[Titan] Tanky max block Shockwave totem build

Today's patch notes made it clear blocking wasn't working at all. It only passive blocked from the front. But now that's fixed. Curious to see how it affects this play style.
Some updates

I am studying the lore of the game(and enjoying the game) so my progression is not quick.

I have tested build up to blue Tier2 maps.
Tree:


It had some difficulties during Act2(Normal), but after accessing 3 Totems it feels as expected

Now I am very fond of it, as it allows both offensive and very very defensive play style.

It uses 3 Shockwave totems with maxing out AoE, totem placement speed and physical/attack damage, It is straightforward:

Main skill is Shockwave with Brutality, Magnified effect and Concentrated effect support

Damage boosting skill is Resonating Shield with Martial Tempo, Demolisher and Armor explosion support. We use it to quickly break armor

Auxiliary skill is Hammer of the Gods with Exploit weakness (synergy with resonating skill) Fist of war and Heavy Swing support for nuking bosses (rare/blue monsters)

Auras are

Scavenge plating (synergy with resonating shield), Herbalism, Cannibalism, Precision
Time of need with Vitality, Clarity, Fast Forward support

Just for fun and very situational is
Ancestral Warrior Totem + Molten Blast with Fire Penetration + Fiery Death support

Leap slam for situational jumping via obstacles and shield charge for fast travel

Clearing maps is straightforward - just walk and raise totem

Bossing is simple - put shockwave totem in front of them and circle around.
Totems can damage even if you are behind the wall.

I use every piece of gear worth 1-3 exalts (except for +4 two handed mace, it was ~5 exalts), so total cost of current build is ~30ex.

Two handed with +4 skills. Upgradeable to +7 skills but it costs >50 ex and can boost up damage more than 30-40%.

Block chance is 73%, resistances are capped at 75%

I have found a cheap unique Thrillsteel and use it.

Use gold ammy/rings boosting rarity for 107%

Tips for quick progression - try to obtain +2 to totems as quickly as possible on the tree. After there are 3 totems there is nothing that can stop you.

Damage is not as melting as meta builds, but is enough fotr current content
I do not know how it will perform at Pinnacle content, but for low tier maps it is good enough for me. So at average rare monsters at T1-T2 maps dies after two-three explosions of three shockwave totems. Hammer of gods is fun to use against bosses. Its fun to nuke them after breaking armour and applying infernal cry.

Future plans are (extra +4 to melee skills):
+4 -> +7 Two handed mace,
+0 -> +1 skill amulet
and more attack speed/damage/attributes

Issues - high mana cost for totems so we need +# to mana items
There once was an exile who found a map of infinite doctors.
Last edited by Programysh#7356 on Dec 12, 2024, 6:18:33 PM
Here is current loot filter I use (decoration over Neversink filter)
Be careful as it hides normal items and is for > 67 level play

Spoiler
#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile
#===============================================================================================================
# VERSION: 0.1.1
# AUTHOR: NeverSink
#
# This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
# With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
#
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#--------------------------
# Overrides - Uniques, Valuables
#--------------------------

Show
Rarity Unique
SetTextColor 175 96 37 255
SetBorderColor 175 96 37 255
SetBackgroundColor 53 13 13 255
PlayAlertSound 3 300
PlayEffect Brown
MinimapIcon 2 Brown Star
SetFontSize 40

## Divine Orb Style
Show
Class "Currency"
BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
SetFontSize 45
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star

#--------------------------
# Gold
#--------------------------

Show # $type->gold $tier->stack3
StackSize >= 3000
BaseType == "Gold"
SetFontSize 45
SetTextColor 170 158 130
SetBorderColor 170 158 130
SetBackgroundColor 20 20 0 255
PlayAlertSound 2 300
PlayEffect Orange
MinimapIcon 1 Yellow Cross

Show # $type->gold $tier->stack2
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BaseType == "Gold"
SetFontSize 45
SetTextColor 170 158 130
SetBorderColor 170 158 130
SetBackgroundColor 20 20 0 255
PlayEffect Orange Temp
MinimapIcon 1 White Cross

Show # $type->gold $tier->stack1
StackSize >= 150
BaseType == "Gold"
SetFontSize 40
SetTextColor 170 158 130
SetBorderColor 170 158 130
SetBackgroundColor 20 20 0 255
MinimapIcon 2 Grey Cross

