My Bonestorm/Reap Blood Mage starter for PoE 2 - THE JOURNEY PAID OFF

"
ein#6005 wrote:
Same here, day after day I want to remove power charge generation at all but the pin itself from boots r extremely powerful, especially when u can hold on place bosses that most of the time just neglect half of their meelee mechanics.
Also I completely removed any node or stat that focused only around the bonestorm itself since I'm using it only against elites or bosses (but sometimes even detonate dead r enough and more profitable than bonestorm).
So the final opinion - not worth to use bonestorm in the current state of the game. Detonate dead+boosted minion deals instant and higher damage than bonestorm could do with the lower and gear focused investment.
The only way to outperform detonate dead is to kill the whole screen with just one fully charged cast and somehow keep the spikes to stay on the ground so they'll deal dmg to everyone who's touching it. But that just unachievable.


I think it depends on your cast speed. Haven't tested myself but from what I seen, DD clearspeed is way slower and clunkier that a high cast speed Bonestorm.
"
Oathiel#0747 wrote:
"
ein#6005 wrote:
Same here, day after day I want to remove power charge generation at all but the pin itself from boots r extremely powerful, especially when u can hold on place bosses that most of the time just neglect half of their meelee mechanics.
Also I completely removed any node or stat that focused only around the bonestorm itself since I'm using it only against elites or bosses (but sometimes even detonate dead r enough and more profitable than bonestorm).
So the final opinion - not worth to use bonestorm in the current state of the game. Detonate dead+boosted minion deals instant and higher damage than bonestorm could do with the lower and gear focused investment.
The only way to outperform detonate dead is to kill the whole screen with just one fully charged cast and somehow keep the spikes to stay on the ground so they'll deal dmg to everyone who's touching it. But that just unachievable.


I think it depends on your cast speed. Haven't tested myself but from what I seen, DD clearspeed is way slower and clunkier that a high cast speed Bonestorm.

Absolutely not. I'm not even using bonestorm on mobs and sometimes i don't even notice the rare mobs cuz they r dying from detonatios.
Combat Frenzy got buffed to 1.5 sec cooldown at level 20 and bonestorm damage seems buffed by about 50% in last patch , good news for the boner stormers
tooltip DPS went from 8.7k to about 14k overnight, guess it's time to focus on survivability
"
Hyosho#0769 wrote:
tooltip DPS went from 8.7k to about 14k overnight, guess it's time to focus on survivability

Mine is reaching 28k not even close to the final build. Maps r joke now, they gonna neft this
Since they buffed the bonestorm damage I switched to a shield with 43% block and now Im borderline unkillable and the dps is still good
"
Hyosho#0769 wrote:
tooltip DPS went from 8.7k to about 14k overnight, guess it's time to focus on survivability


I posted in the other thread that I recently made the switch to a high block shield after struggling with a wand and focus setup, and the difference has been huge. The damage output doesn’t seem to drop significantly with DD still blowing everything up, and the shield opens up a lot of flexibility for stacking offensive stats on other gear. I haven't had a single death running tier 7-9 maps.

From what I’ve seen, there are some nodes that seem within reach that can get block chance up:

Offensive Stance: On the top left, offering 1% increased damage per 1% block chance, plus 15% block from smaller nodes around it.
Wide Barrier: 30% increased block chance but with a drawback of 25% reduced global defenses (we just need to focus on life).

Between the above and purchasing jewels with 7% increase block chance I think we can easily get to 75% block which also gets us 75% damage from Offensive Stance.
How in the hell do you get the DEX needed for the spells and supports tho I dont get it
I'm fully expecting a DD nerf. The other physical spells don't even compare. Esp for how bleed/poison/leech scales.
POE, Diablo III, and Torchlight 2... what, who says I can't enjoy all of them?
here's my issue with bonestorm and power charge generating. i also wrote this on my posts.

"i'm tryin to generate power charges using bonestorm skill and voll's protector equipped. the armor says 25% chance to gain a power charge on critical hit. the skill says it has maximum of 20 projectiles per cast and since it's tagged as sustained skill each projectile have their own crit roll and counts as individual hits. this should mean i can generate more than 1 power charge per cast if i hit critical with some of the projectiles and they roll the %25 chance of generating power charge. and i know i'm hitting most of it as critical cuz i'm using malice and i have decent crit chance. i played couple of hours with this setup and i NEVER generated more than 1 power charge per one bonestorm cast (20 projectiles most of it is crit). i think there's something wrong here if i'm wrong please enlighten me or look into this and fix it asap pls tysm."

am i the only one who noticed this?

Report Forum Post

Report Account:

Report Type

Additional Info