[Titan] Tanky max block Shockwave totem build
Today's patch notes made it clear blocking wasn't working at all. It only passive blocked from the front. But now that's fixed. Curious to see how it affects this play style.
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Some updates
I am studying the lore of the game(and enjoying the game) so my progression is not quick. I have tested build up to blue Tier2 maps. Tree: It had some difficulties during Act2(Normal), but after accessing 3 Totems it feels as expected Now I am very fond of it, as it allows both offensive and very very defensive play style. It uses 3 Shockwave totems with maxing out AoE, totem placement speed and physical/attack damage, It is straightforward: Main skill is Shockwave with Brutality, Magnified effect and Concentrated effect support Damage boosting skill is Resonating Shield with Martial Tempo, Demolisher and Armor explosion support. We use it to quickly break armor Auxiliary skill is Hammer of the Gods with Exploit weakness (synergy with resonating skill) Fist of war and Heavy Swing support for nuking bosses (rare/blue monsters) Auras are Scavenge plating (synergy with resonating shield), Herbalism, Cannibalism, Precision Time of need with Vitality, Clarity, Fast Forward support Just for fun and very situational is Ancestral Warrior Totem + Molten Blast with Fire Penetration + Fiery Death support Leap slam for situational jumping via obstacles and shield charge for fast travel Clearing maps is straightforward - just walk and raise totem Bossing is simple - put shockwave totem in front of them and circle around. Totems can damage even if you are behind the wall. I use every piece of gear worth 1-3 exalts (except for +4 two handed mace, it was ~5 exalts), so total cost of current build is ~30ex. Two handed with +4 skills. Upgradeable to +7 skills but it costs >50 ex and can boost up damage more than 30-40%. Block chance is 73%, resistances are capped at 75% I have found a cheap unique Thrillsteel and use it. Use gold ammy/rings boosting rarity for 107% Tips for quick progression - try to obtain +2 to totems as quickly as possible on the tree. After there are 3 totems there is nothing that can stop you. Damage is not as melting as meta builds, but is enough fotr current content I do not know how it will perform at Pinnacle content, but for low tier maps it is good enough for me. So at average rare monsters at T1-T2 maps dies after two-three explosions of three shockwave totems. Hammer of gods is fun to use against bosses. Its fun to nuke them after breaking armour and applying infernal cry. Future plans are (extra +4 to melee skills): +4 -> +7 Two handed mace, +0 -> +1 skill amulet and more attack speed/damage/attributes Issues - high mana cost for totems so we need +# to mana items There once was an exile who found a map of infinite doctors. Last edited by Programysh#7356 on Dec 12, 2024, 6:18:33 PM
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Here is current loot filter I use (decoration over Neversink filter)
Be careful as it hides normal items and is for > 67 level play
Spoiler
#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== # VERSION: 0.1.1 # AUTHOR: NeverSink # # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding # # TWITTER: @NeverSinkDev # DISCORD: https://discord.gg/mye6xhF # TWITCH: https://www.twitch.tv/neversink # PATREON: https://www.patreon.com/Neversink #-------------------------- # Overrides - Uniques, Valuables #-------------------------- Show Rarity Unique SetTextColor 175 96 37 255 SetBorderColor 175 96 37 255 SetBackgroundColor 53 13 13 255 PlayAlertSound 3 300 PlayEffect Brown MinimapIcon 2 Brown Star SetFontSize 40 ## Divine Orb Style Show Class "Currency" BaseType "Mirror" "Divine" "Perfect Jeweller's Orb" SetFontSize 45 SetTextColor 255 0 0 255 SetBorderColor 255 0 0 255 SetBackgroundColor 255 255 255 255 PlayAlertSound 6 300 PlayEffect Red MinimapIcon 0 Red Star #-------------------------- # Gold #-------------------------- Show # $type->gold $tier->stack3 StackSize >= 3000 BaseType == "Gold" SetFontSize 45 SetTextColor 170 158 130 SetBorderColor 170 158 130 SetBackgroundColor 20 20 0 255 PlayAlertSound 2 300 PlayEffect Orange MinimapIcon 1 Yellow Cross Show # $type->gold $tier->stack2 StackSize >= 500 BaseType == "Gold" SetFontSize 45 SetTextColor 170 158 130 SetBorderColor 170 158 130 SetBackgroundColor 20 20 0 255 PlayEffect Orange Temp MinimapIcon 1 White Cross Show # $type->gold $tier->stack1 StackSize >= 150 BaseType == "Gold" SetFontSize 40 SetTextColor 170 158 130 SetBorderColor 170 158 130 SetBackgroundColor 20 20 0 255 MinimapIcon 2 Grey Cross Show # $type->gold $tier->stacklvl1 StackSize >= 50 BaseType == "Gold" AreaLevel <= 68 SetFontSize 40 SetTextColor 170 158 130 SetBorderColor 170 158 130 SetBackgroundColor 20 20 0 255 MinimapIcon 2 Grey Cross Show # $type->gold $tier->anyother BaseType == "Gold" SetFontSize 35 SetTextColor 170 158 130 SetBorderColor 0 0 0 255 SetBackgroundColor 20 20 0 180 MinimapIcon 2 Grey Cross #-------------------------- # Uncut Gems #-------------------------- Show BaseType "Uncut " SetTextColor 27 162 155 SetBackgroundColor 0 0 0 250 SetBorderColor 27 162 155 SetFontSize 40 MinimapIcon 2 Green Star PlayEffect Green PlayAlertSound 9 200 # Special A Tier - Rare Jewels Show Class "Jewel" Rarity Rare SetTextColor 170 158 130 SetBackgroundColor 0 0 0 250 SetBorderColor 170 158 130 SetFontSize 64 PlayAlertSound 1 250 # MinimapIcon 2 Yellow Hexagon PlayEffect Yellow # Special B Tier - Any Jewels Show Class "Jewel" Rarity Magic SetTextColor 100 100 255 SetBackgroundColor 0 0 0 250 SetBorderColor 100 100 255 SetFontSize 64 PlayAlertSound 1 250 # MinimapIcon 2 Blue Hexagon PlayEffect Blue Show Class "Currency" BaseType "Exalted Orb" SetTextColor 200 200 175 SetBackgroundColor 85 65 15 230 SetBorderColor 170 158 130 SetFontSize 64 PlayAlertSound ShExalted 300 MinimapIcon 0 Orange Kite PlayEffect Orange Show Class "Currency" BaseType "Vaal Orb" SetTextColor 200 200 175 SetBackgroundColor 85 65 15 230 SetBorderColor 170 158 130 SetFontSize 64 PlayAlertSound ShVaal 300 MinimapIcon 2 Yellow Kite PlayEffect Yellow Show Class "Currency" BaseType "Regal Orb" SetTextColor 200 200 175 SetBackgroundColor 85 65 15 230 SetBorderColor 170 158 130 SetFontSize 64 PlayAlertSound ShRegal 300 MinimapIcon 2 Yellow Kite PlayEffect Yellow Show Class "Currency" BaseType "Chaos Orb" SetTextColor 200 200 175 SetBackgroundColor 85 65 15 230 SetBorderColor 170 158 130 SetFontSize 64 PlayAlertSound ShChaos 300 MinimapIcon 2 Yellow Kite PlayEffect Yellow Show Class "Currency" BaseType "Orb of Alchemy" SetTextColor 200 200 175 SetBackgroundColor 85 65 15 230 SetBorderColor 170 158 130 SetFontSize 64 PlayAlertSound ShAlchemy 300 MinimapIcon 2 Yellow Kite PlayEffect Yellow Show BaseType "Rune" "Charm" SetTextColor 170 158 130 SetBackgroundColor 0 0 0 250 SetBorderColor 170 158 130 SetFontSize 64 PlayAlertSound 1 250 # MinimapIcon 2 Yellow Kite PlayEffect Grey Show Rarity Normal Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" Quality >= 1 SetBorderColor 127 127 127 SetBackgroundColor 0 96 96 255 SetFontSize 64 MinimapIcon 1 Cyan Triangle PlayEffect Cyan PlayAlertSound 12 200 Show Rarity Magic Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" Quality >= 1 SetTextColor 100 100 255 SetBackgroundColor 0 0 0 250 SetBorderColor 100 100 255 SetFontSize 64 MinimapIcon 1 Cyan Triangle PlayEffect Cyan PlayAlertSound 12 200 Show Rarity Rare Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" Quality >= 1 SetTextColor 255 255 64 SetBackgroundColor 0 0 0 250 SetBorderColor 100 100 255 SetFontSize 64 MinimapIcon 1 Yellow Triangle PlayEffect Yellow PlayAlertSound 12 200 Show Rarity Normal Class "Focus" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" Sockets > 0 SetBorderColor 127 127 127 SetBackgroundColor 0 96 96 255 SetFontSize 64 MinimapIcon 1 Cyan Triangle PlayEffect Cyan PlayAlertSound 12 200 Show Rarity Magic Class "Focus" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" Sockets > 0 SetTextColor 100 100 255 SetBackgroundColor 0 0 0 250 SetBorderColor 100 100 255 SetFontSize 64 MinimapIcon 1 Cyan Triangle PlayEffect Cyan PlayAlertSound 12 200 Show Rarity Rare Class "Focus" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" Sockets > 0 SetTextColor 255 255 64 SetBackgroundColor 0 0 0 250 SetBorderColor 100 100 255 SetFontSize 64 MinimapIcon 1 Yellow Triangle PlayEffect Yellow PlayAlertSound 12 200 Show Rarity Magic Class "Flask" SetTextColor 140 190 255 SetBackgroundColor 70 70 70 205 SetBorderColor 240 240 240 SetFontSize 64 MinimapIcon 1 Blue