[Titan] Tanky max block Shockwave totem build
Pros: Should be super tanky Increased inventory (+20 to capacity) Lazy play style: dodge and place totems More time to pick up loot Good league starter HC viable Cons: Damage may be mediocre May not be suitable for uber endgame content (against healing monsters) Some players does not like totem playstyle As we do not know the artifacts in game I have made a draft version of build that seems to be rather tanky. +20 Capacity to inventory is a huge QoL, so I think this is very good for players who are keen for many dropped items in game. +50% increased effect of small points looks insane. +15% max life and 50% more armor from body armor are descent defence skills. I have not picked up Stun nodes as I think heavy stun will not be effective against most difficult enemies (bosses) The Block Chance is extremely important for being tanky in PoE2, alllowing to facetank all ubers in POE1 (with other defense layers like 90/90/90/90% resists and 100% spell suppression + evasion) Totems allow to further improve survivability by spending time dodging attacks while totems are doing the job Thus Block and Totem nodes are located at the same bottom/left part of the tree I think this build may be a good league starter, making a small buff to party by allocating life regen to allies I think that +50% to small stats will boost strength and thus allocated stat allowing to weild two-handed using one hand + shield So we came up with the following stats:
Spoiler
116 / 122 8 / 8 You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of weapons 8% increased Strength Regenerate 1.5% of Life per second 80% increased Armour 50% more Armour from Equipped Body Armour 15% more Maximum Life Carry a Chest which adds 20 Inventory Slots 50% increased effect of Small Passive Skills 110% increased Melee Damage 10% increased Stun Buildup +120 to Strength 80% increased Armour from Equipped Body Armour +125 to any Attribute 101% increased Block chance Stagger empties 50% faster while your Shield is lowered 23% increased Area of Effect for Attacks 30% increased Life Regeneration rate Allies in your Presence Regenerate 1% of your Maximum Life per second 15% increased Attack Area Damage 40% increased Melee Damage against Heavy Stunned enemies 12% increased Skill Speed 6% of Skill Mana Costs Converted to Life Costs 157% increased Totem Placement speed 2 Mana gained when you Block 70% increased Totem Placement range 224% increased Totem Damage 25% increased Damage while you have a Totem Totems have 2% increased Cast Speed per Summoned Totem Totems have 6% increased Attack Speed per Summoned Totem 15% reduced Slowing Potency of Debuffs on You Attack Skills deal 10% increased Damage while holding a Shield 1% increased Damage per 1% Chance to Block 96% increased Totem Life 6% increased Attack and Cast Speed if you've summoned a Totem Recently Totems gain +32% to all Elemental Resistances Totems have 32% additional Physical Damage Reduction Defend with 200% of Armour against Critical Hits Attacks used by Totems have 8% increased Attack Speed Attack Skills have +2 to maximum number of Summoned Totems Skills that would Summon a Totem have 20% chance to Summon two Totems instead 25% reduced maximum Mana 1% increased Damage per 15 Strength Regenerate 1% of Life per second while you have a Totem Totems Regenerate 3% of Life per second 6 Life gained when you Block There once was an exile who found a map of infinite doctors. Last edited by Programysh#7356 on Dec 15, 2024, 2:45:18 PM Last bumped on Dec 15, 2024, 2:47:18 PM
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Seems like a pretty safe idea, have you tried it yet today?
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Could you send a link to the poedb tree?
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In which order do you claim passives?
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https://poe2db.tw/us/passive-skill-tree/AAAABgYBfEvgyepyi2DnLuDs2msadaMPYLT1gxTYsaicFk7koBmBfqBsTh4p09hIxftHml0_KNi2s1xLgkOOhiS7hrEzSkP7HGrtQVXQnUQ8aK4lppirWFiij8dsWB6-aR7G0o2yLMAorvOphMnjtH0IfksxjxWNQ3a2hLrK0RMSM7m-HqKuHcyuo9YBgHWyH8HqlRzsmLaczHzIBl92M3O7-STJ8CBjisn27MyzqEKFWb-_f2svvoB7okGQPrN5KWbj-5Vi4FxzyWlew_SR9CIJu24P-9chLeMFoOI2D96kJWAVzP8HptYNdmnKfl1gRu_hMxPE2EfzwC5Zt65zAAA=
I did reverse enginering and for the statistics given by the author I came up with something like this. |
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I progress quite slowly at acts, reading all lore, so currently at Act 1. The only totem available is shockwave totem. Its damage is low, not suitable against bosses, but I combine them with battle skills. POE2 appears much more difficult then I expected, so i think we need to prioritize defense nodes first.
The Warrior class is much less tankier then I thought, maybe I need more resistance on gear, requiring grinding more. There once was an exile who found a map of infinite doctors.
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I'm trying somthing like this, but focused more on stuns,currently at lvl 12, with the sinergy between Shockwave totem and earthquake, but feels very slow and weak.
The opther skills available doesn't seems very appealing, any other ideas on what i should go with? Last edited by Caern86#2356 on Dec 8, 2024, 2:48:23 AM
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I progress quite slowly at acts, reading all lore, so currently at Act 1. The only totem available is shockwave totem. Its damage is low, not suitable against bosses, but I combine them with battle skills. POE2 appears much more difficult then I expected, so i think we need to prioritize defense nodes first.
The Warrior class is much less tankier then I thought, maybe I need more resistance on gear, requiring grinding more. Update During act 1/2 the priority is to get +1 to max totems moving directly to the nodes. Although damage output is low it is playable There once was an exile who found a map of infinite doctors.
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Could you post a quick gameplay video of it? Just trying to gauge and see how low the damage actually is, thanks!
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what skills do you pick?
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