Jonathan's recent interview makes me wonder if GGG might be at odds with itself.

well, when chris(and some other ggg people) decided to do what they wanted they came up with ruthless. so i dont see how they finance a AAA title with this.

now maybe poe 2 will have a ruthless mode by default (on top of the normal mode). would make sense.
Last edited by SerialF on Jun 23, 2024, 7:37:21 AM
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SerialF wrote:
well, when chris(and some other ggg people) decided to do what they wanted they came up with ruthless. so i dont see how they finance a AAA title with this.

now maybe poe 2 will have a ruthless mode by default (on top of the normal mode). would make sense.


You know what else they came up with when "they did what they wanted"?

You guessed it: Path of Exile.

Duh.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
people just read too much into stuff. i dont think chris has had much at all to do with the design of leagues over the last few years. all this stuff ppl say like oh theyre tyring to slow us down or speed is up or keep us longer etc etc?

i doubt much of that is true, if any. they just make leagues and some leagues happen to have slower mechanics, theyre not trying to slow people down. this idea of 'artificial' is also a bit wut? everything is artificial, they designed the game, if mechanics slow us down they slow us down, theres no artificial slowing down which is different to natural slowing us down. mechanics either give the game more retention or they dont, theyre all designed and i doubt any of them are designed specifically to do those things. they just have an idea and they make it and some happen to be slower than others.


the whole chris vision thing is bs, its just a weird conspiracy theory. people just jump at shadows. this idea that theres some kind of change, theyve always said they dont care if people leave as leagues go along, theyve openly talked about how its healthy for people to turn up, blast the game for 2-4 weeks and then leave. go play other things, live their life, come back next league. ive heard chris talk about that years and years ago.



Pretty sure if you want to see 'Chris' vision', you need to look back to what PoE was like in 2013 or so.

That's roughly about when the hydra started to slip his reins.

We never got asynchronous trading, and I'm fairly sure that was a key feature of that vision. Without that, it's been a game of compromises and seat-of-the-pants development.

But who cares? The game made it so much further than anyone expected, far enough to finally be bought out by the 'right' megacorp, far enough to get a true sequel.

Oh, and this much I know for a fact: the new skill system *is* what Chris wanted to see in PoE 2.

The rest, I don't know. Don't care either. If it turns out good, yay. If not, not like y'all didn't have a hell of a ride for ten years or so.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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ArtCrusade wrote:
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SerialF wrote:
well, when chris(and some other ggg people) decided to do what they wanted they came up with ruthless. so i dont see how they finance a AAA title with this.

now maybe poe 2 will have a ruthless mode by default (on top of the normal mode). would make sense.


You know what else they came up with when "they did what they wanted"?

You guessed it: Path of Exile.

Duh.


i would argue, for POE 1 specifically they had to change their game to cater to "what players enjoyed".

where POE1 is right now is due to compromises to their vision in order to maintain interest (and indirectly funding) to keep the game alive.

even for POE2 they were forced to change their vision and separate it from POE1, in order to make the game they truly wanted to make.

now they have the funds and resources, they finally can make their dream game.

POE1 was their ATTEMPT at their dream game. it still turned out into a great success which is really impressive regardless.
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I think the chance to make their 'dream game' came and went, because their dream game was too rooted in personal experiences in a game that already came and went: Diablo 2, at the peak of its popularity. PoE 1 will always be closer to that dream game, however, despite the many compromises along the way. PoE 2 already looks like it is a hybrid of GGG brilliance/innovation and current ARPG conventions and modern gaming standards. And there's absolutely nothing wrong with that. If that's what it takes to show the world just how far ahead of the game GGG has always been, so be it.

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan on Jun 23, 2024, 9:56:30 PM
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I think the chance to make their 'dream game' came and went, because their dream game was too rooted in personal experiences in a game that already came and went: Diablo 2, at the peak of its popularity. PoE 1 will always be closer to that dream game, however, despite the many compromises along the way. PoE 2 already looks like it is a hybrid of GGG brilliance/innovation and current ARPG conventions and modern gaming standards. And there's absolutely nothing wrong with that. If that's what it takes to show the world just how far ahead of the game GGG has always been, so be it.



the funny thing is i agree ggg wanted to make diablo 2 but over innovated to the point that they evolved the game with so many features that overshadowed blizzard themselves but still made choices to try and be more "diablo 2-like" going backwards on some decisions.

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Yep. You nailed it. Overinnovated is a very interesting concept.

There's only so much fusion degustation a person can eat.

Meanwhile Blizzard are slinging premium burgers at a disgusting rate.

I do love a culinary metaphor.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
You had 28 quality flasks from hillock in betrayal and were happy with that?
Screw you, now you must vaal orb gamba for flask quality.
Play longer to achieve the same. Loser.

Many such cases.
Add nothing to the game but increase the treadmill length.

Its also consistent.
So no, GGG isn't at odds with itself. It's at odds with the players.
When fallacious arguments aren't convincing comes the biased moderation.


trade manifesto = we want players to play the game more than actually trading
vs
new league info = you can find powerful loot that might not be useful for you but you can trade them to other players

aspirational content = we want to make content that is challenging for the very best players but it will be totally optional
vs
gating uniques behind uber bosses/encounters. introducing t17 maps to "bridge" players into ubers.

standard league = originally marketed as the DEFAULT league where all your gear and wealth can accumulate and remain the same thru out the ages
vs
"forgetting" that legacy mods can exist side by side with existing gear. nope. mods can be retroactively changed at whim. alternate quality gems all turned into regular ones.

if being at odds with itself is consistent then that becomes the norm and ggg is just being consistent

lol
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