Raindrop PlayEffect Blue Show Rarity Normal Class "Flask" SetTextColor 255 255 255 SetBackgroundColor 70 70 70 205 SetBorderColor 240 240 240 SetFontSize 64 MinimapIcon 1 White Raindrop PlayEffect White # Hide # Rarity <= Magic # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" # AreaLevel >= 65 #-------------------------- # Socketables and Special Character Equipment #-------------------------- # Special A Tier - League specific socketables and jewels Show BaseType "Soul Core" "Timeless" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 2 Cyan Triangle PlayEffect Cyan # Special A Tier - Sanctum Relics Show Class "Relic" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 2 Cyan Triangle PlayEffect Cyan # Special A Tier - Rare Jewels Show Class "Jewel" Rarity Rare SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 2 Cyan Triangle PlayEffect Cyan # Special B Tier - Any Jewels Show Class "Jewel" Rarity Magic SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 PlayEffect Cyan Temp # Special B Tier - Any Runes and Charms Show BaseType " Rune" " Charm" SetTextColor 0 240 190 PlayEffect Cyan Temp #-------------------------- # Socketables and Special Character Equipment #-------------------------- # Currency Tier A: Gemcutter, Annullment Show Class "Currency" BaseType "Gemcutter's Prism" "Orb of Annulment" "Orb of Chance" SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 SetBackgroundColor 240 90 35 PlayAlertSound 1 300 PlayEffect White MinimapIcon 1 White Circle SetFontSize 40 # Currency Tier B: Vaal, Chaos, Exalt, Exotic Show Class "Currency" BaseType "Vaal Orb" "Greater Jeweller's Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Exotic" "Exalted Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" "Orb of Chance" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect White MinimapIcon 1 White Circle SetFontSize 40 Show Class "Currency" BaseType "Distilled" "Catalyst" "Essence of" "Omen of" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect White MinimapIcon 1 White Circle # Currency Tier C: Vaal, Chaos, Exalt, Exotic Show Class "Currency" BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard" SetTextColor 255 207 132 SetBorderColor 255 207 132 MinimapIcon 2 Grey Kite Show Class "Currency" BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact" SetTextColor 255 207 132 SetBorderColor 255 207 132 MinimapIcon 2 Grey Kite Show Class "Currency" BaseType "Wisdom" "Shard" # Unknown currency Show Class "Currency" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect Pink MinimapIcon 1 White Circle # Fragments Show BaseType "Simulacrum" " Tablet" "Breachstone" "Barya" "Ultimatum" " Fragment" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" SetTextColor 255 207 255 SetBorderColor 255 207 255 SetBackgroundColor 65 20 80 PlayAlertSound 2 300 PlayEffect White MinimapIcon 1 White Square SetFontSize 40 Show BaseType "Waystone" Rarity <= Rare SetTextColor 255 255 255 SetBorderColor 255 255 255 PlayAlertSound 4 300 PlayEffect White MinimapIcon 1 White Square SetFontSize 40 #-------------------------- # Value Rares #-------------------------- Show Class "Rings" "Amulets" "Belts" Rarity Rare SetFontSize 40 SetTextColor 233 206 75 SetBorderColor 233 206 75 PlayEffect Yellow MinimapIcon 1 Yellow Diamond #-------------------------- # Rings, Amulets, Belts #-------------------------- Show Rarity Normal Class "Rings" "Amulets" "Belts" SetFontSize 40 Show Class "Rings" "Amulets" "Belts" Rarity Magic SetFontSize 40 #-------------------------- # Salvagable Items #-------------------------- # Not working! Show Sockets > 0 Rarity Normal SetBorderColor 200 200 200 SetFontSize 35 Show Quality > 10 Rarity Normal SetBorderColor 200 200 200 SetFontSize 35 # Not working! Show Sockets > 0 Rarity Magic SetBorderColor 0 0 200 SetFontSize 35 Show Quality > 10 Rarity Magic SetBorderColor 0 0 200 SetFontSize 35 #-------------------------- # OPTIONAL RULES #-------------------------- # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE ### OPTIONAL RULE: Hide random bases # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE # Hide # Rarity <= Magic # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" # AreaLevel >= 65 ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES # Show # Rarity <= Magic # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" # AreaLevel >= 65 # DropLevel <= 50 # SetBackgroundColor 0 0 0 125 #-------------------------- # Meta #-------------------------- # If this thing crashes, time to update your filter! # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually # Get a new filter from www.filterblade.xyz Show BaseType == "Expert Laced Boots" Hide Rarity Normal Class "Focus" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" Sockets <= 0 Quality <= 0 SetFontSize 18 There once was an exile who found a map of infinite doctors. Last edited by Programysh#7356 on Dec 12, 2024, 6:04:52 PM
