Best Feeling Ever

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esostaks wrote:
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Nomancs wrote:

But it is objectively not harder at all.


How is it not? You could argue that my build is bad/lacks dps, whatever and I don't doubt for a second that for other builds it might be a breeze, but in the context of my build - if my build can do the rest of the map easily why should there be something that is much stronger than the overall map, yet unrewarding and ultimately not worth interacting with?

It nothing special, just as other extra league content on maps, especially bosses like delirium or harvest ones, or essence mobs - feels absolutely normal.

I feel rewarded when I kill it, I mean, XXX verisium for few seconds of doing what I like (killing mobs)? I'll take it!

Again - what would it have to drop to be "rewarding" for few seconds of fight? Verisium is more than fair.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Sep 5, 2024, 6:44:49 PM
God, I really wish we actually had a choice to not charge it to maximum...

You tried, you failed, you learned. That's usually how it goes in ARPGs.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
I got it guys. Just don't charge because the reward is not worth the risk. Glad we agree. I won't charge to the max anymore, because fighting a mob that is much tankier and much deadlier than any other mob on my map is indeed not worth for that tiny increase in Verisium you get out of it.
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Nomancs wrote:

Again - what would it have to drop to be "rewarding" for few seconds of fight? Verisium is more than fair.


Yeah, I don't doubt for a second that someone with 40 challenges can take them out in a few seconds. For the other 99% of the playerbase it might not be that straightforward.
Last edited by esostaks on Sep 5, 2024, 6:55:52 PM
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esostaks wrote:
I got it guys. Just don't charge because the reward is not worth the risk. Glad we agree. I won't charge to the max anymore, because fighting a mob that is much tankier and much deadlier than any other mob on my map is indeed not worth for that tiny increase in Verisium you get out of it.

I think the problem all of us are having here is not knowing what high reward you want out of a full channel. People said that they can clear it fully channeled in seconds -- so do they deserve a high reward even though it was low risk for them? Or imagine if a full channel had even a very small chance of giving 100x the ore. A high reward, but then wouldn't you feel it was required to always do a full channel?
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plz wrote:
I think the problem all of us are having here is not knowing what high reward you want out of a full channel. People said that they can clear it fully channeled in seconds -- so do they deserve a high reward even though it was low risk for them? Or imagine if a full channel had even a very small chance of giving 100x the ore. A high reward, but then wouldn't you feel it was required to always do a full channel?


I'm not speaking about high channel per se. Reward for high channel is more verisium. I constantly do max channel when 500 is max, even 600, but those uniques only spawned 3 times for me so it has nothing to do with the max channel per se. The rewards could be anything compared just to 500 gold. Let's say a mob specific unique that can come with different modifiers for the gamble or is worth corrupting. Or some sort of invitation, or whatever - but definitely not nothing (500 g).

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plz wrote:
so do they deserve a high reward even though it was low risk for them?


But how is the rest of the game different? For some players with builds worth mirrors the whole game is a breeze and zero risk. I don't see a problem with 1% 40 challenges players being rewarded for their effort. What does it have to do with the rest of 99% players? Let them be rewarded for their knowledge/playtime. And again, those mobs seem rare, so why can't they drop something?

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plz wrote:
A high reward, but then wouldn't you feel it was required to always do a full channel?


Again, doesn't it already apply to the whole game? I see complaints that T17s are the only profitable thing and the only thing worth doing over and over again. So in a sense those players also feel that they are 'force' to do T17 to earn currency (I don't agree with this sentiment btw).

Edit: here's an actual idea for reward - drop some gold explosion and some runes like that mini-boss in the stargazer, or one of the two.
Last edited by esostaks on Sep 5, 2024, 7:34:32 PM
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esostaks wrote:
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plz wrote:
I think the problem all of us are having here is not knowing what high reward you want out of a full channel. People said that they can clear it fully channeled in seconds -- so do they deserve a high reward even though it was low risk for them? Or imagine if a full channel had even a very small chance of giving 100x the ore. A high reward, but then wouldn't you feel it was required to always do a full channel?


