PvP is Dead because there is no Character Identity -- Lacking Strength (not fire)

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Echothesis wrote:
Lol I mentioned DI without a single thought about how it is monetized. You came with "oh that game where dude swipes credit stick":)


Yes I did. People were having a discussion about how difficult to balance PvP is in a game like Path of Exile and you bring up Diablo Immortal. If you don't see it yet, I am afraid you won't ever

@Dylan: gladly. You know, I sometimes check my achievement tab and ponder whether or not I should queue up for CTF to have one more box checked, but then I don't because no one plays it and the few times I did try PvP (back in Bestiary league) it was awkward and didn't feel fun.

The first time it was truly enjoyable was that April's fools event. If they could polish that some more and then host it on weekends (limiting time to keep interest higher) I can see it doing well for a while. But for a mode like that to work in the context of a live service game it needs to be supported or it will soon be forgotten again.
E.g. I enjoyed Ruthless for a couple leagues before quitting it because it didn't receive enough dev support and still has too many issues for me to enjoy it for longer than I have.

A while back I saw some people on the forum organize PvP events with custom rulesets where characters would only be allowed certain levels, items, skills etc.
It might be an intermediary avenue for you if you wish to engage in PvP more
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Echothesis wrote:
Lol I mentioned DI without a single thought about how it is monetized. You came with "oh that game where dude swipes credit stick":)


Yes I did. People were having a discussion about how difficult to balance PvP is in a game like Path of Exile and you bring up Diablo Immortal. If you don't see it yet, I am afraid you won't ever

@Dylan: gladly. You know, I sometimes check my achievement tab and ponder whether or not I should queue up for CTF to have one more box checked, but then I don't because no one plays it and the few times I did try PvP (back in Bestiary league) it was awkward and didn't feel fun.

The first time it was truly enjoyable was that April's fools event. If they could polish that some more and then host it on weekends (limiting time to keep interest higher) I can see it doing well for a while. But for a mode like that to work in the context of a live service game it needs to be supported or it will soon be forgotten again.
E.g. I enjoyed Ruthless for a couple leagues before quitting it because it didn't receive enough dev support and still has too many issues for me to enjoy it for longer than I have.

A while back I saw some people on the forum organize PvP events with custom rulesets where characters would only be allowed certain levels, items, skills etc.
It might be an intermediary avenue for you if you wish to engage in PvP more
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
I'm inclined to believe the story that GGG looked up telemetry on PvP's failure in PoE.

That said, PvP never had a chance to begin with. Player damage and health are horrendously balanced in ways that it's almost impossible to allow fair PvP. You can't just find a common ground between 100k and 100m DPS, especially when the average EHP falls anywhere between 50k and 200k (based on poe-ninja).

The only way for PvP to work in this scenario is to have it so you can make a PvP character whose level caps at somewhere appropriate for act 2, before your power scaling starts getting out of control.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Yeah the numbers should be more square. Damage comparable to player health.

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