Show # $type->gold $tier->stacklvl1
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BaseType == "Gold"
AreaLevel <= 68
SetFontSize 40
SetTextColor 170 158 130
SetBorderColor 170 158 130
SetBackgroundColor 20 20 0 255
MinimapIcon 2 Grey Cross

Show # $type->gold $tier->anyother
BaseType == "Gold"
SetFontSize 35
SetTextColor 170 158 130
SetBorderColor 0 0 0 255
SetBackgroundColor 20 20 0 180
MinimapIcon 2 Grey Cross

#--------------------------
# Uncut Gems
#--------------------------

Show
BaseType "Uncut "
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SetBorderColor 27 162 155
SetFontSize 40
MinimapIcon 2 Green Star
PlayEffect Green
PlayAlertSound 9 200


# Special A Tier - Rare Jewels
Show
Class "Jewel"
Rarity Rare
SetTextColor 170 158 130
SetBackgroundColor 0 0 0 250
SetBorderColor 170 158 130
SetFontSize 64
PlayAlertSound 1 250 #
MinimapIcon 2 Yellow Hexagon
PlayEffect Yellow

# Special B Tier - Any Jewels
Show
Class "Jewel"
Rarity Magic
SetTextColor 100 100 255
SetBackgroundColor 0 0 0 250
SetBorderColor 100 100 255
SetFontSize 64
PlayAlertSound 1 250 #
MinimapIcon 2 Blue Hexagon
PlayEffect Blue

Show
Class "Currency"
BaseType "Exalted Orb"
SetTextColor 200 200 175
SetBackgroundColor 85 65 15 230
SetBorderColor 170 158 130
SetFontSize 64
PlayAlertSound ShExalted 300
MinimapIcon 0 Orange Kite
PlayEffect Orange

Show
Class "Currency"
BaseType "Vaal Orb"
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SetBackgroundColor 85 65 15 230
SetBorderColor 170 158 130
SetFontSize 64
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MinimapIcon 2 Yellow Kite
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Show
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BaseType "Regal Orb"
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SetBackgroundColor 85 65 15 230
SetBorderColor 170 158 130
SetFontSize 64
PlayAlertSound ShRegal 300
MinimapIcon 2 Yellow Kite
PlayEffect Yellow

Show
Class "Currency"
BaseType "Chaos Orb"
SetTextColor 200 200 175
SetBackgroundColor 85 65 15 230
SetBorderColor 170 158 130
SetFontSize 64
PlayAlertSound ShChaos 300
MinimapIcon 2 Yellow Kite
PlayEffect Yellow

Show
Class "Currency"
BaseType "Orb of Alchemy"
SetTextColor 200 200 175
SetBackgroundColor 85 65 15 230
SetBorderColor 170 158 130
SetFontSize 64
PlayAlertSound ShAlchemy 300
MinimapIcon 2 Yellow Kite
PlayEffect Yellow


Show
BaseType "Rune" "Charm"
SetTextColor 170 158 130
SetBackgroundColor 0 0 0 250
SetBorderColor 170 158 130
SetFontSize 64
PlayAlertSound 1 250 #
MinimapIcon 2 Yellow Kite
PlayEffect Grey

Show
Rarity Normal
Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
Quality >= 1
SetBorderColor 127 127 127
SetBackgroundColor 0 96 96 255
SetFontSize 64
MinimapIcon 1 Cyan Triangle
PlayEffect Cyan
PlayAlertSound 12 200

Show
Rarity Magic
Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
Quality >= 1
SetTextColor 100 100 255
SetBackgroundColor 0 0 0 250
SetBorderColor 100 100 255
SetFontSize 64
MinimapIcon 1 Cyan Triangle
PlayEffect Cyan
PlayAlertSound 12 200

Show
Rarity Rare
Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
Quality >= 1
SetTextColor 255 255 64
SetBackgroundColor 0 0 0 250
SetBorderColor 100 100 255
SetFontSize 64
MinimapIcon 1 Yellow Triangle
PlayEffect Yellow
PlayAlertSound 12 200

Show
Rarity Normal
Class "Focus" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
Sockets > 0
SetBorderColor 127 127 127
SetBackgroundColor 0 96 96 255
SetFontSize 64
MinimapIcon 1 Cyan Triangle
PlayEffect Cyan
PlayAlertSound 12 200

