Gemling Legionnaires - Lazy's Ailment Gunslinger - All Contents Viable (Endgame Setup and Guide)

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Much appreciated, alot of the blame can be put on my weapon, as it has the exact same stats as yours from act 4. I've got a base +6 proj/flat phys bow, but the greater essence of torment is roughly 20ex+. I had enough for the ring(14ex) but not the bow to gamble on, leaving me kinda stuck as no one is selling good crossbows at a realistic price atm.


Weapon is very important, and take priority most of the time yes. Eventually push for 400+ in tier 7, 500+ for tier 10+, and 600+ for endgame.

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Question regarding Galvanic, how are you converting lightning to cold? Also, would you recommend switching into galvanic with the cold conversion (that I can't figure out) at the end of act 3? I'm finding glacial clumsy when the enemies are on top of me.


We are using Call of the Brotherhood Ring to convert 100% lightning to cold. And this takes effect after the conversion of phys to lightning (weird wording, but it is what it is)
What seems to be the most important mod besides phys/flat phys on a weapon? If you were to list order of importance, where does +5-6 proj skills/ele attack sit/crit sit?
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What seems to be the most important mod besides phys/flat phys on a weapon? If you were to list order of importance, where does +5-6 proj skills/ele attack sit/crit sit?


Phys > Crit chance > Crit Damage = proj
Great guide, thanks! Are the passive skill points accurate on this website or on mobalytics? they are different. thanks!
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Great guide, thanks! Are the passive skill points accurate on this website or on mobalytics? they are different. thanks!


It's a hard thing keeping 2 separate trees. Could you mind telling me which one is different? I'll fix it
nice build, clear starting to feel a bit weak around t10
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g4merguy#1633 wrote:
nice build, clear starting to feel a bit weak around t10


You're faster than me, have you tried the contagion setup yet? Day 4 updated
does crit% damage bonus work for poison? or is it for high phys hits for our bleeds?
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Andy1988#5278 wrote:
does crit% damage bonus work for poison? or is it for high phys hits for our bleeds?


It works for our poison because bleed/poison/ignite is now base on the hit damage
Am I missing something in terms of spirit? I've got 137 so I can run a few auras and not cof or cof and 1. How did you get 200+ spirit? level 72 fwiw

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