Overall Game Perfomance state - and why GGG is in silenced mode about it?

Until now the baseline for all games was the PS4. You cannot say I have now higher requirements because you don't want to miss those 100 million still out there.
From now and the following years, the new baseline is the PS5. New games won't run in our average laptops. But this is Sony who move more money and marketing than Disney who can say go buy a new PS5 if you want to play GoW2 or f* yourself.
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cursorTarget wrote:
"

You are always welcome to start making your own ARPG. Unreal Engine is free, afaik.

Unreal Engine is one of the worst ideas to port (or develop from the scratch) the game to. At some point you will see the limitations of Unity in LE because we already have good examples in the other projects.


I know it is very easy to hit a wall using other engines. Unreal engine is designed mainly for first person 3D while it tries to remain generic. If, for example, you want an effect like seen the character behind the wall applying a transparent mask is maybe difficult or if you want to see 100 zombies in the screen there will be limitations, but you can do that easily with your own engine if you know how to do it. It is a trade off between the high cost to develop your own engine or use what there is already out there.

Unity sucks for big games, but that is mainly on .NET fault and the garbage memory manager. Those stuttering for high action games are really annoying.

I have good expectations with Godot, but it is in a permanent beta state and you cannot trust, yet, and there is Microsoft sniffing around... but it is something worth to try mainly because you can actively contribute in the development.

I don't know if GGG has consider the possibility to put their render open source. There are very clever developers out there that work for free.
"
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Frostball73 wrote:
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Because GPUs are literally many times faster than CPUs at handling mass calculations?

That statement is highly innacurate.


Says the guy writing:

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Frostball73 wrote:
In a gpu any calculations myst be performed between frame rates.


What even is this mess supposed to mean? "between frame rates" - what?

Framerate is the term used for describing how many frames can be rendered per second. And a frame is produced in a so called "render pipeline" that works in a specific way. You have absolutely no clue what you are talking about.

Watch this video and learn something: https://www.youtube.com/watch?v=C8YtdC8mxTU

It's well presented and gives you a good but simplified idea of how this stuff works.

Oh, and you should also read this article: https://developer.nvidia.com/gpugems/gpugems/part-v-performance-and-practicalities/chapter-28-graphics-pipeline-performance

It's even funnier to me when you bring up tasks where the CPU excels at, as some kind of argument that you clearly picked off Google. Except, that's not what we are talking about here. But don't take it from me, let an Nvidia blog do that for you: Blog Post

And that's an old post that isn't accounting for current possible hardware scaling.


Despite the sparkles of Nvidia showing what you can do with their GPUs. I know working with particle physics that in practice you precompute trajectories in the CPU and then feed those trajectories in the graphic card when the game loads. It is a common practice. There are not calculated in real time.
Particle physics as well most algorithms are not large arithmetic operations but moving blocks of memory, in which one CPU core outperforms 100 cores of the GPU, because your limitation is the access to the memory and CPUs are extremely good working with caches and all those stuff. GPUs are good for what are designed for, not for every algorithm.
Last edited by B00b on Apr 11, 2024, 3:51:15 AM
"
I know it is very easy to hit a wall using other engines. Unreal engine is designed mainly for first person 3D while it tries to remain generic. If, for example, you want an effect like seen the character behind the wall applying a transparent mask is maybe difficult or if you want to see 100 zombies in the screen there will be limitations, but you can do that easily with your own engine if you know how to do it. It is a trade off between the high cost to develop your own engine or use what there is already out there.

I have fun reading this.
https://github.com/EpicGames/UnrealEngine
Modify as you want, compile.
Limitation is you.
On Probation Any%
Last edited by Dxt44 on Apr 11, 2024, 3:31:45 AM
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Dxt44 wrote:
"
I know it is very easy to hit a wall using other engines. Unreal engine is designed mainly for first person 3D while it tries to remain generic. If, for example, you want an effect like seen the character behind the wall applying a transparent mask is maybe difficult or if you want to see 100 zombies in the screen there will be limitations, but you can do that easily with your own engine if you know how to do it. It is a trade off between the high cost to develop your own engine or use what there is already out there.

I have fun reading this.
https://github.com/EpicGames/UnrealEngine
Modify as you want, compile.
Limitation is you.