I'm not speaking about high channel per se. Reward for high channel is more verisium. I constantly do max channel when 500 is max, even 600, but those uniques only spawned 3 times for me so it has nothing to do with the max channel per se. The rewards could be anything compared just to 500 gold. Let's say a mob specific unique that can come with different modifiers for the gamble or is worth corrupting. Or some sort of invitation, or whatever - but definitely not nothing (500 g).

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plz wrote:
so do they deserve a high reward even though it was low risk for them?


But how is the rest of the game different? For some players with builds worth mirrors the whole game is a breeze and zero risk. I don't see a problem with 1% 40 challenges players being rewarded for their effort. What does it have to do with the rest of 99% players? Let them be rewarded for their knowledge/playtime. And again, those mobs seem rare, so why can't they drop something?

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plz wrote:
A high reward, but then wouldn't you feel it was required to always do a full channel?


Again, doesn't it already apply to the whole game? I see complaints that T17s are the only profitable thing and the only thing worth doing over and over again. So in a sense those players also feel that they are 'force' to do T17 to earn currency (I don't agree with this sentiment btw).

Edit: here's an actual idea for reward - drop some gold explosion and some runes like that mini-boss in the stargazer, or one of the two.

So to summ it up, YOU want to be rewarder because this easy monster is hard for you? And since it is easy for me, I will not be rewarded? - it will not work like that. Because if we get same item, even with various stats, players that have no issue with this mob, will just have abundance amount of such item and thus make the item worthless anyway. Supply and demand.

You are aware that those runes would be worthless, because of how easy for better players it is? And you would be back here, to this topic?
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Sep 5, 2024, 7:39:24 PM
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Nomancs wrote:

So to summ it up, YOU want to be rewarder because this easy monster is hard for you? And since it is easy for me, I will not be rewarded? - it will not work like that. Because if we get same item, even with various stats, players that have no issue with this mob, will just have abundance amount of such item and thus make the item worthless anyway. Supply and demand.

You are aware that those runes would be worthless, because of how easy for better players it is? And you would be back here, to this topic?


Yeah, I don't believe that 1% has any impact on the game or its economy. The fact that Fubgun farmed hundreds of Apothecaries for leagues when MF was alive, didn't make the price of Magebloods plummet.

Most of the runes are already worthless, but it would at least be 'something'. And somehow the stargazer guy or the pirate boss dropping runes haven't broken the game, yet you think that adding it to Verisium uniques would make them more worthless. Really, no point discussing with you, so I won't even bother to respond to this silliness.
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esostaks wrote:
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Nomancs wrote:

So to summ it up, YOU want to be rewarder because this easy monster is hard for you? And since it is easy for me, I will not be rewarded? - it will not work like that. Because if we get same item, even with various stats, players that have no issue with this mob, will just have abundance amount of such item and thus make the item worthless anyway. Supply and demand.

You are aware that those runes would be worthless, because of how easy for better players it is? And you would be back here, to this topic?


Yeah, I don't believe that 1% has any impact on the game or its economy. The fact that Fubgun farmed hundreds of Apothecaries for leagues when MF was alive, didn't make the price of Magebloods plummet.

Most of the runes are already worthless, but it would at least be 'something'. And somehow the stargazer guy or the pirate boss dropping runes haven't broken the game, yet you think that adding it to Verisium uniques would make them more worthless. Really, no point discussing with you, so I won't even bother to respond to this silliness.

You get something - verisium ore. And I think it is a great reward, exactly what I want to get there. And I think you're right about not worrying about 1%, from either sides, as some players could find any mob in game too hard for too little reward, even white ones. Rewards are fine, as mob is trivial, just work on your build, you will get there.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Sep 5, 2024, 7:51:55 PM
as a rule of thumb in this game, if everything is not blowing up on your screen, you re not being efficient. taking time to fight monster is fun but you wont get rewarded for it, ever.
when people say on this forum they like it hard they re just mostly lying.
Last edited by SerialF on Sep 5, 2024, 8:00:48 PM

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