Neither game is nearly fun enough to ignore all the feedback regarding unskippable campaigns.
" 697 is just one better than 696. My prediction is that POE2 campaign will run aground on the issue sooner than POE1 did. I'm basing that on their presentation today where they said they expect act 1-3 to take 25 hours. IGN : Reamus
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I like the campaign. It feels integral to the genre.
Youtube - PartTimeExile
www.youtube.com/@PartTimeExile "Remember, youre the best." |
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" You will be, shortly after they add campaign skip. "I hate doing white maps every league. When will they add red skip?" |
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It's time to let go, you're not getting a campaign skip in PoE. Personally I don't mind, it's fun the first couple times and after that the fun comes from optimizing, getting faster, seeing your build slowly getting online at certain stages and so on.
Literally a non-issue. |
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My only problem with the campaign, is that once one has half a clue about how the gearing mechanics work, is too trivially easy and boring... which means it takes 4-10 hours to get to even a chance at anything where I have to turn my brain on.
The Last Epoch campaign system has been really refreshing, because it only takes 2.5-3 hours to campaign race to get to the point where you can do their endgame Monoliths (vaguely like POE2 atlas), at which time you can immediately start challenging yourself with hard content (doing level 55 endgame content at level ~30). Then, after grinding this a while, one can go back and "partial campaign skip" in a dungeon, then Speedrun an hour to pickup the remaining campaign bonuses. Which means your total time in the campaign is under 4 hours on a league/season start and less with hand-down gear.. and this is not pro-level speedrunning, this is something everyone can do after watching a single guide or understanding the concepts. A simpler time in POE1 is 10 hours to the end of Act 10, perhaps as little as 7 once you are really good at it... which is more than 2x longer. I really don't care if I'm doing the campaign or something else, I just want to spend less time with worthless gameplay to get to something challenging (which for me is where the fun is)...and no, ruthless and hardcore don't change this, they just make the gameplay slightly more tedious, not mechanically harder. If POE2 is mechanically harder all the time, every time, then I'll be thrilled to re-run the campaign over and over. If it's trivially easy, then it'll be the same pointless time-waste of POE1. |
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" The one thing that I really don't get about the "repetative" thing is HOW is it repetative to play the campaign every few month 1 or 2 times while it is no problem to run the same map over and over for a few 1000 times every league? Sure after all those years I'm not a huge fan of playing the campaign anymore but that's a natural thing I guess. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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" From what I've seen its mechanically similar in mechanical difficulty to the bosses in Hades 2 or Teenage Mutant Ninja Turtles : Splintered Fate. IGN : Reamus
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I hate how much poe punishes players for making more than 1 character. It isn't just the campaign, but every grindy system to get a build running.
Their are larger issues, but I can see where players are combing from. |
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Nobody is saying its the only issue. Nobody is saying its the largest issue. But it is an issue and you'd have to be doing a lot of mental gymnastics to just ignore this issue. We have a long history of this specific gripe, at various levels of articulation, dating all the way back to the closed beta for path of exile 1.
We aren't in denial or undervaluing how fun the game is, we know how fun the game is, it isn't fun enough to completely ignore over a decade of feedback on the issue. IGN : Reamus
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Indeed. Blindly following the narration that "we doing our best" has no value.
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