PoE2 Monk Ascendancy Node 'Consuming Questions' not regenerating shields

Still not working?
This ascendancy is pretty bad.
the darkness remove spirit i wonder who's using it..
istant mana leech bugged and so bad supported ..
the chayula flames..the cherry on the cake...only the purple one is good the other 2 are completely useless..

Im either in reroll or uninstall feeling atm :(
Can also confirm I am only one of about 5 Chay monks in top 1k SC - basically playing ascendancy with 4 points, haven't bothered to do 4th trial at level 93 as it doesn't give anything for me currently
this working yet?
Anyway considering it's an EA i'm not surprised if they have to do first major change , and then maybe re-think the chayula ascendancy class.

But, at the state of facts, chayula is too much an underpower version of the invoker.

I think they need to give him an identity, like invoker has his own identity , he can use more meta skills, ignore resistance etc, buffin evasion etc.. what is chayula identity ?

-Into the Breach...I would consider adjusting the Globe Value, number , and respawn time, and pick up range: They are too many, too spreaded , and with such a low value (purple is fine, is it ?).
I'd change the duration first.. I wonder if they put such a short duration cause they are afraid of stacking..but this way those purple flames are such a random pick, if the flames are under your feet you take them otherwise it's a loss of time wasting 2 sec to take a flame , coming back for those 2 sec and the flame is over.
With 4 ascendancy points they start to be usefull but ...cmon four Ascendancy Point ??? to get a unstable buff who can't stack also..or it stack but how long ? with 6 flames i've 1 sec of 6flames, 1 sec of 5 flames, 1 sec of 4-3 bc they are already expired...

As solution I would increase the base duration to 10sec, max 4 purple FLames non refreshable, and moving to lucid dream node, i'd raise it's duration of 5 more sec AND increase the base value of x% of each flames. Yes the other 2 flames are valuable resource too ( if you don't play CI and you basically waste 33% of flames,, of maybe you use lifetap and don't need blue flames.. Without having a class identity this is the problem of the entire class.. thousands of directions but with no common arrival point.

-Ravenous Doubt and consuming question need to be fixed i think.. leech is useless unless you do shittons of phys dps and seems bugged as hell. or seem it's a not a leech but it's a regen on shield.. consuming question state mana leech affect also recover energy shield... it doesn't state mana leech is applied to ES so i really don't know if it's just confusing or it's not a leech.. in both cases seems useless by test of many people's..

-Reality Rending :Well im forced to take it hoping in that 7%...no darkness node no leech ... ok i'll take reality rending.. but honestly in the sea of buffs i never saw him pop the icon or an effect on character ..if it's working (seems it is) can we just have an idea of when ? maybe a glow purple effect on monk ,or a buff icon i don't know (apologize if there is and i missed it.)

-Chayula gift : If chaos is the way of this monk, chayula gift could have a sense, but considering there's is also Chaos Inoculation as lategame option, as we state for flames.. I don't know for how many people, or for how long (now less people is doing obviously ES) it will stay good. (nerfin chaos dmg also as am i writing)

-Darkness system : Honeslty i never tried it but why ? bc im forced to play a bad version of the invoker, im using elemental damage and guess what,, i need spirit to make some consistent damage.. Now anyway I can't get the point of spendind 75% of my ascendancy to lose all my spirit just to have a resource that boost chaos if i don't take damage...

In the end the problem i think it's his identity, so few sinergies and not well balanced also...Would be nice to have a conversion of physical dmg or elemental dmg to chaos if you want to be him the "dark monk" but in the ascendancy not in the itemization, or a tankish setup as we have the invoker as top dps , give him more survavibility at least and some cool mechainc like flames but optimized also for gameplay that's mostly about fast farming i think atm...

Ofc i think item like SIn or Ming could of curse sinergize with all that chaos ascendency node.. the problem is they cost a ton of divine and a 7-8divine ring can't be considered the starting point of any "normal" build.

my 2 cents
Last edited by Toorinroor#1621 on Dec 18, 2024, 5:25:53 AM
"
Anyway considering it's an EA i'm not surprised if they have to do first major change , and then maybe re-think the chayula ascendancy class.

But, at the state of facts, chayula is too much an underpower version of the invoker.

I think they need to give him an identity, like invoker has his own identity , he can use more meta skills, ignore resistance etc, buffin evasion etc.. what is chayula identity ?

-Into the Breach...I would consider adjusting the Globe Value, number , and respawn time, and pick up range: They are too many, too spreaded , and with such a low value (purple is fine, is it ?).
I'd change the duration first.. I wonder if they put such a short duration cause they are afraid of stacking..but this way those purple flames are such a random pick, if the flames are under your feet you take them otherwise it's a loss of time wasting 2 sec to take a flame , coming back for those 2 sec and the flame is over.
With 4 ascendancy points they start to be usefull but ...cmon four Ascendancy Point ??? to get a unstable buff who can't stack also..or it stack but how long ? with 6 flames i've 1 sec of 6flames, 1 sec of 5 flames, 1 sec of 4-3 bc they are already expired...

