POE2 and SSF
" Or, as Jonathan puts it, "No excuses." If they see a problem, they're going to look for solutions to the problem, rather than looking for reasons why the problem can't be solved. Also, the entire reason why I started this thread, stated very succinctly: to advocate for a change that I wanted to see happen. Also, yes, definitely worth noting. Remember, remember the 6th of December...
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I love how SSF players now have gone from a self-imposed mode, to an official mode that's just meant to be an illusionary challenge (proven wrong by many league boards) and now they want to be compensated like LE with better drops and try to basically draw away from player to player trade interaction and and ARPG economy.
You give someone a little and they take it too far. If you have better drop rate then there's no point of SSF, you just want a single player game and no, you're desire to want a singleplayer game doesn't have equal right or sway when you're demanding it in a game that's meant to be loot+trade driven in an online multiplayer environment. SSF has never been harder, it's always just been limiting. It also devalues items because you get something you don't want, it's trash. I've played SSF HC to high maps it's fine but it should always be a secondary mode that shouldn't take up too much developer effort. Plenty of people have hit max level first in leagues over trade. But now this SSF population is trying to pretend it's larger than it is and are going power hungry. What a waste of effort and time, what's more hilarious is when they try to discredit trading: "Just buy all your items" yeah because you just get magically all your money and items to trade? Yeah I enjoy eviscerating about 2/3 of builds because there are too many crucial key items to hunt for. AH, see there I hit it. IF you buff their drop rates to be more than normal players, then they will get those items. So in the end it's utterly pointless and your redundant to what SSF was originally meant to be. | |
" but you are not stating the specific changes you want to see because you dont want them to be open to free debate, you dont want people to be able to look at what you are actually asking for an have an opinion on it or provide reasoned arguments against it. so you just make a blanket statement that cannot be properly discussed in a discussion forum because you think it will provide pressure while maintaining a safe zone where no one can properly debate. Last edited by Snorkle_uk on Mar 16, 2024, 12:39:57 PM
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"What a weird and biased take. | |
" Amazing how many PoE players think SSF should be "hard mode". WTF is ruthless for? inb4 "go play D4". |
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Honestly, I just want an SSF mode where I can freely reset the Atlas passive tree. Over the years because of trade, they have raised the floor on all rewards from league mechanics. Sure I would like a higher drop chance on fracturing shards since I can't just go buy the fracture I need but in the end the biggest thing holding SSF back now is the Atlas tree and how long you need to mindlessly farm to reset it once you have what you need from that mechanic. A lot of this conversation is pointless though since they allow you to move SSF to the league. Which they would have to stop if they were to buff drops or make big changes to SSF.
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" It looks like you're in luck, because they're doing something pretty close to this for Necropolis. " Jonathan keeps saying this, too, and don't buy it. Trading in an enormous progression advantage; it's SSF which is at a disadvantage in PoE, according to GGG's own trade manifesto. So, if SSF gets a slight buff, so that it's closer to parity with trade, why would migrating from one to the other suddenly stop being possible? A player migrating from SSF to trade wouldn't have any sort of advantage; if anything, they'd likely still be slightly behind. But, for me, it all comes down to something Mark said in the Necropolis Q&A (link: https://youtu.be/tZpVlVnUGx0?t=3305). " He was talking about the Atlas Passive Tree, of course, and not Trade, but if it's bad to have players feeling like they have to things which aren't enjoyable in order to progress through the game, for multiple leagues in a row, well... this will be the 24th league in a row where I feel like I'm being pressured to trade, even though I don't enjoy that, so why can't this issue get some attention? Not that I want trade to go away; I just want a mode where I'm not pressured to do it, when I don't enjoy it. I mean, if it's a matter of principle, then sure that principle should apply across the board, right? Just sayin'. