POE 2 Bad

poe 2 is bad, its just an unrefined poe 1, meant to restart the cash shop.
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valarias wrote:
poe 2 is bad, its just an unrefined poe 1, meant to restart the cash shop.


Except they move all your PoE MTX to PoE 2. (except for skills that dont exist)
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trixxar wrote:
I feel like GGG is trying to mix two different ideas and its unlikely to feel good.


Hard disagree, if they pull it off, skill based gameplay and the deep arpg system, that's like one of holy grails of gaming - and they are most likely among developers to pull it off, I mean who if not them with constant updates, live service etc etc.

Just think of the amount of possibilities to tackle the problem, unlike now where there are lots on strategic layer but gameplay not really. Enough to hear people who whine, that it will be hard now to watch Netflix or something and simultaneously grind in PoE 2, a grand compliment really, given how pathetic that possibility is. Or what was it, the cowardly escape cheat, I know, "logout macro', kill with fire and never mention again.


You miss the point though.

Its not whether they can make their game more tactical and slow it down. Thats not too hard.

Its whether they can adjust the entire experience to make that slower, tactical game play rewarding and fun. This means changing the entire process of loot and rewards.


Its no secret the devs want a grueling experience. Supposedly in their 'free' time they made Ruthless (lamest corporate dodge ever but ok).

Ruthless, judging purely by player counts on the ladder, is not what players want.

There is a disconnect here between what the devs want and what players enjoy. Probably the difference between PoE being your job and it being a game/hobby.
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Aynix wrote:
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valarias wrote:
poe 2 is bad, its just an unrefined poe 1, meant to restart the cash shop.


Except they move all your PoE MTX to PoE 2. (except for skills that dont exist)


Ahh yes, I'm sure they'll not introduce other mandatory items that are easier to drop on people with a sunken cost fallacy of their old items, I mean, you'd have to be evil to that right?
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trixxar wrote:
I feel like GGG is trying to mix two different ideas and its unlikely to feel good.

Its ok if a boss fight takes several minutes of tactical thinking if it drops upgrades. Its not going to feel good if it drops the trash that PoE1 bosses usually drop.


Its ok if bosses drop trash if you can speed chain maps.

I dont see anything that makes the loots system more meaningful to reward the different playstyle.


PoE2 is probably going to feel like Ruthless Lite.


(Not pretending to really know, proof will be in the actual play. Any speculation now, good or bad, is just random guessing.


This is critically important.

Elden Ring / Soulsborne games are fun because you can wipe 50-100+ times on a boss and for that effort get something very useful out of it.

You can't convey the same experience in D2 / PoE because the loot table is enormous and the design choice was to make loot tables so deep.

What made D2 itemization and encounters work is that deep random loot tables were paired with fast boss run turnarounds. It still works to this day.

It's antipattern for the ARPG / D2 design philosophy to slow down the boss encounters. You're seeing that play out with GGG trying to break the rules.
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trixxar wrote:
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trixxar wrote:
I feel like GGG is trying to mix two different ideas and its unlikely to feel good.


Hard disagree, if they pull it off, skill based gameplay and the deep arpg system, that's like one of holy grails of gaming - and they are most likely among developers to pull it off, I mean who if not them with constant updates, live service etc etc.

Just think of the amount of possibilities to tackle the problem, unlike now where there are lots on strategic layer but gameplay not really. Enough to hear people who whine, that it will be hard now to watch Netflix or something and simultaneously grind in PoE 2, a grand compliment really, given how pathetic that possibility is. Or what was it, the cowardly escape cheat, I know, "logout macro', kill with fire and never mention again.


You miss the point though.

Its not whether they can make their game more tactical and slow it down. Thats not too hard.

Its whether they can adjust the entire experience to make that slower, tactical game play rewarding and fun. This means changing the entire process of loot and rewards.


Its no secret the devs want a grueling experience. Supposedly in their 'free' time they made Ruthless (lamest corporate dodge ever but ok).

Ruthless, judging purely by player counts on the ladder, is not what players want.

There is a disconnect here between what the devs want and what players enjoy. Probably the difference between PoE being your job and it being a game/hobby.


Yes and no. I'm talking exactly about adjusting the entire experience to make that slower, tactical game play rewarding and fun heh. The difference is, I mean the skills and character progression systems first and foremost, and loot second, though it's also kind of saying the same, given loot is part of that.

Hard disagree was to the notion that it's unlikely to feel good. It might just as well end up as the most enjoyable arpg/ h&s/ whatever in history.

So yes, making it slow and tactical is easy. What's hard is incorporating systems that will compliment, but not entirely circumvent that (at least not too early, as the ultimate reward could be just the PoE1 zoom, dodge be damned, with just a path towards it changed to something grittier), or maybe making it a sandbox with options to play naked twitch rolling slasher/ caster or hard arpging it to tank or half screen delete (and everything in between) from the start, freedom babe, with that level of combat and strategic depth.

So IDK really, but really interesting how they will approach it, and I kind of believe in them.
Last edited by Rabarbar_Lichy on Mar 31, 2024, 11:01:26 AM
Agree, it looks absolutely clownery.
PoE2 = PoE1 in 2012

I personally cant wait.
IGN: Ziggro

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