Make T17's Difficult Again

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Toforto wrote:
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Fun fact about games: All content in a game should be accessible to most players with an ACCEPTABLE amount of challenge. If a large percentage of players can't get to all content for whatever reason, the game is a failure.

For people whining about T17s being too easy, stop playing standard league and only play SSFHC and/or stop endlessly grinding for better gear/stats and play like a normal human being.

Do you know what happens if a game continues to ramp of the difficulty/grinding over time just to appease 'hardcore' players that have tons of time to spend on one game? It ends up dying a slow death because the largest number of people (aka most potential money) stop playing out of frustration and then it's very difficult to get them back.


True, the more they add this kind of crazy content that's made for the 1% the more the playerbase is gonna get alienated. I know what it's like to be an average casual, because I've been one for a while. The only difference is that now I can do campaign in 10 hours and get to maps faster, that's it. I still copy paste builds and can't make my own. But it used to take me a full week of playing all day to get through campaign years ago, then another few weeks to get through the sirus endgame and get all voidstones on the regions of the atlas + awakening objectives on all maps.

When I say the average player, I mean those players. I don't think some people understand just how intimidating and impossible this kind of content is for 80% of players that just lurk in global chat 820 or 420 kek, just take a look at how popular boss carries and voidstone carries are in softcore trade, every single day multiple people are non-stop selling boss carries to either full groups or 2-3 people at once and print divines off it. Do you know why people buy carries? Because they either just can't do the content or are too intimidated to even try it(for example maven, some people might be worried of failing the memory game and losing their invitation, and that's fair enough those maven's writs take a while to farm up and are a bit expensive). Now just imagine how they feel about t17 maps, maybe they tried a few and got absolutely obliterated by the insane map mods. Maybe they tried them even before the chaos orb rerolling change, so now they just will not go near them until they hear about another nerf/hear from a friend at about equal skill level that they're fun to run now. And that's the end of it, all those players can only aspire to do this aspirational content, but never actually touch it.

I'm sorry but not every player has a perfect "melee" trickster CI projectile attack skill build with mageblood,nimis,90 all res,max suppress,phys taken as ele,40k evasion,10k armor,ghost shrouds,15k es build to play the game with. And even on those you can still get random one-two shots lol, because some map mods just entirely disable parts of your build or entire defenses. If the entry level to do t17 maps comfortably is 5 mirrors(or more I dunno), then something is clearly wrong here.


I know exactly why people buy carries because I'm the one they're buying them from.

They're buying carries because their build is bad and they refuse to admit it. You can literally clear the voidstone versions of the bosses on under one divine with any skill in the game if you just build better or find a guide made by someone who knows what they're doing.
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Toforto wrote:
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Scarletsword wrote:
Now I'm curious. Should Valdo maps then also be doable by the average player?


Those are completely optional side-content, t17s are not. They give insane rewards, they drop uber boss fragments. Valdo maps are just 99% memes and the other 1% are mageblood maps with the feared sent to the void etc. etc. on them. They're completely different things and not comparable at all.

Valdo maps are just basically what sc players do at the end of month 1 of the league when they're bored and just rip in a void map lol


I know I'm gonna regret engaging but......is this for real?

By this logic, EVERYTHING in the game is mandatory main content because it rewards things. There is no choice, you have to run every league mechanic, you have to delve, you have to farm the league, you have to xyz. This is exactly the opposite of what PoE was built upon. NOTHING is mandatory, no matter how profitable or non-profitable it may be.

Ubers are most CERTAINLY not mandatory. Ubers are to challenge the best of the best players in the game. Same with t17s. They are OPTIONAL challenging content that you can choose to build for, with increased rewards being the carrot to keep you striving to improve.

But you personally feel that YOU shouldn't have to improve in any way: instead, the game has to be dumbed down to YOUR personal level. Well, what about the next person who comes along that can barely clear t1 maps and makes the SAME complaint as you? Does the game need to be further dumbed down to cater to their needs too because they are also entitled to all content regardless of ability, attention, or build strength? What about the people stuck in Act 1 who simply quit rather than even attempt to learn the most basic of basics of this game?

It is NOT the games fault you can't clear the content. YOU need to rise to the challenge. That is what gaming is. If you were playing chess against a grandmaster, with the goal of beating him, and you lose, do you then turn around and demand the rules of the game of chess be changed so that you and the grandmaster are on equal footing? No......it is YOU that has to improve. You don't have any right to invalidate the efforts and skills of those who are, quite literally, better than you at the game.

But of course, this will be met with "No, none of that matters. It's bad because I say it is". You have no interest in improving as a player nor as a forum poster, and its useless for anyone to engage with you. If I knew how to post a gif, I'd post a petulant stubborn 5 year old, because that would perfectly encapsulate these conversations.
Last edited by mefistozxz on Oct 3, 2024, 9:51:20 AM
Not every bad thing in a game can be explained by "skill issue". Also T17s aren't optional because atm they're so much more rewarding than random t16s.(and because they drop wayyy more gold too) So not doing them feels bad. And you don't have to do the uber bosses from the fragments that drop, you could just sell them to people and make lots of divines too, like some of them are giga expensive. Which makes t17s even more profitable. There is no way to outskill bad map mods and badly designed enemies in these maps, all I can do is wait for nerfs and either run them with bisection scarab+mods that literally don't affect me+scarab of stability or just bulk sell them for a few divines after being done with all the t17-related challenges. And I probably will, 4 of the 5 suck to run and fortress even though its the easiest still takes a long time to fullclear because of the weird layout, especially if you have a lot of strongboxes I have to go out and back in to loot so many times.

