POE 2: Class Gender Lock is a Step Backwards

"
You dont even see you character after putting the armor

There is MTX to remove armor as well.
I'm personally a fan of removing the helmet, sometimes if I want a more primal look to the character boots and gloves too.
"
Ashgan9#6435 wrote:
"
You dont even see you character after putting the armor

There is MTX to remove armor as well.
I'm personally a fan of removing the helmet, sometimes if I want a more primal look to the character boots and gloves too.


i actually do that. we can get interesting armor combos from that.

[Removed by Support]
"
....., or am I overreacting?

Yes, completely! Besides why backwards? It always was that way for poe.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
You are not overreacting. Genderlock is big disappointment for me too, specially when Quin69 asked this same thing to Chris Willson on the first ExileCON and he answered that PoE2 will have 1 sex as default, but in the case they add it, it will be under a MTX... Which is another way to drain more money to us.

Minute 22:44
https://youtu.be/ocJgvm6JlKs?si=s2ftm0CsoqaanRpz&t=1364
Last edited by Dabu#1521 on Dec 4, 2024, 8:55:58 AM
"


I think you are wrong.


How about answering that question? what f2p game sell gender options? I'm quite curious. And no, movesets are not skins.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
I feel like this is a great fit for MTX actually. As someone who will never buy armor in this game, I would be happy to support GGG in this way, as I feel like for me at least alternative character models/new characters of the same class is valuable.
I'm with you, but most of the people that play this type of game are neckbeards that don't really care of how they look (instead of being edgy and badass like) so we're probably barking at the wrong tree.
I've never understood why gender locking is a thing in RPGs. It's usually specifically Eastern style RPGs but I really would like to have a male counterpart to the female classes. I tend to lose emersion when I am forced to play as a female. Thankfully the classes I am more excited to play in POE2 are male.
"
jaynpc#0809 wrote:
I'm with you, but most of the people that play this type of game are neckbeards that don't really care of how they look (instead of being edgy and badass like) so we're probably barking at the wrong tree.


Or, and hear me out, some are just regular average people for whom this is completely irrelevant in our computer game. Not sure why you have to insult those with different oppinions than you. Sad.

Perhaps you should care less about your video game character, and more about being a decent human?

Have a good launch!
"
Xardaz#6921 wrote:
I've never understood why gender locking is a thing in RPGs. It's usually specifically Eastern style RPGs but I really would like to have a male counterpart to the female classes. I tend to lose emersion when I am forced to play as a female. Thankfully the classes I am more excited to play in POE2 are male.


Because every feature takes time and money to develop. They aren't wishes granted from a magical tree.

Every feature has to be considered for value derived vs cost. In POE the character model is almost top-down view, at some distance. Honestly, I believe the only reason you can not zoom out further is to make the MTX at all noticeable. You would be unable to tell gender 99% of the time. You don't even speak 1% of the time you are playing the game, so that does not impact this either (and you could mute the character).

There was a question asked back on like page 2 about what is the point of different characters and MTX, then?

Well, if you look at the character models you can see they are very different. MTX are often larger than the character itself when you consider particle effects, and are often quite vibrant. The point is, you CAN notice these - albeit, the character model gets swamped by gear and MTX to the point that it is unnoticeable past the early levels.

A gender swap would not accomplish this. Imagine the Marauder but you soften the face and curve the chest area somewhat. You would not notice past the character screen. It is very very low value to the game. The cost would be a lot more noticeable - you would have to create gender swap versions of every model and make sure the armor and MTX match up.

If I was forced to do anything about this I would simply de-tag the classes from the current models, then have the player choose the class afterwards. However, the value is still largely missing - you can choose any type of gameplay regardless of the starting class, so if you really want to play a specific gender (despite being unable to tell in game) the game does not limit how you play.

Report Forum Post

Report Account:

Report Type

Additional Info