WHY PUNISH PEOPLE FOR DYING?

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mrhouston wrote:
There are solutions and they all end in a patience game, no longer an action game, which is the issue, Nomancs. BESIDES making compulsory use of things, destroying variety.
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It becomes a patience game, it's awful.


The problem is: it's BORING. No exp penalty is the actual solution.

So that we can have FUN experimenting creative builds, mixing archetypes, learning by ourselves instead of copying things done by a community, instead of ourselves.

The "harder" -actually time consuming- they try to make the game, the more people decide to play it by easy linear copy-paste. A mere action game.

You made it boring by bad build/gear and not using solutions to regen ;)

You can try Diablo, it doesn't have exp penalty and you can experiment as much as you want, all builds are viable.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
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Nomancs wrote:
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Echothesis wrote:
Okay, I'd be very grateful if you told me how to get serious phys damage mitigation on a top-right side of the tree characters, without sacrificing your chest slot for lightning coil or such. If I have to use several items to shift phys damage to chaos or elemental, this is hardly "some side investment".

So you're asking how to get phys mitigation without using phys mitigation? is this your trap of some sort? :P
Simplest answer: endurance charge will give you reduced phys dmg taken. Will it fix your specific build, because I assume you have one in mind - no idea. You wanted an example, you got it ;)

If you want complex help with a very specific build or specific layers:
https://www.pathofexile.com/forum/view-forum/gameplay-discussion



Endurance charges alone won't save me from T17 bosses, even with serious investment of like 10 charges (idk if that's even possible, don't play marauders or duelists).

So am I understanding you correctly that top-right side of the tree should have either phys taken as ele or end charges? If yes, nothing new so far. Both unique-based and crafted-rare based phys taken as ele takes a lot of space on character.

I thought about hit-to-dot conversion, but health regen is inconvenient on top-right side either, and leech is unreliable because bosses have invulnerability phases forcing you to break contact even if you are not melee range.
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Echothesis wrote:

Endurance charges alone won't save me from T17 bosses, even with serious investment of like 10 charges (idk if that's even possible, don't play marauders or duelists).


You asked for example of phys mitigation, not to build your whole character. How much life do you have? because ofc if you have 3k life, no endurance charge will save you if that is supposed to be only line of defense :D


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Echothesis wrote:
So am I understanding you correctly that top-right side of the tree should have (...)

No.

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Echothesis wrote:
I thought about hit-to-dot conversion, but health regen is inconvenient on top-right side either, and leech is unreliable because bosses have invulnerability phases forcing you to break contact even if you are not melee range.

spawn mobs, but mostly go here:
https://www.pathofexile.com/forum/view-forum/gameplay-discussion
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Aug 11, 2024, 11:31:57 PM
Okay, if there are no secret defense mechanics that I missed, original point stands: exp penalty impact largely depends on build archetype, then depends on using party for higher player stats via sharing auras/curses, then depends on sacrificing loot for less random layers on monsters, then depends on how you can handle visual clutter and actually see what is happening, then depends on your pc and connection (client lazy loading, server predictive network, performance dives after major engine patches), then depends on willingness to use hacky tools like logout scripts.

After above, what remains of "justified difficulty"? Penalty in this specific game kills desire to experiment, as you know how much will you die with new build before it gets minmaxed. It forces to avoid trying (even learning) new boss because you are at the middle of the level and have to spam barren white maps 50 times more.

Make exp penalty optional, and give the masochists their special bonuses, achievements, and badges to brag about it.
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Echothesis wrote:
Okay, if there are no secret defense mechanics that I missed, original point stands: exp penalty impact largely depends on build archetype, then depends on using party for higher player stats via sharing auras/curses, then depends on sacrificing loot for less random layers on monsters, then depends on how you can handle visual clutter and actually see what is happening, then depends on your pc and connection (client lazy loading, server predictive network, performance dives after major engine patches), then depends on willingness to use hacky tools like logout scripts.

After above, what remains of "justified difficulty"? Penalty in this specific game kills desire to experiment, as you know how much will you die with new build before it gets minmaxed. It forces to avoid trying (even learning) new boss because you are at the middle of the level and have to spam barren white maps 50 times more.

Make exp penalty optional, and give the masochists their special bonuses, achievements, and badges to brag about it.

Most likely there are, and most likely your build is bad, as plenty of people don't have problems.

https://poe.ninja/builds/settlershcssf/

You don't have to use any form of party to be tanky, or to get exp. Point doesn't stand, as there are no valid arguments - especially that someone leveled in a party is a no way argument against exp on death.

Just make a better build, go use a "help" section of the forum, and people will help you, either by fixing your build, or helping you design a better one if fist one is hopeless. No "exp on death" will just kill leveling and joy from getting levels.

The game is literally telling you: fix your build, or make better one.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Aug 11, 2024, 11:52:37 PM
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No "exp on death" will just kill leveling and joy from getting levels.


Don't you see contradiction?:) If penalty is optional, no one takes joy from you, tune it all the way to 100% exp loss and have fun. Or you wouldn't want if you knew others can disable it? If yes, you are trying to feed your pride at the expense of others, which shouldn't be an argument to design, as said already.
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Echothesis wrote:
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No "exp on death" will just kill leveling and joy from getting levels.


Don't you see contradiction?:) If penalty is optional, no one takes joy from you, tune it all the way to 100% exp loss and have fun. Or you wouldn't want if you knew others can disable it? If yes, you are trying to feed your pride at the expense of others, which shouldn't be an argument to design, as said already.

If you add item editor to a multiplayer game, and say it is optional, how many people would use it and how many people would lose joy from the game? Do you really think this is something good for the game? It is obvious.

Would I be happy if someone would handle me a normal cup and says "it is participation trophy, because you've seen Olympics in TV for a minute"? lol.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Aug 12, 2024, 12:04:18 AM
Experience is not part of a multiplayer in any way, you know that. I am not affected by you getting to 100 in 23 hours, and you are not affected by me dying 3000+ times, according to console command:)

Item editor comparison is grotesque exaggeration and logically incorrect.
As for the cup, there should be badges of "look everyone, I play with penalty!", I've already said that.
We are affected, even you, when you claim you don't play the game anymore.

I don't think I would be interested at all, knowing how little level 100 would mean in your game. Well, D4 did it, and it is shit.

And item editor is perfectly valid example.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Aug 12, 2024, 12:16:18 AM

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