PoE 2 and minion

infernalist defense and spirit
minion dmg fire and you be flying
Minions are a bit more active vs poe1.
cast and support them, not stand and do nothing anymore
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infernalist defense and spirit
minion dmg fire and you be flying
Minions are a bit more active vs poe1.
cast and support them, not stand and do nothing anymore


the spirit one is good but you have take the node before it first which doesnt really make sense. who will even have chaos res at lvl 20 or whatever the first lab is? then for the 2 other points, hellhound and one fire dmg node? hmmm
Last edited by Lyutsifer665#1671 on Dec 5, 2024, 5:46:30 AM
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infernalist defense and spirit
minion dmg fire and you be flying
Minions are a bit more active vs poe1.
cast and support them, not stand and do nothing anymore


the spirit one is good but you have take the node before it first which doesnt really make sense. who will even have chaos res at lvl 20 or whatever the first lab is? then for the 2 other points, hellhound and one fire dmg node? hmmm



Why you assume the need of chaos resistance will be alike POE 1?
Please play the game first before deciding any sort of balance needs to be done. Maybe what you guys are over looking at is how the new gem system is going to play out and how you might be using minions along with a skill of your own to enhance a playstyle.

Maybe instead of raw stat increases in a asc class like the current necro has, those stats are already buried into the gems themselves so your free to pick other options instead of feeling forced into 1 or 2 trees.

I just think these threads are so pointless at this time. Stop treating this game like it's the next PoE 1 league. There is a lot we don't know about the game.
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Please play the game first before deciding any sort of balance needs to be done. Maybe what you guys are over looking at is how the new gem system is going to play out and how you might be using minions along with a skill of your own to enhance a playstyle.

Maybe instead of raw stat increases in a asc class like the current necro has, those stats are already buried into the gems themselves so your free to pick other options instead of feeling forced into 1 or 2 trees.

I just think these threads are so pointless at this time. Stop treating this game like it's the next PoE 1 league. There is a lot we don't know about the game.


I don't know how to explain this in a way that it makes sense, but I'll try.

The problem is not the strength or viability of the minions, the problem most people have is that minion builds have no relevant Ascendency; as in, nothing in the Ascendencies really spice up minion builds.

As an example: slams have Titan, ele damage/lightning even more have Stormweaver, Fire has Infernalist, etc.
As a minion build you go: eh, whatever works I guess, not that it changes minions in any interesting way.

Basically, it's boring, uninspiring.
I made a similar post just yesterday, and I also want to see a Minion Ascendancy added back. I love my Necromancer witches and would like to see her return!

From what I understand, we’ve had three statements about this:

1. They don’t want a "go-to minion" class because it would railroad players into a particular playstyle and class.

I disagree. We’ve already seen other classes push players into specific playstyles when choosing them or certain skills—for example, slams, warcries, melee skills, projectile skills, and so on. So why are Minion skills being singled out or soon to be neutered?

2. They’re not 100% sure if they’ll even not implement this in the first place.

This means there’s still a chance. If we present good arguments, we might get a cool Minion Ascendancy or even more.

3.There seems to be a heavy Minion emphasis with the Druid on the horizon.

However, I’d like to see an undead Minion class, like a Necromancer, return. The Druid seems heavily focused on shapeshifting, which might reduce the focus on Minion nodes.


Thinking about it, there are so many cool ways to design a new Necromancer. For example, a unique Skeleton skill could let you summon skeletons that use active skill gems you socket into them. This would effectively lose one support gem but allow for remote casting of skills, similar to Totems but mobile. These skeletons could get buffs from Minion skills, and as a drawback, it could disable your character from casting damaging active skills directly, funneling all attacks into Minions. Your character would focus solely on supporting active skills like curses, auras, and similar utilities.




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Please play the game first before deciding any sort of balance needs to be done. Maybe what you guys are over looking at is how the new gem system is going to play out and how you might be using minions along with a skill of your own to enhance a playstyle.

Maybe instead of raw stat increases in a asc class like the current necro has, those stats are already buried into the gems themselves so your free to pick other options instead of feeling forced into 1 or 2 trees.

I just think these threads are so pointless at this time. Stop treating this game like it's the next PoE 1 league. There is a lot we don't know about the game.


forum are here for discuss what concern player have with the little information they have.
but like said you forget that now we are limited to one support gem per build, means if you have minion hp support gem, you can only have it on one minion what can be quite a pickle for the survivability of the pet.
then gem will not solve this trouble....

no one here have said they want a simply increase in stats, even if a lot of the actual ascendancy are simple increase of stats... not all... but many are simple increase of %.
and the main concern it's the synergy between minion build and ascendancy. soo far in the ascendancy shown... only the gemling can be good for minion build. some argue that infernalis can be decent but they forget that a lot of nods are working against minion build.

plus if no ascendancy really help the minion build, what the point to choose one... an ascendancy is something that are means to make you stronger, but if minion build player are forced to take ascendancy that will have no impact on the minion, what the point.

like said, minion build need specific stats that cripples our own capacity to deal damage, if we increase our damage, the minion become useless. and if we take the minion stats, we become useless... we can support them or try to curse enemy... but in the end we are barely usefull.

the whole probleme it's we don't want a simple increase of stats ascendancy we want new mechanic, we want new way to use our pet for fight... because let's be clear, pet are not different than spell or totem or attack... they are simply different by the form, but the goal is the same.

it's not about asking for balance, it's asking for a discussion about this concern that right now minion seems to be.... useless for 90% of the ascendancy, then why use them? because what the point if a skill is only here for troll or be subpar that other skill? because we must remember that the endgame for the pinnacle boss is 1 life... if someone play a minion build and can't complete this sort of content what the point?
I still will give a try as Infernalist with hounds as the first node for Ascendancy and then probably will go Pyromantic pact + Seething body.
I am gonna skip Spirit node for 25% life since i am not sure how many life i can have and it seems to be end-game node anyway.

I know everyone says that Gemling Legionnaire is best for minions but for me personally it looks just boring. No fun skills, just raw passive buffs to gems and Who cares about efficiency over fun? Not me.
PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
Last edited by judikator#2053 on Dec 5, 2024, 2:31:06 PM
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I still will give a try as Infernalist with hounds as the first node for Ascendancy and then probably will go Pyromantic pact + Seething body.
I am gonna skip Spirit node for 25% life since i am not sure how many life i can have and it seems to be end-game node anyway.

I know everyone says that Gemling Legionnaire is best for minions but for me personally it looks just boring. No fun skills, just raw passive buffs to gems and Who cares about efficiency over fun? Not me.


i know, i wanted too something more fun and engaging as minion build, sadly most of the ascendancy are spell or action you do yourself or don't have any interest for the pet, then who know for later, this post after all it's for discuss the situation with the minion

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