Will the currency exchange go core?
If it doesnt, there goes half of players Id guess.
Their claims that trade would destroy PoE have always been hilariously overblown and clearly false given other games. Only a few blowhards and "everything should be ruthless x 10" have tried to defend it. Now you have numerical proof it has no negative impact. How many people delete the game when its not back... I would love to see the added up time of all PoE players wasted time trading because Chris had a "vision". If we say 200k players start the league, but maybe only 150k really play. Now assume 80% play trade league, average trades per league.. big range here, between 0 and thousands, lets say each piece of gear twice, plus 50 maps, craft items, whatever, we get about 75. Lets say each trade alt tab, sort, send message, ignored, search again, etc, lets be conservatively low and say 1 min per trade, assuming some happen on the first trade, some for even vets like Mathil take 10 mins, and rarely Ive seen almost an hour for a specialty item. Thats 36 million minutes per year. Assume 10 years of PoE. Thats 684 years. About 7 full lifetimes. Or the vision for trade "killed" 7 full people worth of time. (A lot of people near the spectrum play PoE and love to argue minor details, my calculation above is meant mostly in jest with acknowledgement Im totally guessing on the details. But no matter how you calculate it, its a lot of time.) Last edited by trixxar on Oct 12, 2024, 1:51:09 AM
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" There should be a law against writing something like this. I have in my 10+ years of playing PoE never seen anyone claiming anything close to that. I guess hyperboling really has taken over the internet. Hell, PoE was built from the ground up with trading in mind. Personally, I have been against easier trade without limitations, because it can have very unbeneficial side effects. What did GGG do? They introduced easier trading with more than one layer of limitations, both when it comes to gold cost and the amounts of trades you can have active. It works very well, even though we still see players whining about actually having to play the game to be able to trade. I don't think it will be as straight forward for items, but I'm sure they will try. Nonetheless, the currency exchange should (and will) go core, with a few adjustments taking currency value (more) into account. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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He obviously meant easy trade, not trade in general. And yes, this forum is full with cretins claiming that easy trade would destroy the game because the bots would come over us like a flood destroying everything.
You can check literally any thread ever made about an AH and find dozens of them. I remember suggesting an AH with limited auctions per account/day so even more restrictive than what we have now aside from gold and had to deal with a bunch of fools who were convinced that RMT and bots would doom the game if it ever was implemented. Talk about hyperbole. Surprisingly enough, they introduced an AH now and nothing of the sort happened. Shocking. The best part about the whole thing though is the reason it finally got implemented. Because Mark wanted some catalysts and didn't get any even after whispering a hundred people. Players had been dealing with this kind of stuff since the dawn of time and nobody cared, then it happens to the new boss and we get a fix instantly xD |
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" I agree that this is an experiment, we will see what will come out of this, but for god's sake don't call this AH, it has nothing to do with AH. | |
Personally, this is the first time I am playing a league for so long into the cycle and I have noticed trade is mostly dead. Items I would like to obtain arent online for a month or more or are incredibly inflated.
I wonder if it would be possible for GGG to add (possibly in league only) a button to purchase an item if the account has not been online for over 30+ days and the Currency used would not enter the 'sellers' stash or something similar. Or, maybe when PoE 2 becomes a thing IIRC Jonathan mentioned that Crossplay would be available so Im assuming the Tradesite would be for all platforms. Maybe put that in for PoE 1 to have trade not be as dead the further the league is. Youtube - PartTimeExile
www.youtube.com/@PartTimeExile "Remember, youre the best." | |
" Many people stop playing for various reasons. Most of which are probably healthy. Imagine losing alt art alphas after you didn't play for a month because you fractured your wrist or something. I'm not sure you thought that one through man! I get what you mean though there's no way to fairly implement it. I'm struggling to come up with new goals to keep me playing this game.
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" Phrazz, considering the game has had some trade for 10+ years, I suspect you know I meant the automated trade we are seeing this specific league. But if I actually misled you, my bad. | |
" Nah, it was more the use of the word "destroy". Hell, I've probably participated in 'most' trading threads for the last decade, and while some (me included) have listed quite a few unbeneficial side effects of certain automated solutions, mainly non-restrictive solution, I can't really remember many people claiming automation would "destroy" PoE as a whole. For the record: I still believe that the currency exchange would be a very bad idea if it didn't have the restrictions it has. But would it destroy the game? Of course not. What I'm surprised about (positively so), is the lack of whining about the restrictions, even though we still see a little bit. I thought it would be way more negativity. But I guess we'll see more of that if they keep the listing restriction "when" they introduce the gear exchange. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" Could it be because if trades-per-day was the only barrier to trade, there would be absolutely nothing stopping people from muling, botting, and decoying to break the system, disregard the per-day trade limits, and blow out the game economy? Gold is the key piece of the Settlers of Kalguur experiment, because gold is how they ensure that in order to trade you have to play. You can't just sit in your hideout day in, day out flipping ten thousand items a day without ever getting further than Brutus, being a tumorous growth on the economy leeching as much value from it as possible without ever actually contributing. And even then, the system needs to be handled extremely carefully. One misplaced decimal in the equations, one single error somewhere, and the wheels come off the entire thing. I fully expect there to be at least one major game-wide economy wipe during PoE2's beta. Very likely more than one. They will bollix this up hardcore at least once during the test period. Players are absolutely merciless in their attempts to squeeze blood from any possible stone they can find, and will maximally exploit any unintended behavior or consequences to the utmost zenith as soon as they possibly can. To make an in-game economy work, you have to be able to deal with that reality, and players are always quicker to adapt and exploit than devs are to patch the leaks. Just look at TF as a general whole - absolutely nothing good has come from that place, and yet many players here consider it an absolute non-negotiable necessity for every new league. Is it any wonder Grinding Gear is treading with extreme care on this issue? | |
Absolutely necessary. It's one of the best things that could happen in the game. I can't even imagine the next league without Faustus (or whatever it would be).
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