And to me games are simply about playing them to have fun, not doing challenging things. I have fun in games by being overpowered and just getting rewards, that's it. Sometimes those challenges can be fun, but in the case of t17s they're simply overtuned.
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Toforto wrote:


And to me games are simply about playing them to have fun, not doing challenging things. I have fun in games by being overpowered and just getting rewards, that's it. Sometimes those challenges can be fun, but in the case of t17s they're simply overtuned.


If this is a true statement, and you aren't having fun playing PoE.....then don't play it? Like your comments about t17s being "mandatory", playing PoE at all is not "mandatory": it is your choice.

You want an easier game, there are plenty out there for you.

As so many have told you before this....the things you describe about t17s are just not true. Those feelings stem from your complete unwillingness to adapt. Even an EASY game is going to require at least some semblance of adjustment in gameplay from the player.

And if it feelsbad to fomo on t17 loot...play ssf? The sense of fomo and value is completely different and might actually be a better experience for you overall. But if you have set your goal at tackling t17s, then you need to pay attention to the content and what it demands of you.

Heck, even in way way way easier arpgs like D3, you need to adjust how you play based on the challenges presented to you.
Last edited by mefistozxz on Oct 3, 2024, 10:34:37 AM
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And if it feelsbad to fomo on t17 loot...play ssf? The sense of fomo and value is completely different and might actually be a better experience for you overall.


I have no interest in playing ssf because it would be slow,boring and I can't just trade for all the gear I want in that mode. So just switching to a different mode isn't a solution that can work for me. There's really no point in me saying anything more, I've said all I can about t17s.
I'm definitely going to post just to say T17s aren't mandatory and neither are Ubers, if you remove them your possibility for fun builds broadens out to a fairly massive degree too.

Am I entirely happy with that? Of course not, but its impossible to challenge builds simultaneously just due to how vastly better some skills scale to others without normalising everything.

And frankly less normalisation is usually better, it shouldn't be too far but homologation is pretty dour for game enjoyment.
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Draegnarrr wrote:
I'm definitely going to post just to say T17s aren't mandatory and neither are Ubers, if you remove them your possibility for fun builds broadens out to a fairly massive degree too.

Am I entirely happy with that? Of course not, but its impossible to challenge builds simultaneously just due to how vastly better some skills scale to others without normalising everything.

And frankly less normalisation is usually better, it shouldn't be too far but homologation is pretty dour for game enjoyment.


Yeah I'm just gonna skip t17s from now on and get carries for their challenges, I'll just wait until they become tolerable for me to run without getting annoyed by some monster or map mod every 2 seconds and without needing to waste 100s of chaos to roll them. Uber bosses I almost never do anyway, I just randomly put 5 fragments into my map device if I'm bored at the end of the league just to see if I get a big ticket drop randomly but I never farm them all day.

It is what it is, all I can do is wait for more nerfs.
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Draegnarrr wrote:
I'm definitely going to post just to say T17s aren't mandatory and neither are Ubers, if you remove them your possibility for fun builds broadens out to a fairly massive degree too.

Am I entirely happy with that? Of course not, but its impossible to challenge builds simultaneously just due to how vastly better some skills scale to others without normalising everything.

And frankly less normalisation is usually better, it shouldn't be too far but homologation is pretty dour for game enjoyment.

Yup.

If someone doesnt like t17s in their current state, as is the case for Torf user, the answer is to simply...


Not run them.


If you want to run them, make a proper character.


Unfortunately there is no reasoning with this poster though, as they think:
Spoiler
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Toforto wrote:

perfect mirror-costing builds that abuse every defensive layer in this game.


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Toforto wrote:

t17s were made to be farmed by those specific 3 builds and nothing else. Very cool game design.


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Toforto wrote:

Hurr durr just build defences just copy paste everyone's hc ssf meta build and do the boring checklist while having 500k dps and being tanky" isn't a solution to this problem.


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Toforto wrote:

Yes such good game design, only the top 0.000000001% who have 10 mirror builds can farm t17s for good rewards by abusing rogue exiles, meanwhile everyone else suffers. Very cool.


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Toforto wrote:

Then people are forced to play unfun expensive builds if they don't wanna "miss out"


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Toforto wrote:
If the entry level to do t17 maps comfortably is 5 mirrors(or more I dunno), then something is clearly wrong here.



So they believe there are 3 builds, all being 10 mirrors or more, that do 500k dps, that people are forced to play, that only 0.000000001% can do for good rewards from t17s.

But they also believe they are now 5 mirrors instead of 10.

And they are unwilling to change up their approach to this game, and instead ask the developers to change the game for them.
Mash the clean
^you forgot that they are mandatory content for all players and everyone should equally be able to tackle them no matter what with no additional effort or build tweaks.
Last edited by mefistozxz on Oct 3, 2024, 11:05:14 AM
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mefistozxz wrote:
^you forgot that they are mandatory content for all players and everyone should equally be able to tackle them no matter what.


I mean you're taking that too literally, I only said "basically mandatory" because of how rewarding they are. Ubers are optional because they just have lucky drop items and nothing else, if t17s were exactly as rewarding as t16s I wouldn't care, but that huge difference is a problem.

And yes, they should be doable by most players, otherwise what's the point in even making content that only the 0.1% can interact with?

The only thing I can do is simply wait for these maps to be nerfed and fixed until the majority of the sc trade playerbase can run them and have fun doing so. I've listed all the problems from the map mods to the rolling of the maps to the enemy design to them being too rewarding too many times now, it's obvious what the issues are with t17s. So I'll just wait for more nerfs and that's it.

That is literally the only thing I can do when content like this is so clearly broken and overtuned, just don't do it and wait for it to get properly balanced.

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