What We're Working On

This might just turn into the best league yet with these changes.
IGN: MayHeart
I am glad you guys listen. Keep going that way and nothing could ruin what you've built here!
Definitely welcome changes. Thanks GGG.
Massive dong changes
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artismh wrote:
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y3lw0rC wrote:
It's kinda very weird that you can't choose to not have any over bloated monsters with those extra mods running somewhere among other packs of monsters by simply pressing the entrance to the next area.

I mean if you think it's worth it and cool to do the league mechanic then interact with the UI, build you challenge and go.

But literally nothing was said here that GGG will be making this content optional. Didn't GGG say at some point that they don't want to force stuff on the players?

I'm sorry, but when you go into juiced map which already might be dangerous and the necro shenanigans apply to mobs on top of map mods it seems to me that there is not much of a choice and it is pretty forced. There wasn't any choice to not have the potentially much more powerful mobs with necro mods.

O_o how is that not forced? Mark, can you explain please?

Not to mention that now the league feels like a waste of time and there are barely any f*cking rewards dropping from harder mobs - pack of white items, some blues, an alt.... wow. This feels like the league that's least worthwhile to do, so why can't I completely skip it if it's not worth my time?

You guys (at least in my humble opinion) need to buff the mechanic from the point you step into wraeclast, and not just in the endgame, I mean drops, exp etc. or give the option to just have it disabled. This way a player is in full control when to interact with it.


if u dont want to interact at all with league mechanic, there is option when u create char to pick standard and play there with no league mechanics, all other content is available there, u can play juiced maps all u want


There is also always an option for devs to do things more properly and allow for more freedom. The league probably will be worth to interact with in later stages of the game and this is very often how it should be played I guess. Rewards are very scarce in the campaign especially early stages and generally you waste time. In the campaign now it's mostly useless, crafts are very weak/way too RNG, it needs a lot of QOL (and as you can see GGG are doing something since they see something is wrong), rewards for the empowered mobs are what, close to non-existent?

Don't try to sound like a smartass when u clearly don't sound very smart. Players see that there is a problem and want that option, if you don't agree then go play and be happy. I and we didn't ask for your opinion and especially showing me or us the doors and where somebody should go GGG's doorman.
Stupid PoE2 Particle System Patch...

New mute system is another hot garbage.
Last edited by y3lw0rC on Apr 2, 2024, 8:45:39 AM
Good stuff, is there a possibility to add a "Skill Duration" Tattoo or Necro craft modifier ? This is a modifier lacking for some time now and some skills like BV are tedious to play because of it.
Goog job GGG love the league. Btw are you aware of the error msg corpse on xbox? Some corpse drop with judt an error msg and we dont it doesnt tell us their utility.
Work on balance instead of content
Very quick and impactful changes coming sooner than expected. Another W for the team at GGG! Thanks for listening to your player base and streamers on all major platforms….and of course Reddit loll!
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y3lw0rC


How can people give their opinion and in the same post complaint that someone else give his opinion. Like, if you're not okey with other people takes and opinions you should be aware that it works both sides.

Btw, league looks great, but it's difficult to feel it at lvl 37 character (:

Ps, English is not my first language, so if something is unclear we can discuss it on PM to not spam in this post :)

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