POE 2 Bad
" GGG created this player base of vampire survivor players by milking them for 5+ years. It's why every recent ARPG release(LE, D4) is zero difficulty speed running trash. GGG ruined this genre. It's so weird they want to fix it after ruining it. |
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" good bait! The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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actually thats what d2 was too, the clear speed of d2 character once u get all charms is pretty much same as poe now
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" You must be new to ARPG genre. | |
I feel like GGG is trying to mix two different ideas and its unlikely to feel good.
Its ok if a boss fight takes several minutes of tactical thinking if it drops upgrades. Its not going to feel good if it drops the trash that PoE1 bosses usually drop. Its ok if bosses drop trash if you can speed chain maps. I dont see anything that makes the loots system more meaningful to reward the different playstyle. PoE2 is probably going to feel like Ruthless Lite. (Not pretending to really know, proof will be in the actual play. Any speculation now, good or bad, is just random guessing. Last edited by trixxar on Mar 28, 2024, 5:51:30 PM
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Hmm, that complicate ! But first left talk about poe 1 for undertand poe 2 !
Poe 1 like tank mage, tank melee, tank support and if you wana go pure damage dealer you need a crazy ranged skill or aura bot ! Because poe 1 is all about tank tank tank tank after you choose what skill you wana play ! Poe 2 the dev tryed counter the tankiness you need from poe 1, why you have dodge key, you can dodge every attack and don't need a tanky class with spell skill ! But all demonstration from poe 2, the dev tryed too hard show how is good play with multiple skill and that is bad because you see that like forcing and no natural . |
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" Did you even play PoE? Barely any build is able to tank anything, thats why they kill everything before it can hit them. | |
" Hard disagree, if they pull it off, skill based gameplay and the deep arpg system, that's like one of holy grails of gaming - and they are most likely among developers to pull it off, I mean who if not them with constant updates, live service etc etc. Just think of the amount of possibilities to tackle the problem, unlike now where there are lots on strategic layer but gameplay not really. Enough to hear people who whine, that it will be hard now to watch Netflix or something and simultaneously grind in PoE 2, a grand compliment really, given how pathetic that possibility is. Or what was it, the cowardly escape cheat, I know, "logout macro', kill with fire and never mention again. |
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GGG once said that the fix to melee in poe will come with poe 2 and that we won't be disapointed. Then they showcase the marvelous playstyle with every attacks having at least 1 second wind up and even some attacks with 2 seconds wind up.
Imagine a 2 seconds wind up against a boss Sirus or Maven, they don't even stay 2 seconds in the same spot! I've played slams extensively in poe and everything under .8 seconds is absolutely retarded to play with. Especially when you have to dodge shits, which is what poe2 is all about. GGG should just admit they have no idea to fix melee, hell they should just remove it from the game completely. No one is gonna play 1 or 2 seconds wind up skills. | |
" Imagine thinking there won't be every bit as much cookie cutter in PoE2 as there is in PoE rofl |
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