PoE 2 and minion

ok, with the ascendancy of the EA shown, it become clear that most of the ascendancy will help to nothing to anyone playing minion build. that bring a question, what the point of the skill of minion.
before anyone coming saying you know nothing or it's for avoid to have an ascendancy that become to go to for playing around with minion, a few thing need to be clarified.

1) if you play with minion, for make them relevant you need to invest in gear that will support them, increasing them hp, them defense, them accuracy, damage, critical and on and on and on.
they are litterally the same stats for us but for minion in particulars, meaning if you buff your minion you loose stats for yourself, because every item can have about 6 buff and it's not easy to get every buff you want... same for unique, you will probably focus on unique that will open new way to use your minion or increase them capacity to be usefull. one more time less stats for yourself.
and it's fine, it's fair... you get minion that will fit role and be used for situation you seems fit.

2) from what was be seen in the passive skill tree, most of the minion important node are in the top of the skill tree. means if you play a class that begin to the bottom it will be increadible hard to not loose tons of skill point for reach this important node. one more time means you will probably play minion with the Three top class of the skill tree...
i know this skill tree will change with the addition of the 6 other class, but right for the ea it's important to note.

this two point reveal a serious trouble, and i don't even mention that fact that support gem is 1 for every skill (what i feel is... weird). i will have understand for specific support gem to be unique but for generic one exept if you have a skill that will affect every minion that will be like minion mastery for fill this role (what i hope will be present) it gonna be hard to play multiple pet.

and now we have the ascendancy, the witch one focus mostly on your own capacity to deal damage. and often with heavy drawback. what is fine, it's welcome, more different way to play.... even if suicide is not my type of fun.

and i will adress the elephant in the room, in an interview, it was said they didn't want to make ascendancy the go to for the minion, but why it's ok to do it for thunder and ice damage? why it's fine to do it for every ranged type attack? or even to have an ascendancy that is litterally the go to for have more support gem, more freedom for use any skill how you want and have more skill?

i will prefer if they had said, we want to make the game more active and we have a hard time to balance minion around this... what i feel is wrong by default since even in poe you had to summon pet over and over and over while avoiding damage... spin to win was more braindead than minion by example.

i fail to see where they want to go with pet... for me outside maybe gemling i don't see any other ascendancy that will be good with minion build. it will bring nothing for minion build... either they support your own skill only or litterally have no interest to play around with minion.

like said it's fair and fine, but i'm seriously concerned about the fact to add a whole set of skill around minion while not supporting it in ascendancy in any form.
Last bumped on Dec 5, 2024, 4:30:10 PM
Interesting thoughts would like to see this addressed also.
It will be addressed. They already plan to add another ascendancy to each of these classes and more classes besides. There will also be more skills coming.

It's EARLY access. You have to accept that not everything is going to be ready on day 1.
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It will be addressed. They already plan to add another ascendancy to each of these classes and more classes besides. There will also be more skills coming.

It's EARLY access. You have to accept that not everything is going to be ready on day 1.


they already said that the third ascendancy on witch wont be for minions...

so what we have now is what we get...pretty disappointing. minions have been a favorite for many poe players. they deserve more love than this.
Last edited by Lyutsifer665#1671 on Dec 5, 2024, 4:41:58 AM
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ok, with the ascendancy of the EA shown, it become clear that most of the ascendancy will help to nothing to anyone playing minion build.
Not correct, I can see several ascendancies which have points that would benefit minions.
Its so close to EA I am just going to wait and see, but its too soon to say minions are not strong. If you are struggling, someone will make a minion build for you to copy soon.
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It will be addressed. They already plan to add another ascendancy to each of these classes and more classes besides. There will also be more skills coming.

It's EARLY access. You have to accept that not everything is going to be ready on day 1.


they already said that the third ascendancy on witch wont be for minions...

so what we have now is what we get...pretty disappointing. minions have been a favorite for many poe players. they deserve more love than this.


Nor does it need to. There are already 2-3 very solid minion build choices if you know what you're looking for. Titan, Gemling, & Chrono all have very workable nodes for a summoner.

Just because a node doesn't say "Minions are x% better" doesn't mean it's not good for a summoner.
Have all the ascendancies been revealed fully?
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ffca#3584 wrote:
Have all the ascendancies been revealed fully?
Yes, all the EA ones

https://www.pathofexile.com/forum/view-thread/3592012
Last edited by Metronomy#6891 on Dec 5, 2024, 5:06:13 AM
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It will be addressed. They already plan to add another ascendancy to each of these classes and more classes besides. There will also be more skills coming.

It's EARLY access. You have to accept that not everything is going to be ready on day 1.


they already said that the third ascendancy on witch wont be for minions...

so what we have now is what we get...pretty disappointing. minions have been a favorite for many poe players. they deserve more love than this.


Nor does it need to. There are already 2-3 very solid minion build choices if you know what you're looking for. Titan, Gemling, & Chrono all have very workable nodes for a summoner.

Just because a node doesn't say "Minions are x% better" doesn't mean it's not good for a summoner.


sure its possible to play minions on other ascendancy but thats not the point. why take away an old classic like necro? people could just ascend without even thinking about it, now we will have to wait for some streamer to figure out how to make chrono or gemling work.
Last edited by Lyutsifer665#1671 on Dec 5, 2024, 5:30:30 AM
GGG's plan is obvious, yet they won't openly admit it. They do not like minion builds....proof is how badly they butchered it in POE 1. Also, their focus for POE 2 being on comboing abilities, I guess minions don't really play nicely with this. Probably a bitch to balance too.
So, to "fix" all of that they decided to make minions as a support. The game is all about uour character and their abilty to directly damage thigs, hence Ascendencies only affect your char directly. Minions are there, they will also do damage, and distract, but will never be the main focus of a build. Ofc, this being POE, advanced players will find ways to make them work, but for anyone more casual and new, minions will be just there riding alongside you, doing their best.

TL;DR: GGG wants players to be directly involved in combat; minions are the opposite of that idea.

I'm not thrilled about it, but it is what it is.
Last edited by lupasvasile#5385 on Dec 5, 2024, 5:39:26 AM

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