One Airbus manager said that the worst they could happens to Boeing is we send them the blue prints of our airplanes, because they will loose so much time trying to understand them that will delay the development of their own planes. ;)

What I mean is you cannot take something as big as the unreal engine source code and start tinker, besides they are not going to allow you any contribution unless you are Blizzard, Microsoft or EA.
Last edited by B00b on Apr 11, 2024, 4:02:04 AM
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B00b wrote:
One Airbus manager said that the worst they could happens to Boeing is we send them the blue prints of their airplanes, because they will loose so much time trying to understand them that will delay the development of their own planes. ;)

It's programming... Why bother with DirectX or Vulcan libraries, rewrite it by your own too.

"

What I mean is you cannot take something as big as the unreal engine source code and start tinker, besides they are not going to allow you any contribution unless you are Blizzard, Microsoft or EA.


Who said tinker??? Use what you want. God

"
compile Unreal Engine games for a variety of target platforms, including desktop, consoles, mobile, and embedded devices; and build tools like Unreal Lightmass and Unreal Frontend. Modify the code in any way you can imagine, and share your changes with others!

https://www.unrealengine.com/marketplace/en-US/content-cat/assets/codeplugins?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

Yeah, buddy.
On Probation Any%
Last edited by Dxt44 on Apr 11, 2024, 4:13:30 AM
"
No, shit. Never said otherwise. And the stuff you were talking about and I was replying to, is where GPUs are the most relevant. Some of you guys are pretending as if a CPU will outperform a GPU in tasks it was designed for, which I refuted, and that's all. No idea why you are bringing up algorithms when that wasn't even what was being talked about.

Voice of reason in this thread about who knows what.
On Probation Any%
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cursorTarget wrote:
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Silverpelt wrote:

since this is a PoE on Windows

From which point? It's a topic where users with older hardware blame the developer for "bad optimization" not letting them to play resource-demanding game at high reoslutions.

I hope you won't run this code on your machine or even online compiler. [Removed by Support]

[ REMOVED CHATGPT OR ALIKE CODE]

AcrhLinux + Proton > Windows in terms of FPS. About +5-15 FPS on every hundred depending on scene. You don't need bloated office OS to run video games. Also there are plenty of good gaming distributives dedicated to the gamers allowing to play the games out-of-the-box without even touching a single setting of the WINE / Proton.

[...]




The irony, in a post that was deleted by GGG support in another thread talking about DLSS you literally called me a dimwit saying you don't know why you keep talking with me because I'm some moron who doesn't have vscode installed on his machine (lol). Here in this thread you called people cheap sakes for not having RTX 4090 and top of the line CPU/RAM and for using Windows to run a 10 y/o isometric ARPG.

[Removed by Support] like when people say the game runs slowly on their system that they should get top of the line gaming computer from 2025. [Removed by Support]

[Removed by Support]

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cursorTarget wrote:

It's not good idea to be passive aggressive on GGG forum, it's not your home. Be polite to the people your talking to.


[Removed by Support]


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cursorTarget wrote:
PS Ubuntu is bloatware. Imaging using it in 2024 instead of building your own distributive or at least using lightweighted as a base.


I showed an out of context remote bourne shell, and the first thing you say it's that Ubuntu is bloatware? lol. I use Debian on my servers too, is it also bloatware?
I'm being silly, I picked Ubuntu because after reading Archlinux [Removed by Support]

Last edited by Mousa_GGG on Apr 11, 2024, 5:47:40 PM
hoho salt miners.
-Official Forum Dweller-
-I started the hoho movement-
-Exploit Early - Exploit Often-
-Moderators are absurd and OP-
-Heist Enjoyer-
"
cursorTarget wrote:

Topic Starter wants to play juiced maps on high resolution on the medium level PC. This thing is not working anymore. We are not in 2014. Is it so hard to understand?

[Removed by Support]

1.)Im never said - that i want 120+ FPS stable on max.settings.
Otherwise- im currently playing on everything low/Disabled - and this is not enough even for stable 30 fps.

2.)Im not running 6 man juiced maps - it would burn my PC i guess.
Doing regular 1-man alch and go maps -and that's it.

3.)My PC not 2014-2017 one, but 2021-2022 one - with 64GB memory, RTX2080/RTX 4070ti onboard, m2 SSD, 1200W Platinum cooler master power supply, 4x Case Coolers and so one.

This setup should run game like PoE - super smooth on low settings - without a single kind of Fps drops - but its not.
You telling everyone here - that's the problem on users end- PC specs - while its not.

[Removed by Support]
Conclusion #2 - GGG need to look at their code/engine and investigate the root of the problem.

Last edited by FreshMeat93 on Apr 11, 2024, 7:32:57 AM

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