As solution I would increase the base duration to 10sec, max 4 purple FLames non refreshable, and moving to lucid dream node, i'd raise it's duration of 5 more sec AND increase the base value of x% of each flames. Yes the other 2 flames are valuable resource too ( if you don't play CI and you basically waste 33% of flames,, of maybe you use lifetap and don't need blue flames.. Without having a class identity this is the problem of the entire class.. thousands of directions but with no common arrival point.

-Ravenous Doubt and consuming question need to be fixed i think.. leech is useless unless you do shittons of phys dps and seems bugged as hell. or seem it's a not a leech but it's a regen on shield.. consuming question state mana leech affect also recover energy shield... it doesn't state mana leech is applied to ES so i really don't know if it's just confusing or it's not a leech.. in both cases seems useless by test of many people's..

-Reality Rending :Well im forced to take it hoping in that 7%...no darkness node no leech ... ok i'll take reality rending.. but honestly in the sea of buffs i never saw him pop the icon or an effect on character ..if it's working (seems it is) can we just have an idea of when ? maybe a glow purple effect on monk ,or a buff icon i don't know (apologize if there is and i missed it.)

-Chayula gift : If chaos is the way of this monk, chayula gift could have a sense, but considering there's is also Chaos Inoculation as lategame option, as we state for flames.. I don't know for how many people, or for how long (now less people is doing obviously ES) it will stay good. (nerfin chaos dmg also as am i writing)

-Darkness system : Honeslty i never tried it but why ? bc im forced to play a bad version of the invoker, im using elemental damage and guess what,, i need spirit to make some consistent damage.. Now anyway I can't get the point of spendind 75% of my ascendancy to lose all my spirit just to have a resource that boost chaos if i don't take damage...

In the end the problem i think it's his identity, so few sinergies and not well balanced also...Would be nice to have a conversion of physical dmg or elemental dmg to chaos if you want to be him the "dark monk" but in the ascendancy not in the itemization, or a tankish setup as we have the invoker as top dps , give him more survavibility at least and some cool mechainc like flames but optimized also for gameplay that's mostly about fast farming i think atm...

Ofc i think item like SIn or Ming could of curse sinergize with all that chaos ascendency node.. the problem is they cost a ton of divine and a 7-8divine ring can't be considered the starting point of any "normal" build.

my 2 cents


ngl even if just the mana/energy leech node was working as it should Id be happy and would do enough for my build that I would still choose the ascendecy
but I agree I dont think this is going to be a simple fix unfortunantly
anyone know if this is working yet?
One thing I didn't consider is the wording
"Mana leech effects also recover Energy Shield"
SO if you don't leech mana, you don't leech shield.
aka if your mana is full, you don't leech, you need to ALWAYS lack mana somehow.

Haven't gotten a way to reliably lose mana, there are some "take dmg as mana" nodes but they're not enough - and MoM doesn't make sense, cause why would we want to leech ES when Mana is our HP

a single "Mana Leech effects are not removed when Unreserved Mana is filled" node could fix this.. maybe
"
One thing I didn't consider is the wording
"Mana leech effects also recover Energy Shield"
SO if you don't leech mana, you don't leech shield.
aka if your mana is full, you don't leech, you need to ALWAYS lack mana somehow.


Probably this... i can't test atm im still full elemental :(
Hey guys,

I feel you :)... I'm lvl 82 chayula monk, and I think we can all agree that the moment when you finally acquire the Consuming Question node, which can mean a lot of respeccing, gear farming etc, only to learn that it doesn't work the way you'd expect, is... absolutely frustrating.

Anyways... just wanna point out that the problem imho really is with the phys damage. I tested some patches back, and I think the node actually works, but the issue is that there are just no damn usable phys skills for monk. Most monk attacks convert the majority of damage to elemental, hence no leech. So what can you do? You can try your luck with flicker strike, but... I can't get that to be useful. Or... You can play bow monk, because bows actually do have usable phys skills, and then it works. But that just sucks.

So yeah... I share the frustration. The ascendancy is pretty worthless. Like what are you gonna take? Reality rending and Chayula's gift. The rest is absolutely worthless. Am regretting not going invoker :(.

Sad sad... hope this gets reworked / fixed.

EDIT: I just tested. So... with a basic attack doing 1244-2522 phys damage, having 7.83% mana leech and no boosts to mana leech allocated on tree (except the ones on the chayula ascendancy tree), I leech roughly 100 ES per hit in a lvl 63 zone. That's less than I'd expect, as I'd expect to leech:

avg hit: 1883
Leech %: 7.83%
Bonus amount leeched from chayula tree: 24%.

Expected resulting leech: 1883 * 0.0783 * 1.24 = 182

But I was experiencing leech somewhere between 60-120ES per hit. I can only conclude that monster armour and phys reduction come into play, so you only actually leech from the damage that makes it through to the life of the monster. Since we are monks and we do mostly elemental dmg, we don't have armour break or anything like that, which severely cripples this node. Also - it doesn't matter if your mana is full or not. The leech works, it's just very bad with monk ele skills.

So... yeah. Needs a rework imho. Or monks just need more phys skills for it to be viable. SAD.
Last edited by Pabos#3912 on Dec 20, 2024, 9:16:02 AM

Report Forum Post

Report Account:

Report Type

Additional Info