Is Act 1 Too Hard Now?

you don't have gear for Act 1 , that's why it is hard


And POE is not for new player for a very long time, unless they are willing to read the build guide carefully and learn item stat in just one campaign of time
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The problem is Act 1 is not hard it is tedious, boring an annoying thanks to mobs you may not have the tools yet to fight back against. I am just glad they did get the memo and did not rework all 10 acts that way.
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Is Act 1 Too Hard Now?


Hahahahahahahaha, NO, not even close.

Rhoa's no where as bad as they once used to be
Bosses other than merveil as slightly harder (new moves since they were first added)
Merveil seems about the same to me
Necromancers especially during the beta, the mods back them were seriously over tuned and you could get into a situation where you clear most of a pack to get at a rare necro and it starts rezzing everything around you and takes little to no damage (desync made this even more fun)

New league content makes the normal monster difficulty vary but at the same time most people follow a build and know what sort of gear they are going for
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superbomb1967 wrote:
It is noticeable. I am finding it much more tedious than this act used to be.

It feels like I'm playing ruthless mode.


Do not speak of that which you do not know.
It is NOTHING like ruthless.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
So my friend tried poe and quit around Dominus because he got slammed. He plays Hardcore, and has played every arpg hardcore. He liked some of the concepts but felt the passive tree didn't do enough early on, the servers were unstable, and that defenses are too weak. No matter how many points he put into energy shield it just wasn't enough to feel good for his character.

It is anecdotal, but to him, 10% increased damage per point was just not an interesting way to engage with character building.
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neohongkong wrote:
you don't have gear for Act 1 , that's why it is hard


And POE is not for new player for a very long time, unless they are willing to read the build guide carefully and learn item stat in just one campaign of time


Or they just can pick up Zizaran or Pohx vids with playthrought campain and explaining waht to do at that point of game.

Also i remember one boos from Docks that was actually hard. Like hard hard. But that was before 10 acts.
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de99ial wrote:

Also i remember one boos from Docks that was actually hard. Like hard hard. But that was before 10 acts.

Oh, yes. He's but a sad shadow of his former terrible glory.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Last edited by Mikrotherion on Nov 13, 2024, 6:24:08 AM
i personaly only play very active since 3.10, and back then i myself complained alot of the game being to hard and stuff, that being said, i have almost 7k hours myself and i know how bad a1 can be.

mobs not so long ago in act 1 and i think act 2 got buffed, so the armor stat is very valueable early on, a new player however may not know that and skip even venodors entierly, not only that, but you get rares and blue mobs with extra elemental damage as early as mudflats or the beach with hailrake, but you dont have any resistances at that point, wich only stacks against you that early, leave alone the fact that some new player may pick a shit skill or dosnt know that nassa sells support gems, some wich you may not get as a quest reward.

my point being, a new player has alot of odds stacked against oneself, most "veteran" players simply forgett how experienced they are and overlock stuff like that, simply because its second nature to them, reality is that poe is fucking absurdly tough to get into, and you only stuck with the game once you get to see the endgame and the possibilitys that you can make almost anything work

my honest personal solution for new players: have a fixed strand map for new players, have hillock drop a preset of a characters stats amd appropriate gear like witch gets chest boots helm and 1 wand with lowest tier life and lowest tier all res on each pice as es bases, or marauder get the same but with 2h wep and armor bases, so that after hillock you end up with some gear that gives you like 20 all res a bit life to not get stunlocked in mudflats

i know that may be hard to translate into poe1 atm, but maybe have a button that shows up when you spwan on the beach that asks you plain and simple: are you a new player? yes / no, maybe even have some unskippable videos that explain sockets, links, gems, and such mechanics on the strand , something like that
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Terspet wrote:
my honest personal solution for new players: have a fixed strand map for new players, have hillock drop a preset of a characters stats amd appropriate gear like witch gets chest boots helm and 1 wand with lowest tier life and lowest tier all res on each pice as es bases, or marauder get the same but with 2h wep and armor bases, so that after hillock you end up with some gear that gives you like 20 all res a bit life to not get stunlocked in mudflats


That is actually a good idea, except for the fixed map part. Thing is, vendor rewards being RNG with 99% trash outcomes makes this a good solution. Teaches players about item stats, too. Too much RNG right out of the gate ruins the experience.
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If PoE 2 has no CWDT builds, I will quit for good.
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roundishcap wrote:
So my friend tried poe and quit around Dominus because he got slammed. He plays Hardcore, and has played every arpg hardcore. He liked some of the concepts but felt the passive tree didn't do enough early on, the servers were unstable, and that defenses are too weak. No matter how many points he put into energy shield it just wasn't enough to feel good for his character.

It is anecdotal, but to him, 10% increased damage per point was just not an interesting way to engage with character building.


Building ES in the beginning is hard, other defenses perform better in early game, its just what it is. Character building is also a strange theme. So he only wants meaningful decisions with every point at any time and level of the game? I don't know any ARPG that fulfills that criteria.

Because the passive tree isn't about the the 10% increased damage nodes but the bigger nodes you want to reach and how to efficiently do it at least during level phase.

and unstable servers? where? even europe performs quite well currently.
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