My Bonestorm/Reap Blood Mage starter for PoE 2 - THE JOURNEY PAID OFF

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Griide#2127 wrote:
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Long story short, bind left and right click to bonerstorm

Hold Left Click down
Tap Right Click
Move as needed
Release Left click

and it will do it every time.


Don’t get too attached to it, it’s 100% a bug and will be fixed eventually


I’m just finished A1 cruel on this build, it’s a blast
How a couple questions for you folks:

Have any one have a proof that Momentum is working on us? Coz I don’t see any change in tooltip while I moving while channeling… The same is about Inevitable Critical, are we sure it works for all projectiles and not just for first few until one of them crits? “Sustained” tag on Bonestorm suggests that it calculates crit independently for each projectile

Also what defense layers are you using on maps? Anyone tested recoup investment or Atziris Acuity?


Hello Exile!

Please I'd like to think about it as a feature, so don't alert the devs about it! If that gets patched I'll be screaming my fucking lungs off.

Really happy to see so many people enjoying this build. It was a real challenge to make it work!

Inevitable Critical is, in a really short way, a +20% crit chance 90% of the time, if you don't take it you'll be having around 40-50% crit chance, with Inev Crit you have around 60-70%

My defensive layers are Damage, Life which also traduces to damage and that's it, I've been testing Cloak of Flame, feels really good. Also there's still room open to experimentation so everyone should still be trying new things!

GLHF Exile!



Just so you know, I also used this feature for a bit, but it is totally useless once u get enough cast speed, it stops becoming a channeling spell and you can cast with just a click, without much of a slow down at that. If I take acceleration shrine I almost full cast on a click lol
In that case inevitable crit is also redundant, as we cast to fast (also, already have 60% crit).



ALSO, for anyone thinking of going for that skill, I wanted to throw a green light, got to around T6 today and its literally melting them. Bosses die in seconds and the most tanky rare I encountered died in about 5/6 witout pain offering or flamewall.
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liobi#4554 wrote:
I took some inspo from this and decided to forge my own path with Napoleon Bone&Artery. I still take a lot of crit and crit damage, but instead forged a path NW towards the phys damage and bleed/armor shred nodes. I use cull to grab power charges and additional healing, Detonate Dead with increased aoe, echo and bleed chance, and I'm looking for the unique Couture of Crimson Gilded Vestments so any life leach I do will overflow my health


Hello Exile!

Excited to see how that overflow leech technology would work, At the start didn't even thinked about it since already we have a chonky life pool thanks to Sanguimancy combined with the fact that it REDUCES maximum life by a huge 25% it's just getting dicked down even worse because you have Gore Spike in my head at least sounds like it's not gonna do it really, but at the start of making this I didn't think about the Armour Break shenanigans and holy it deals damage, so it could work.

Please share your results with overleech, I want to read that.

GLHF Exile!


Tragic news, Couture of Crimson is bugged currently and will turn off your spirit skills when you hit overflow cap. HOWEVER, after doing some testing I'll confirm that if it wasn't for that bug, the build feels really good even with that 25% decrease on max life. Obviously you still have to stack it in, but with Gorespike and the converting life leech to overflow, it allows me to stay at 2x max health even at a distance when bossing which is especially good for the bigger bosses when trying to get to the life remnant orbs is an issue. Between that and Grim Feast, I'll be sitting around 2k Energy Shield and 3k Life most times. I'm debating now if I want to go for the damage end for ascendancy 3&4 or if I should fully spec into survivability
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Oathiel#0747 wrote:

Just so you know, I also used this feature for a bit, but it is totally useless once u get enough cast speed, it stops becoming a channeling spell and you can cast with just a click, without much of a slow down at that. If I take acceleration shrine I almost full cast on a click lol
In that case inevitable crit is also redundant, as we cast to fast (also, already have 60% crit).


Hello! Could you please explain what is "acceleration shrine". I really need increase my cast speed.

I also noticed that "Psychic fragmentation" passive boosts cast speed but not so fast as you described.
How much cast speed do we need?
Thanks in advance!
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Fodex#7084 wrote:
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Oathiel#0747 wrote:

Just so you know, I also used this feature for a bit, but it is totally useless once u get enough cast speed, it stops becoming a channeling spell and you can cast with just a click, without much of a slow down at that. If I take acceleration shrine I almost full cast on a click lol
In that case inevitable crit is also redundant, as we cast to fast (also, already have 60% crit).


Hello! Could you please explain what is "acceleration shrine". I really need increase my cast speed.

I also noticed that "Psychic fragmentation" passive boosts cast speed but not so fast as you described.
How much cast speed do we need?
Thanks in advance!


Hes talking about the "shrine" on the map ( which u can find randomly, that higly boost your cast speed )
What gear r u using now? Wonder to see a proper ring, pieces.
Yes, it does, because somehow additional projectiles (like from Scattershot support) make bone spears spawn in batches of three.

I do not know the exact breakpoint. Put in both scattershot and arcane tempo as supports and see if it works.I also bought Snakepit and I could cast with a click, but I did all the changes at the same time so not sure how high cast speed needs to be.
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Oathiel#0747 wrote:
Yes, it does, because somehow additional projectiles (like from Scattershot support) make bone spears spawn in batches of three.

I do not know the exact breakpoint. Put in both scattershot and arcane tempo as supports and see if it works.I also bought Snakepit and I could cast with a click, but I did all the changes at the same time so not sure how high cast speed needs to be.


god, thank you for the snakepit mention, it makes clearing so much less tedious
guys, silly question maybe
will Heavy Ammunition projectile dmg bonus affect Bonestorm?

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guys, silly question maybe
will Heavy Ammunition projectile dmg bonus affect Bonestorm?


Yes
I wonder why no one talks about the 2 power charge unique armors: voll and redflare. Don't we need power charge to make the bonestorm explosion happen?

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