Why is nobody asking for Detonate Dead to be nerfed ?!

Because if youre playing it, you dont mind... and if you arent, you dont care?
"
cadust wrote:

If the skill is too strong and the game lacks challenge, don't use the skill.
There's no point in nerfing the skill just because YOU think it doesn't appeal to YOUR preference


Because like it or not, even when you're playing single player, competition is part of arpgs. Overtuned skills that trivialize the hardest content cheapen the accomplishment for everyone else.

If you disagree that's fine, but nearly every single arpg developer agrees. That's why they nerf things even in single player.
Because nobody really cares, it‘s not completely broken, just really strong.
If you don’t like it, don’t play it. Why would you ask for a random skill to get nerfed in a non-competitive pvm game.
I don’t get this mindset, it‘s ridiculous
Last edited by Rikku#7536 on Mar 28, 2024, 5:40:19 PM
i never ask stuff to be nerfed. not even DD which i don't even enjoy x'D
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
"
Bleu42 wrote:
"
cadust wrote:

If the skill is too strong and the game lacks challenge, don't use the skill.
There's no point in nerfing the skill just because YOU think it doesn't appeal to YOUR preference


Because like it or not, even when you're playing single player, competition is part of arpgs. Overtuned skills that trivialize the hardest content cheapen the accomplishment for everyone else.

If you disagree that's fine, but nearly every single arpg developer agrees. That's why they nerf things even in single player.


While competition exists, it's a small subset of players. The random dude playing RF in Chicago doesn't care that another rando in Boston playing TS with friends is making nore Div per hour. That's just a false narrative. Unless you are intentionally searching out grievances, or like playing the victim, this just isn't a thing.

As for the devs, unfortunately you can't ask the arpg devs that nerfed the shit out of their games, because, yup, they developed themselves right out of business.

Marvel Heroes says hello.

That said, GGG historically has been absolutely notorious for nerfs. More recently they have been using temporary power creep in leagues, while simultaneously nerfing skills, items, and ascendancies. The net being a significantly shrinking meta (if you care about that).

They have been lucky it hasn't blown up in their face more than the outrages in Harvest and Expedition, and most recently the terrible optics on Ruthless being a "side project". PoE1 being abandoned in terms of the upgrades PoE2 is getting is going to grow as we get closer to that release. There are plenty of things people thought PoE2 would fix in PoE1.

Overall It's ironic that a game that touts such depth and customization has basically pigeonholed players in to mostly ranged skills, and similarly built EHP for defense through their development decisons.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
So to the people saying "what does it matter, it is a PvE game" because they don't want Detonate Dead nerfed, well then, if it doesn't matter because it is a PvE game then you should have no problem with Detonate Dead being nerfed. Afterall, it is only a PvE game and it doesn't matter...right?

Just as you people say "you don't have to play Detonate Dead you can use something else if you find it too strong" well likewise if Detonate Dead is nerfed you can still play it even nerfed. It won't matter...right?
Last edited by BladedDragonKnight#0113 on Mar 28, 2024, 7:18:25 PM
Imagine actually wanting something to be nerfed in a video game. Some people would throw their neighbor in jail for having a better job seriously.
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Malice4201 wrote:
Imagine actually wanting something to be nerfed in a video game. Some people would throw their neighbor in jail for having a better job seriously.


I would.
"
DarthSki44 wrote:
"
Bleu42 wrote:
"
cadust wrote:

If the skill is too strong and the game lacks challenge, don't use the skill.
There's no point in nerfing the skill just because YOU think it doesn't appeal to YOUR preference


Because like it or not, even when you're playing single player, competition is part of arpgs. Overtuned skills that trivialize the hardest content cheapen the accomplishment for everyone else.

If you disagree that's fine, but nearly every single arpg developer agrees. That's why they nerf things even in single player.


While competition exists, it's a small subset of players. The random dude playing RF in Chicago doesn't care that another rando in Boston playing TS with friends is making nore Div per hour. That's just a false narrative. Unless you are intentionally searching out grievances, or like playing the victim, this just isn't a thing.


So this is much more of a nuanced topic. When I say 'competition' like I did, I don't mean directly. Most players play solo, they aren't in 'direct' competition. But they ARE in a type of competition, it's just not direct, but it IS there.

Take GGG's stance on not increasing drop rates for SSF. I think they feel the same about what I'm talking about because they themselves said that increasing drop rates, even if it's for a completely solo mode, devalues those same exact drops for people in trade. Why is that? Because rare items don't just feel good to find, it ALSO feels good because you know other players *haven't* found it, and they WANT to find it. Same goes for beating a hard boss. Part of that competition I'm talking about comes into play when you beat that boss, knowing that there's other players who haven't but they want to.

You can find this in quite nearly every other game. Why DID it feel good to walk around Ironforge in WoW with your Thunderfury? Because you were showing off to all the other players who didn't have it, and wanted it. Even though it made zero actual impact on them that someone else from another guild that they never interacted with had a special item, it DID have an impact; it was competition.

It's not a 'false narrative' as you put it. It's part of being human. We're always in competition with others in some form, even when the subject has zero actual impact on us. PoE is no different.
simple its actually not that crazy (its an OP HC skill that gives 6-8million dmg whith minimal passive investment allowing much better defensive investment) and it requires 2 buttons.

So no one in SC trade gives a fuck. This is the same narrative as Seismic trap whenever .01% of players were actually using it.

They hear Ben complain they pretend to be expert HC racers and start parroting Ben.

Same deal as Boneshatter which is actually pretty ass as a bosser. QUin bitches that "number bigger than other skills" and eventually all the parroting will get Boneshatter nerfed and we'll have 2 melee skills that are remotely worth bothering with instead of 3 (LS and MS being the two)

They've heard expert HC players complain that they feel "forced to play it" because of bigger number in PoB and (in the case of mostly people who are not Ben) "pretend competition" that POE players all indulge in every 3 months where we all pretend there's some urgency or advantage to be gleened by anyone but a handful of .001%'ers.

This same annoying cycle continues no matter what, when the best skills are barely able to kill an Uber in 20 minutes we'll be complaining about the one that does it in 19 minutes being OP.

Meanwhile 80% of them are fully incapable outside of trade league which turns the game into "play only the meta builds"

and the "Game of Moloch" race to the bottom continues until someone at GGG wakes up and hits the brakes and starts using some objective metrics to balance skills.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Mar 29, 2024, 1:09:58 AM

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