[Titan] Tanky max block Shockwave totem build



Pros:
Should be super tanky
Increased inventory (+20 to capacity)
Lazy play style: dodge and place totems
More time to pick up loot
Good league starter
HC viable

Cons:
Damage may be mediocre
May not be suitable for uber endgame content (against healing monsters)
Some players does not like totem playstyle

As we do not know the artifacts in game I have made a draft version of build that seems to be rather tanky.

+20 Capacity to inventory is a huge QoL, so I think this is very good for players who are keen for many dropped items in game.

+50% increased effect of small points looks insane.

+15% max life and 50% more armor from body armor are descent defence skills.

I have not picked up Stun nodes as I think heavy stun will not be effective against most difficult enemies (bosses)

The Block Chance is extremely important for being tanky in PoE2, alllowing to facetank all ubers in POE1 (with other defense layers like 90/90/90/90% resists and 100% spell suppression + evasion)

Totems allow to further improve survivability by spending time dodging attacks while totems are doing the job

Thus Block and Totem nodes are located at the same bottom/left part of the tree

I think this build may be a good league starter, making a small buff to party by allocating life regen to allies

I think that +50% to small stats will boost strength and thus allocated stat allowing to weild two-handed using one hand + shield

So we came up with the following stats:
Spoiler

116 / 122 8 / 8
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of weapons
8% increased Strength
Regenerate 1.5% of Life per second
80% increased Armour
50% more Armour from Equipped Body Armour
15% more Maximum Life
Carry a Chest which adds 20 Inventory Slots
50% increased effect of Small Passive Skills
110% increased Melee Damage
10% increased Stun Buildup
+120 to Strength
80% increased Armour from Equipped Body Armour
+125 to any Attribute
101% increased Block chance
Stagger empties 50% faster while your Shield is lowered
23% increased Area of Effect for Attacks
30% increased Life Regeneration rate
Allies in your Presence Regenerate 1% of your Maximum Life per second
15% increased Attack Area Damage
40% increased Melee Damage against Heavy Stunned enemies
12% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
157% increased Totem Placement speed
2 Mana gained when you Block
70% increased Totem Placement range
224% increased Totem Damage
25% increased Damage while you have a Totem
Totems have 2% increased Cast Speed per Summoned Totem
Totems have 6% increased Attack Speed per Summoned Totem
15% reduced Slowing Potency of Debuffs on You
Attack Skills deal 10% increased Damage while holding a Shield
1% increased Damage per 1% Chance to Block
96% increased Totem Life
6% increased Attack and Cast Speed if you've summoned a Totem Recently
Totems gain +32% to all Elemental Resistances
Totems have 32% additional Physical Damage Reduction
Defend with 200% of Armour against Critical Hits
Attacks used by Totems have 8% increased Attack Speed
Attack Skills have +2 to maximum number of Summoned Totems
Skills that would Summon a Totem have 20% chance to Summon two Totems instead
25% reduced maximum Mana
1% increased Damage per 15 Strength
Regenerate 1% of Life per second while you have a Totem
Totems Regenerate 3% of Life per second
6 Life gained when you Block






There once was an exile who found a map of infinite doctors.
Last edited by Programysh#7356 on Dec 15, 2024, 2:45:18 PM
Last bumped on Dec 15, 2024, 2:47:18 PM
Seems like a pretty safe idea, have you tried it yet today?
Could you send a link to the poedb tree?
In which order do you claim passives?
https://poe2db.tw/us/passive-skill-tree/AAAABgYBfEvgyepyi2DnLuDs2msadaMPYLT1gxTYsaicFk7koBmBfqBsTh4p09hIxftHml0_KNi2s1xLgkOOhiS7hrEzSkP7HGrtQVXQnUQ8aK4lppirWFiij8dsWB6-aR7G0o2yLMAorvOphMnjtH0IfksxjxWNQ3a2hLrK0RMSM7m-HqKuHcyuo9YBgHWyH8HqlRzsmLaczHzIBl92M3O7-STJ8CBjisn27MyzqEKFWb-_f2svvoB7okGQPrN5KWbj-5Vi4FxzyWlew_SR9CIJu24P-9chLeMFoOI2D96kJWAVzP8HptYNdmnKfl1gRu_hMxPE2EfzwC5Zt65zAAA=

I did reverse enginering and for the statistics given by the author I came up with something like this.
I progress quite slowly at acts, reading all lore, so currently at Act 1. The only totem available is shockwave totem. Its damage is low, not suitable against bosses, but I combine them with battle skills. POE2 appears much more difficult then I expected, so i think we need to prioritize defense nodes first.

The Warrior class is much less tankier then I thought, maybe I need more resistance on gear, requiring grinding more.
There once was an exile who found a map of infinite doctors.
I'm trying somthing like this, but focused more on stuns,currently at lvl 12, with the sinergy between Shockwave totem and earthquake, but feels very slow and weak.

The opther skills available doesn't seems very appealing, any other ideas on what i should go with?
Last edited by Caern86#2356 on Dec 8, 2024, 2:48:23 AM
I progress quite slowly at acts, reading all lore, so currently at Act 1. The only totem available is shockwave totem. Its damage is low, not suitable against bosses, but I combine them with battle skills. POE2 appears much more difficult then I expected, so i think we need to prioritize defense nodes first.

The Warrior class is much less tankier then I thought, maybe I need more resistance on gear, requiring grinding more.

Update
During act 1/2 the priority is to get +1 to max totems moving directly to the nodes. Although damage output is low it is playable
There once was an exile who found a map of infinite doctors.
Could you post a quick gameplay video of it? Just trying to gauge and see how low the damage actually is, thanks!
what skills do you pick?

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