to allow us to experiment. Maybe to lvl 30 or 40. The problem facing new players is having to follow a build guide which feels like we are playing someone else’s character. Being able to make multiple changes before end game should allow a player to find what works rather than relying on a build guide from a another person. Just give us a the chance to learn and enjoy our creations for better or worse. All part of gaming |
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Sekhema trial still has the minor affliction to lose all ES. This immediately causes you to end the run, and the affliction can easily obtained by random, unavoidable chance. This is incredibly frustrating, uninstall-worthy. Please fix. At very least, losing the ES should not result in a massive honour hit.
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From being a awesome game after the new season became a frustrating lame mix of souls game with ARPG. It seems now that evasion and resistances are not a thing. I spend more than 80 hours to reach endgame in order to find out that I get one shot from everything. At some point I was just sitting around a map without any monster near me and I died for unknown reason. I understand that devs wanted to make the game difficult but they removed all the fun from it. I have more than 800 hours only in poe 2 and maybe more than a thousand in poe 1. First time I feel that I don't want to play anymore because it is not fun. Game freeze every few seconds and it is sometimes unplayable. Prior season of the hunt it was good. Regarding the loot is also lame the amount of time you need to farm in order to trade or gamble some decent gear. I reached a point that I cannot move forward and I don't have the time or the will to play so many hours for minor updates to the build that maybe will make it viable in order to continue the game. If I want to play a difficult game there are a few masterpieces like sekiro or elderly ring. Poe 2 was supposed to be fun.
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Could we get a good actionhouse system. Its really pain in the ass on PS 5 to try to buy anything. The shop logs u out a lot of the time and if u miss clik ones in the shop the shop closes, and forgots what u where searcing. I literally think i will stop playing if the selling and buying gear is as hard and stupid and time consuming as in poe1. Could we get something as good as in wow or in any mmorpg
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