Stagnation boss oneshot this chr.

Guys plz help me figure out how my chr got oneshot by stagnation t16 boss with no dam modifers.

https://poe.ninja/pob/1C4b
Last bumped on Apr 21, 2024, 6:51:05 AM
You stood in a meteor.

There not hard.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
i think(poeDB) the meteor is physical spell so spellblock maybe helps(?)
d:-D*
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Kreakor wrote:
Guys plz help me figure out how my chr got oneshot by stagnation t16 boss with no dam modifers.

https://poe.ninja/pob/1C4b

He tends to do that, yes.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Kreakor wrote:
Guys plz help me figure out how my chr got oneshot by stagnation t16 boss with no dam modifers.

https://poe.ninja/pob/1C4b

Far as I know - based on https://poedb.tw/us/Murgeth_Bogsong - max dam without mods should be:

17231 = 7797 *1.7uni *1.3crit

Phys damage reduction and/or conversion apply so you will take a lot less than that. And its a spell so Spell Suppression also.
No wonder it's lost, it's in the middle of the jungle!
The ability has decent wind-up time. Stay mobile and watch for the animation where he raises his arms in the air to summon the meteor. You need to be moving when the cast goes off.
General discussion gaming forums are almost always a cesspit of ignorance and trolls.
stagnation boss meteor one of the scariest normal map boss attacks imo. I've been one shot with 9k hp tank before. boss is so damn cool though
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Zrevnur wrote:
Far as I know - based on https://poedb.tw/us/Murgeth_Bogsong - max dam without mods should be:

17231 = 7797 *1.7uni *1.3crit


It's 26354 on the highest roll + crit. 17569 on the lowest roll + crit. 21962 on the average roll + crit.

It's 7797 + 160% * 1.3. Damage spread of ±20%, so math checks out.

Where you got this formula? Have you tested it in the game?
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:

Where you got this formula? Have you tested it in the game?


Poedb, by selecting the correct monster level. There's a monster damage modifier you need to account for. In this case, it's 160% increased damage.
Where is this formula in poedb?

And I have tested map boss damages (not this one and it was a few leagues ago) in game and poedb numbers can be wrong (by a large margin) so I dont exactly trust everything there. Especially the claim that somehow Base Damage %% needs to be taken into account I was not able to combine with the test results I got for skills that are not based on monster base damage.
No wonder it's lost, it's in the middle of the jungle!
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Poedb is using datamined information. It has the correct monster information when you select the correct enemy at the correct level in the correct location, using the correct skills and reading their stats carefully.
Far as I know it does not have the correct interpretation/formulas of those values.

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i.e. the *1.7(MonsterUnique5) multiplier. I'm not even sure where you got it from.

Maybe search for this string: "The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less)."

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When you hover over the base damage, it shows you that it's already calculated.
This is about Rock spell. It has direct damage entry in poedb. According to my testing the values for such entries do not relate to the base damage values of the same monster in poedb.

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Merciless Izaro at lvl 68 does a fuckton of damage with his mace slam because it has a 100% more damage modifier when hit directly in the center. Like, upwards of +13k. Actually, 13279 at max roll + in center + crit and no buffs.

I believe my way of calculating to be correct, otherwise it'd not have aligned with Merc Izaro surprise one-shotting my Champion with his mace slam. I did the math several times, and the only way he was able to kill me through ~2.9k HP, ~69k Armour, 3 Endurance Charges, Enduring Cry + 20% Fortify was with that kind of damage.

Unsurprising, because his slam is supercharged and deals high base Physical Damage, and due to how Armour scales against higher hits, my Armour wasn't high enough. So, I ended up taking about 3.8k damage in 1 hit, which obviously killed me.

If his slam had dealt only half as much damage, I'd have taken 1051 damage and lived multiple times over. If his slam had dealt 2/3 of the above listed damage, I'd have taken 1814 damage and lived multiple times over. Even if only accounting for the average roll + crit of 11065 damage, he would not have been able to kill me, taking "only" 2830 damage.

Significant difference. So, he must have rolled above average roll and crit me. It's also quite evident because he tickled me with everything else.

That's how I found the math to only check out when you account for everything exactly as listed. Otherwise, there's literally no way he could have one-shot my character. As in, literally impossible. I have no other explanation.

I used PoB as my reference tool, so there's no math error on my end.

So basically you got "oneshot" once and created your formula from that despite only having a lower limit for the damage - assuming there was nothing weird going on. I have tested Izaro in the past also, and for Izaro I got the result that the "Base Damage:" numbers are correct (unlike for map bosses). And (IIRC, not 100% sure, dont remember in detail) for Izaro I did not get anything like your effective numbers either. It would be more like 1824×1,3×1,7×0,67×2 = 5402 max damage for the mace slam, but I dont remember 100%.
Anyway this is about an entry without "Base Damage:".
No wonder it's lost, it's in the middle of the jungle!

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