Why the hell is Sanctum a core feature of PoE now?
The only way you can actually find success in it is by having a hyper specific build, and even then you get a sanctum item drop doing other content once every 40 maps or so.
Last bumped on Sep 29, 2024, 8:01:45 AM
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tbh i kinda hate how sanctum turned out to be.
[Removed by Support]
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" Wrong, it's just a matter of practice and learning the same repetitive patterns. " Nothing has really changed in this term. Running 32 maps to be able to run a full sanctum run or getting a tome every 30ish maps results both in the same. It's actually even better if you just want to run sanctum 24/7 without any mapping cause you can buy as many sanctum runs as you desire. The only thing that actually turned out bad is that they didn't kept relics account bound. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid on Sep 3, 2024, 12:18:30 AM
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Sanctum is great imo, i don't really get your point here, many builds are good/viable for it
It'll probably get nerfed soon tho Last edited by Rikku on Sep 3, 2024, 7:23:24 AM
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sanctum was and still mistake that needed removed from game or changed hard everyth how sanctum work
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Great thing about Sanctum is you can completely ignore it.
~ Adapt, Improvise and Overcome
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What do you mean the only way to find success in it is to play a hyper specific build?
The only thing that build lets you do is cuck no-hit runs by not actually playing the content, you can do everything else (including farming the expensive AF relic to let said builds farm original sin) on any regular build. Sanctum is some of the easiest most reliable currency there is for any non zdps character, It really doesn't translate well to zdps but that is hardly rare. |
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" You know the answer, dont play dumb. Sanctum forces you to play specific types of builds. You don't do heavy melee, or block based builds. You need either ranged or similar distance based damages. Many people have specific Sanctum builds. It just is what it is. However, as W said, you can just ignore it completely, even if the rewards are over tuned compared to other league mechanics. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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I love sanctum. Loved the league. Played a massive amount. Have done a lot of sanctum since it went core.
It should be removed. I love it dearly but I dislike all content as a concept that is disconnected from the core gameplay loop that is the mapping system. Heist, Sanctum, Delve. if you don't play a whole bunch it will be hard going to do many invitations as it stands. Having stuff that doesn't contribute feels so unproductive. I would much prefer it if these things were somehow streamlined to be a part of the actual map. Rather than collecting the resources to do the content turn the content in to a mini event in the map. Imagine every mechanic was like this where you don't actually do anything in the map. It's just itemized. No abyss just a fragment that allows you to do a depth. No breaches, just random breachstone drops. No legions, no blights, no rituals, no ultimatums, no expeditions etc etc. The map would be super bland and you would end up spending 90% of your time outside maps doin other stuff. I would much prefer those types of content were incorporated in to the maps. You find a sanctum portal and do a room. You find a mine shaft that allows you to immediately travel one node. Hey there is the heist woman that invites you last minute to a heist that neds to be done right at that time. In the end the content would be the same, people could spec in to it and get it every time, people can block it on the atlas tree or ignore when it pops up. But at least you would be consistantly advancing your main gameplay loop. Maybe I'm just weird but it just doesn't tie in to anything and breaks immersion. At least for me. | |
The problem with Sanctum has always been balance and player skill.
To clarify: Sanctum LETS you use your knowledge and skill in ways other league mechanics don't. And Sanctum REALLY rewards you for this skill and knowledge in ways other league mechanics don't. Now, is the problem that Sanctum does let you do this, or that other league mechanics don't? I get it, it's difficult to balance in-map mechanics with out-of-map mechanics, because when you're doing out-of-map mechanics, you're not really progressing the "rest of the game". But to me, Sanctum seems a little bit over tuned. But what the hell do I know? Almost didn't touch it in Sanctum league, and never touch it now. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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