PvP is Dead because there is no Character Identity -- Lacking Strength (not fire)
" you mean that game where a dude swiped his credit card so hard he couldn't find people to PvP anymore because his gear score was too high? are you talking about that game? The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Sep 5, 2024, 7:57:44 AM
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" YOU think it's a worthy effort, and you're allowed to. But if I wanted a Cart/Car game within PoE to race against other players, would that be a "worthy effort" too? It all comes down to "do the players want this" to justify the effort. And my understanding is a very loud "no". I could possibly enjoy PvP in PoE - IF there was a balanced PvP system around our endgame characters. Characters we've grown attached to and spent time on (which isn't possible). If they introduce some nonsense, half-baked system (like they did), with low level, half-developed characters, I rather just fire up LoL or another PvP game. It takes me a few seconds. One thing is certain: PoE does not NEED PvP. So WHY should they implement/expand on it? Because 1% of players would enjoy it for a week or two? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" Both of my following statements will cause a fervor explosion, but here goes:) First, DI has p2w, true. And this doesn't mean entire community consists of p2w adepts. If online rankings are dominated by cheaters or p2w, that is no reason to talk about game design solutions as if they don't exist. Second, poe1 is not truly f2p, don't parrot GGG here. Realistically you cannot play into deep endgame without first paying for each and every type of stash tab. Even if you are willing to use only initial 5 tabs, they don't have 5000 stack capacity required in this deep endgame. And maps cannot even stack without paid tab. Before new currency exchange in Settlers, paid tabs were only viable official way to trade also (spare me the trade subforum here, try to sell something that way first and tell how much time it will take). So (again) I fail to see how what you said is related to the topic. Last edited by Echothesis#7320 on Sep 5, 2024, 9:28:43 AM
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Phrazz
World of Warcraft had many players enjoy the Battle Royale mode they tried at Blizzard. If you think the base game of PoE is shit without your long attachments then you must agree that the base game should be improved somewhat. The code-base is more of a priority than PvP to be clear, but PvP is different and good for a healthy and well-rounded perspective on the game -- hence, devs should try it for a month or 2 with broad stroke design directions to get a feel for it. It could be on some separate barebones engine just for perspective. Realistically, square numbers is all I am asking for. Square. Strong. Last edited by Ogre_Dylan#3868 on Sep 5, 2024, 9:31:22 AM
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"Once again your argument is invalid. Path of Exile is one of the few truly free to play titles, you only pay for convenience. Stash tabs are paid quality of life, you don't need them to "win" the game. Proof: https://www.reddit.com/r/pathofexile/comments/1df6ecb/manni_completes_nostash_run_all_ubers/ If beating all (uber)endgame bosses this game has to offer isn't "winning", then I don't know what is. Maybe not getting oneshot in T17s? Your call. But even that can be done without stash if the player behind gets good enough and builds a solid understanding of this games mechanics. No amount of paid stash tabs, mtx or otherwise will get you there. Last edited by Ulsarek#7159 on Sep 5, 2024, 9:49:46 AM
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Diablo Immortal doesn't just have pay2win features, it is pay2win in its very core. Don't pretend for a single second that you can't just buy your way to the top of the leaderboard in that game, Echo.
When you say that Diablo Immortal's community doesn't consist entirely of "p2w adepts" you are omitting the fact that the "p2w adepts" have their own terminology for how they call the free to play gamers. Your reply doesn't cause a fervor explosion, but I will say that you are lucky I am European. Might have to have a doctor check out my neck from all that shaking reading that reasoning lmao. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" You are replying to your own statement, not mine. If a statement would be "It is possible to beat all ubers without extra stash tab", then yes, showing one guy doing it is a proof. I wouldn't argue with this statement even without proof. If a statement would be "absolute majority of poe players have to pay for stash tabs to have a baseline inventory for endgame", your 1 guy is not proof for or against it. Anyway, why does a very specific group of people here always rush to "prove" how I am wrong, derailing original thread in 100% cases?:) When did any of you last played without your full set of stash tabs? Poe is not balanced for PvP, thus no one is interested in poe PvP, not the other way around. It is possible to construct a working pvp balance, but there are no financial or retention benefits in it for GGG. Selling stash tabs is much easier. |
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When you say things that are blatantly false and do so consistently you will have people chime in to clarify and push back. Nothing special about it Echo. And it‘s not just that you misrepresent facts, it‘s how you present them. E.g. when you use deceptive language like „Diablo Immortal has p2w“. You make it sound like it is a game that happens to have some p2w features but you could just ignore them, when the game is built around credit card usage start to finish. The entire game design revolves around monetization.
And YOU brought it up. Don‘t be surprised if the discussion goes sideways.. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Lol I mentioned DI without a single thought about how it is monetized. You came with "oh that game where dude swipes credit stick":)
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Relax with the Diablo and Pay2Win stuff. Try to focus on PoE game design.
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