Having now experienced Last Epoch's trade system, I think PoE does it right, actually.
1. It won't if it's not AH but the marketplace. By the rules of AH item must be returned to his owner after period. From 1 hour to several days in average.
2. Yes, but most of the underpriced items are sold by the unexperienced players (unless it's price fixers). It's still not possible to buy those items instantly. 3. For this purpose you don't need AH but just straight-forward shop or AI vendor. Or probably marketplace with the list of currency, maps, fossils, essences, etc. AH is good for decent items like Mageblood when you want to sell the item for the maximum possible price. As IRL it's very abusive way to trade. PS Watch this YT vid Diablo 3 - Best of Auction House Last edited by cursorTarget on Apr 7, 2024, 9:05:53 PM
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All people want is an ability to see an item, see buyout price and boom done. Currently it's all kinds of stupid to buy anything thru trade.
Pumpkineater69
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D3 AH and PoE trade are two sides of the same coin.
With game balanced for trading/AH, the best way to play the game is not to play the game but play the trading/AH simulator. Blizzard's solution to AH fiasco was to remove AH and balance the game for self-found loot. AH and PoE-trade camps fighting out each other is like a fake wrestling match ignoring the elephant in the room. | |
" i feel like you wouldnt go back to that supermarket again. " ebay is not a self contained world. if everything that could be bought or sold in the world was for sale through ebay and had to be bought or sold through ebay then the level of manipulation that would happen, the amount of bots that would assault the world economy buying and selling commodities through that website would be awful. the worst excesses of people buying and reselling things for profit are happening far away from ebay and are not happening at a level of people buying basic things over the counter every day the same way bots would be swipping the apples off the shelves of poes economy while people are trying to buy food to eat. they are happening though and i dunno if youve look around the world economy lately but its completely fucked. |
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" Sure, but how would eBay handle a situation like this? Let's say that they wanted to slow down the bots by having everyone fill out dreadful paperwork for every single apple they want to buy. While this might only be a slight inconvenience bots, it hell for real customers. I know my supermarket doesn't have us do paperwork when apples are on sale. They solve the hoarding problem with simple rules, like only letting each customer buy 10 apples per household. Making rules to solve problems vs inconvenience for all is like having speed limits on the road. It keeps things safe without having to add inconveniences like potholes or sharp turns. |
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just popping in to reiterate my opinion that POE currently has the 2nd best online game trade system I've ever used.
1. Ultima Online's player vendors (before they made global search) where you had to actually adventure around in the world and see what other people had for sale, or conduct actual live auctions at players houses. Still one of the all time greatest most "immerse yourself in a world" games ever made. 2. POE 3. D2 4. All the terrible Auction house systems in MMO's that literally foster automation, bot sniping, and delete any and all interaction in the name of apeasing content locust "gamers" who just want their fucking item and don't have time to be a part of an interaction in an online game. POE couldn't work with UO's vendors because it has no open world. So POE has IMO the best trade system it could have short of having more interactive elements like live player auctions where you go to a place and interact. I realize that most ARPG fans aren't after immersion to this degree, so its whatever. (note leaving Last Epoch out of this because I haven't used their trade system yet, only the SSF guild) "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev "when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ Last edited by alhazred70 on Apr 8, 2024, 1:57:24 PM
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"I think it's imperative to add to that quote, considering Sid M also supplemented it with, "where no fun is to be had, and thus fabricated"... | |
" 1-The issue the guy was pointing is that in a normal AH not placing a buyout tends to lose you potentioal customers by itself. Esp when it comes to commodities like orbs, people tend to already have a price range they are willing to pay, they just buyout an offer on the range they are aiming towards and get it asap 2-You dont seem to understand buyout, its a very basic feature of any AH. Bid wars are only a thing when it comes to very pricy stuff that circunstance makes it hard to clearly set the monetary value. On poe that would be great off-meta gear that dont have much equivalents available on the market. The vast majority of the times, people have a rather clear picture of how much something is worth and even if you try to not use the buyout option, youll still end with a very similar price to the market price 3-GGG dont want to directly intervene with the market to that extend, but yeah, i reckon a large amount of the players would gladly get their magebloods and make orb exchanges from kirac is the option was available Also, the comparison with D3 is completely wrong. D3 AH failed because they implemented a RMAH, THAT changed EVERYTHING. Good stuff were either sold for dollars or sold for ridiculous amounts of gold, it created an impassable gap between the average player and the p2w players. Would the gold AH work if no RMAH was there? Impossible to say because the exact same patch that killed the RMAH also killed the gold AH Also the eBay references are super weird. eBay have issues because actual, physical goods are being traded. People can list stuff they dont have or list stuff they have but have no intention to deliver on eBay and that cause problems, but an AH on poe would have no such issues because no physical goods are being traded, GGG already have absolute control over who have wich item, theres no room for "failed delivery" or "fake offers" shenanigans. A more fair comparison would be banks administrating money: You cant make transactions with money you dont have, you cant try to aquire property with money you dont own and when you accept a transaction, the money you offered will be taken away from you no matter what because the bank have full control over it(you CAN force-cancel the transaction, but it carries serious risks that will get you blacklisted by the other party at best, will get cops involved at worst), more similar how GGG have absolute control over items than eBay that have only marginal control over the goods being offered | |
" Ahh the fine aroma of supreme arrogance. Ignore the players, ignore the feedback, ignore the 500 pages on the trade manifesto, because players dont know anything. They dont know even what they want or what they find fun. Only devs know. Brilliant strategy. | |
" Man, this "community" is so against change its wild. You guys remind me of WoW players who just love eating shit constantly from Blizzard. If there is a better way to get what we want, then why not do it? Seems to me that removing the worst parts of the system and streamlining it would be amazing. The fact we are forced to use a discord to bulk trade is silly in this day in age. The design is 10 years behind now. Hence the POE2 to update a lot of those issues. I don't expect those things to be fixed or changed in POE 1 because its not worth it. |