Show
Rarity Magic
Class "Focus" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
Sockets > 0
SetTextColor 100 100 255
SetBackgroundColor 0 0 0 250
SetBorderColor 100 100 255
SetFontSize 64
MinimapIcon 1 Cyan Triangle
PlayEffect Cyan
PlayAlertSound 12 200

Show
Rarity Rare
Class "Focus" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
Sockets > 0
SetTextColor 255 255 64
SetBackgroundColor 0 0 0 250
SetBorderColor 100 100 255
SetFontSize 64
MinimapIcon 1 Yellow Triangle
PlayEffect Yellow
PlayAlertSound 12 200

Show
Rarity Magic
Class "Flask"
SetTextColor 140 190 255
SetBackgroundColor 70 70 70 205
SetBorderColor 240 240 240
SetFontSize 64
MinimapIcon 1 Blue Raindrop
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Show
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Class "Flask"
SetTextColor 255 255 255
SetBackgroundColor 70 70 70 205
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SetFontSize 64
MinimapIcon 1 White Raindrop
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# Hide
# Rarity <= Magic
# Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
# AreaLevel >= 65








#--------------------------
# Socketables and Special Character Equipment
#--------------------------

# Special A Tier - League specific socketables and jewels
Show
BaseType "Soul Core" "Timeless"
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SetBorderColor 0 240 190
SetFontSize 40
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PlayEffect Cyan

# Special A Tier - Sanctum Relics
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Class "Relic"
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SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan

# Special A Tier - Rare Jewels
Show
Class "Jewel"
Rarity Rare
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan

# Special B Tier - Any Jewels
Show
Class "Jewel"
Rarity Magic
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
PlayEffect Cyan Temp

# Special B Tier - Any Runes and Charms
Show
BaseType " Rune" " Charm"
SetTextColor 0 240 190
PlayEffect Cyan Temp

#--------------------------
# Socketables and Special Character Equipment
#--------------------------

# Currency Tier A: Gemcutter, Annullment
Show
Class "Currency"
BaseType "Gemcutter's Prism" "Orb of Annulment" "Orb of Chance"
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 240 90 35
PlayAlertSound 1 300
PlayEffect White
MinimapIcon 1 White Circle
SetFontSize 40

# Currency Tier B: Vaal, Chaos, Exalt, Exotic
Show
Class "Currency"
BaseType "Vaal Orb" "Greater Jeweller's Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Exotic" "Exalted Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" "Orb of Chance"
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SetBorderColor 255 207 132
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Show
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SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 1 White Circle

# Currency Tier C: Vaal, Chaos, Exalt, Exotic
Show
Class "Currency"
BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
SetTextColor 255 207 132
SetBorderColor 255 207 132
MinimapIcon 2 Grey Kite

Show
Class "Currency"
BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
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SetBorderColor 255 207 132
MinimapIcon 2 Grey Kite

Show
Class "Currency"
BaseType "Wisdom" "Shard"

# Unknown currency
Show
Class "Currency"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect Pink
MinimapIcon 1 White Circle

# Fragments
Show
BaseType "Simulacrum" " Tablet" "Breachstone" "Barya" "Ultimatum" " Fragment" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook"
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Show
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SetTextColor 255 255 255
SetBorderColor 255 255 255
PlayAlertSound 4 300
PlayEffect White
MinimapIcon 1 White Square
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#--------------------------
# Value Rares
#--------------------------

Show
Class "Rings" "Amulets" "Belts"
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SetBorderColor 233 206 75
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#--------------------------
# Rings, Amulets, Belts
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Show
Class "Rings" "Amulets" "Belts"
Rarity Magic
SetFontSize 40

#--------------------------
# Salvagable Items
#--------------------------

# Not working!
Show
Sockets > 0
Rarity Normal
SetBorderColor 200 200 200
SetFontSize 35

Show
Quality > 10
Rarity Normal
SetBorderColor 200 200 200
SetFontSize 35

# Not working!
Show
Sockets > 0
Rarity Magic
SetBorderColor 0 0 200
SetFontSize 35

Show
Quality > 10
Rarity Magic
SetBorderColor 0 0 200
SetFontSize 35



#--------------------------
# OPTIONAL RULES
#--------------------------
# TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE

### OPTIONAL RULE: Hide random bases
# REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE

# Hide
# Rarity <= Magic
# Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
# AreaLevel >= 65

### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES

# Show
# Rarity <= Magic
# Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
# AreaLevel >= 65
# DropLevel <= 50
# SetBackgroundColor 0 0 0 125

#--------------------------
# Meta
#--------------------------

# If this thing crashes, time to update your filter!
# This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
# Get a new filter from www.filterblade.xyz

Show
BaseType == "Expert Laced Boots"

Hide
Rarity Normal
Class "Focus" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
Sockets <= 0
Quality <= 0
SetFontSize 18


There once was an exile who found a map of infinite doctors.
Last edited by Programysh#7356 on Dec 12, 2024, 6:04:52 PM
I am planning on going dual 2H str stacker myself, I'm hoping not many defensive nodes will be necessary. Specially considering the tree gives you very little to work with.

The best thing about not going block on totem is you can dual wield +7 to all melee skills weapons for a total of +14 in just your weapon slots. This will boost totems to insanity. The life I am hoping to get from stacking str and the defensive utility you get from totems / stuns I'm hoping is enough to avoid shields.

build example
Last edited by Pls#2816 on Dec 12, 2024, 7:55:34 PM
"
Pls#2816 wrote:
I am planning on going dual 2H str stacker myself, I'm hoping not many defensive nodes will be necessary. Specially considering the tree gives you very little to work with.

The best thing about not going block on totem is you can dual wield +7 to all melee skills weapons for a total of +14 in just your weapon slots. This will boost totems to insanity. The life I am hoping to get from stacking str and the defensive utility you get from totems / stuns I'm hoping is enough to avoid shields.

build example

Interesting idea, but I have noticed skill cost is also going to insane values. Maybe it is not so impossible to get skill cost more than your mana (or life)
There once was an exile who found a map of infinite doctors.
Curious why you stuck with shockwave totem later in the game when ancestral seems so much more interesting? Tripple ancestral using whatever mace skill you put in it seems a lot more versatile?

Also, if you made the build again, would you still go titan ascendancy?
Last edited by t-H-3_d-O-u-G#9624 on Dec 15, 2024, 2:24:30 PM
I tried every available mace skill, but it seems that Shockwave totem is the best option:

it has immediate AoE (I have 5.7m currently, but plan to expand it increase it
more), it is a huge bonus for map clear speed and safety.
I removed "concentration" support and being 50% more AoE shines. It is better to have 50% more AoE than more damage: bosses may move around quickly. Large AoE means more attacks to them, not speaking about map clear quality of life.

it does not waste additional socket

It does not clutter map with effects of other skills.

Also I tried two maces (+6 and +4) two handed
I think it is a good idea to use +6 and +6 in second sloot to use it upon situations where we can find safe place and boost damage.
with +4 dps is 6597
with +6 -> 8887
with +4 and +6 -> 15852, a huge boost

I prefer safer playstyle due to death on map means lost of map progress

Regarding Titan:
GGG usually nerfs overpowered builds, so I prefer not to use meta skills and use straightforward build that fits the GGG expectations of playstyle.

I tried 3 other classes (up to ~ 6 lvl first several first levels): witch hunter(crossbow), sorceress(caster), witch(summoner)
witch was the easiest, while sorceress the hardest.

I will play Titan due to extra chest space, it is extremely huge QoL.
I think GGG will nerf overpowered builds so i will not play them, but this is just my opinion. I hope GGG will not nerf this build and +50% effect of small skill points :) However an idea of +2gloves +1ammy +7 and +7 skills devastation build that nuke content fears me. In combination with other DPS boost like armour break etc it may be overpowered :)
There once was an exile who found a map of infinite doctors.
Last edited by Programysh#7356 on Dec 15, 2024, 2:43:07 PM
I was planning to try tripple ancestral molten blast totems, the fact that the gem quality even adds exposure seemed like a nice touch and with the shrapnel from 3 totems figured it'd have decent clear, still early though and undecided on ascendancy, totem nodes or +50% small passives.
"
I was planning to try tripple ancestral molten blast totems, the fact that the gem quality even adds exposure seemed like a nice touch and with the shrapnel from 3 totems figured it'd have decent clear, still early though and undecided on ascendancy, totem nodes or +50% small passives.

Currently there a only a few support gems that are special for totems.
+50% gives huge boost on small totem nodes (placement speed, etc.)
There once was an exile who found a map of infinite doctors.

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