Why the hell is Sanctum a core feature of PoE now?

The best type of game mechanics are the ones that are 100% optional. And POE is full of that. You choose what content you want to enjoy.

I absolutely hate Sanctum, because playing games without taking damage is not my style. Many gamers enjoy games where they need to do super specific things and avoid taking damage and all that stuff. I'm not one of them so I do what any sane person does: I ignore what I do not like.

Sanctum was designed for a specific type of POE player: the no lifing specialist. These people will beat uber bosses with their eyes closed, hands tied, and only 1 foot on the keyboard.

Conclusion: just ignore it if you don't like it.
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lupasvasile wrote:
Sanctum was designed for a specific type of POE player: the no lifing specialist.


Strong disagree here as you can enter it without progressing atlas, or collecting voidstones, dont need to hoard a ton of random items like essence/deli orbs scarabs and all that crap so much less macro-management.
Can pause any time and play like 1h per day and still make multiple divines per day.
Sanctum is probably the most casual friendly mechanic out there in poe...
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Rikku wrote:
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lupasvasile wrote:
Sanctum was designed for a specific type of POE player: the no lifing specialist.


Strong disagree here as you can enter it without progressing atlas, or collecting voidstones, dont need to hoard a ton of random items like essence/deli orbs scarabs and all that crap so much less macro-management.
Can pause any time and play like 1h per day and still make multiple divines per day.
Sanctum is probably the most casual friendly mechanic out there in poe...


Nothing casual about a game mechanic that forces you to play in such a way to not get hit. This shit is for Dark Souls enthusiasts.
Last edited by lupasvasile on Sep 3, 2024, 6:45:59 PM
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lupasvasile wrote:
The best type of game mechanics are the ones that are 100% optional. And POE is full of that. You choose what content you want to enjoy.



league mechanics optional: agreed

100% all content optional: disagree

voidstones and atlas passives provide so much advantage players are willing to pay divines for carries. it becomes a rite of passage to some players
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lupasvasile wrote:
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Rikku wrote:
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lupasvasile wrote:
Sanctum was designed for a specific type of POE player: the no lifing specialist.


Strong disagree here as you can enter it without progressing atlas, or collecting voidstones, dont need to hoard a ton of random items like essence/deli orbs scarabs and all that crap so much less macro-management.
Can pause any time and play like 1h per day and still make multiple divines per day.
Sanctum is probably the most casual friendly mechanic out there in poe...


Nothing casual about a game mechanic that forces you to play in such a way to not get hit. This shit is for Dark Souls enthusiasts.


You can get hit many many times in sanctum and still make it tbh
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lupasvasile wrote:
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Rikku wrote:
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lupasvasile wrote:
Sanctum was designed for a specific type of POE player: the no lifing specialist.


Strong disagree here as you can enter it without progressing atlas, or collecting voidstones, dont need to hoard a ton of random items like essence/deli orbs scarabs and all that crap so much less macro-management.
Can pause any time and play like 1h per day and still make multiple divines per day.
Sanctum is probably the most casual friendly mechanic out there in poe...


Nothing casual about a game mechanic that forces you to play in such a way to not get hit. This shit is for Dark Souls enthusiasts.


But I actually enjoy Dark Souls... unlike Sanctum.

Maybe it's my build, but I can hardly see anything that's happening in sanctum. No idea what hit me half the time. The other half, I'm hit by some offscreen mob's attack or clipped by unclear hitboxes.

What's the solution? Cheese the dungeon and/or memorize every single mob and what they can do, and memorize your plan to deal with each individual room... yawn. I'm on SSF, can't farm for the stupid tomes anyway. Skipping sanctum is no big loss for me.
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DarthSki44 wrote:


You know the answer, dont play dumb..


No you are making classic assumptions then trying to put them in my mouth, melee is fine, block is fine except it doesn't do anything for you like all the other defences really.

I'm not saying i'd be doing no hit runs with a single hit strike skill but if you think it isn't trivial to clear sanctum with a single hit strike skill you need to actually examine the content and how you play.

Half the melee skills are infact easier than ranged. Its a complete misnomer that its build specific it just has a dps threshhold once you've passed that pretty much anything is fine.

And all that is without good relics, if you have good relics which any sanctum runner who actually wants to run sanctum has it becomes absolutely trivial.
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Draegnarrr wrote:


No you are making classic assumptions then trying to put them in my mouth, melee is fine, block is fine except it doesn't do anything for you like all the other defences really.


What assumptions? You said people don't play specific Sanctum builds, and I say they do. I suppose we can just agree to disagree on this, but I'm comfortable stating this as being a fact.

Whether something is "fine" or even possible is a Strawman. I never said anything like that. You can play as gimped or maxed as you want. That's irrelevant to the discussion.

Honestly I'm not super invested in this anyways. I just disagreed with your premise. We can leave it at that.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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exsea wrote:
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lupasvasile wrote:
The best type of game mechanics are the ones that are 100% optional. And POE is full of that. You choose what content you want to enjoy.



league mechanics optional: agreed

100% all content optional: disagree

voidstones and atlas passives provide so much advantage players are willing to pay divines for carries. it becomes a rite of passage to some players


Maybe I'm actually the weird one. I play games by my own rules, and I love POE because it allows me to play by my own rules. I've played countless leagues without even 1 voidstone, just because I couldn't be bothered to get them. And I had the time of my life.

People pay divines because they must (no one forces them, but they chose it) follow the rules set by others.
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lupasvasile wrote:
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exsea wrote:
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lupasvasile wrote:
The best type of game mechanics are the ones that are 100% optional. And POE is full of that. You choose what content you want to enjoy.



league mechanics optional: agreed

100% all content optional: disagree

voidstones and atlas passives provide so much advantage players are willing to pay divines for carries. it becomes a rite of passage to some players


Maybe I'm actually the weird one. I play games by my own rules, and I love POE because it allows me to play by my own rules. I've played countless leagues without even 1 voidstone, just because I couldn't be bothered to get them. And I had the time of my life.

People pay divines because they must (no one forces them, but they chose it) follow the rules set by others.


you're not weird, you've accepted that you dont need the bonuses.

it is not a rule set by others, it simply is all about optimization.

the void stones for an example.

you dont need it, good on you.

but for other players they see it as an opportunity to optimize their gains.

each voidstone gives you the chance of converting a map into t17 maps. t17 maps are roughtly half a divine each. if you plan on playing a league for a longer period of time, you would definitely benefit a great deal of having 4 voidstones sooner rather than later. if you can get the stones yourself, that is a benefit. if someone provides a free service, that too is a benefit. if you're weaker, and you want the benefit sooner, paying 1 divine or so for a carry service is cheaper than farming gear to make yourself stronger in order to do it yourself.

the sooner you get it the better.

for sure you can play by your own rules. you dont NEED all voidstones, you also dont NEED all the atlas passive points. but having them would totally improve your experience more.

as for the atlas bonuses, i would say the last few maven invites are a big spike in difficulty for the average player while the last one, most players simply are not expected to complete themselves. can you play without those final few points? you totally can. but would it be much better if you had them?

yes you most definitely would.

it is not a rule and no one set these "rules". this is simply logic.

if you're talking about the other content such as league content, i mostly agree with you. i really love that we can block out content that we dont like.
even tho i mention somethings are not really optional. POE still provides the most options for a player in the market.

i would like it even more if GGG let us block more things tho.
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