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I am planning on going dual 2H str stacker myself, I'm hoping not many defensive nodes will be necessary. Specially considering the tree gives you very little to work with.
The best thing about not going block on totem is you can dual wield +7 to all melee skills weapons for a total of +14 in just your weapon slots. This will boost totems to insanity. The life I am hoping to get from stacking str and the defensive utility you get from totems / stuns I'm hoping is enough to avoid shields. build example Last edited by Pls#2816 on Dec 12, 2024, 7:55:34 PM
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" Interesting idea, but I have noticed skill cost is also going to insane values. Maybe it is not so impossible to get skill cost more than your mana (or life) There once was an exile who found a map of infinite doctors.
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Curious why you stuck with shockwave totem later in the game when ancestral seems so much more interesting? Tripple ancestral using whatever mace skill you put in it seems a lot more versatile?
Also, if you made the build again, would you still go titan ascendancy? Last edited by t-H-3_d-O-u-G#9624 on Dec 15, 2024, 2:24:30 PM
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I tried every available mace skill, but it seems that Shockwave totem is the best option:
it has immediate AoE (I have 5.7m currently, but plan to expand it increase it more), it is a huge bonus for map clear speed and safety. I removed "concentration" support and being 50% more AoE shines. It is better to have 50% more AoE than more damage: bosses may move around quickly. Large AoE means more attacks to them, not speaking about map clear quality of life. it does not waste additional socket It does not clutter map with effects of other skills. Also I tried two maces (+6 and +4) two handed I think it is a good idea to use +6 and +6 in second sloot to use it upon situations where we can find safe place and boost damage. with +4 dps is 6597 with +6 -> 8887 with +4 and +6 -> 15852, a huge boost I prefer safer playstyle due to death on map means lost of map progress Regarding Titan: GGG usually nerfs overpowered builds, so I prefer not to use meta skills and use straightforward build that fits the GGG expectations of playstyle. I tried 3 other classes (up to ~ 6 lvl first several first levels): witch hunter(crossbow), sorceress(caster), witch(summoner) witch was the easiest, while sorceress the hardest. I will play Titan due to extra chest space, it is extremely huge QoL. I think GGG will nerf overpowered builds so i will not play them, but this is just my opinion. I hope GGG will not nerf this build and +50% effect of small skill points :) However an idea of +2gloves +1ammy +7 and +7 skills devastation build that nuke content fears me. In combination with other DPS boost like armour break etc it may be overpowered :) There once was an exile who found a map of infinite doctors. Last edited by Programysh#7356 on Dec 15, 2024, 2:43:07 PM
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I was planning to try tripple ancestral molten blast totems, the fact that the gem quality even adds exposure seemed like a nice touch and with the shrapnel from 3 totems figured it'd have decent clear, still early though and undecided on ascendancy, totem nodes or +50% small passives.
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" Currently there a only a few support gems that are special for totems. +50% gives huge boost on small totem nodes (placement speed, etc.) There once was an exile who found a map of infinite doctors.
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