Stagnation boss oneshot this chr.

"

I'm talking about this:


Ok, but what is the relevance of this value?

Or are you trying to say that you used this formula? (Clearly you didnt though...)
No wonder it's lost, it's in the middle of the jungle!
Thx for the response guys, did noy know that boss could hit for 26k on a crit. Just feels wierd when i can tank shaper slams.
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Kreakor wrote:
Thx for the response guys, did noy know that boss could hit for 26k on a crit. Just feels wierd when i can tank shaper slams.


Probably not a shaper slam CRIT though ;)
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Zrevnur wrote:

Far as I know - based on https://poedb.tw/us/Murgeth_Bogsong - max dam without mods should be:

17231 = 7797 *1.7uni *1.3crit

Phys damage reduction and/or conversion apply so you will take a lot less than that. And its a spell so Spell Suppression also.


You are missing the 160% damage multiplier that is NOT included in the base spell damage calculation. I also don't really know where the 1.7x is coming from, do unique monsters have a 70% more multi by default?

IF the monster is level 83 (I thought map bosses are a tier or two higher or maybe that's just drops) and IF unique monsters have a built in 70% more multi...

7797 (max base) x 1.7 (unique) x 1.6 (damage boost) x 1.3 (crit + multi). You would THEN also need to account for the error, in this case plus or minus 20% overall damage (labeled as damage spread).

And then you need to make sure to note that this is the MAXIMUM POSSIBLE example, with the AVERAGE being significantly lower than this, probably well over 50% lower. Base damage fluctuates 33%, Crit fluctuates 30%.
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jsuslak313 wrote:
"
Zrevnur wrote:

Far as I know - based on https://poedb.tw/us/Murgeth_Bogsong - max dam without mods should be:

17231 = 7797 *1.7uni *1.3crit

Phys damage reduction and/or conversion apply so you will take a lot less than that. And its a spell so Spell Suppression also.


You are missing the 160% damage multiplier that is NOT included in the base spell damage calculation.
Which spell damage calculation?

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jsuslak313 wrote:
I also don't really know where the 1.7x is coming from, do unique monsters have a 70% more multi by default?
Yes and its on poedb page, already wrote that above.

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jsuslak313 wrote:
7797 (max base) x 1.7 (unique) x 1.6 (damage boost) x 1.3 (crit + multi). You would THEN also need to account for the error, in this case plus or minus 20% overall damage (labeled as damage spread).
Where is this formula coming from? Is it based on in-game testing?
No wonder it's lost, it's in the middle of the jungle!

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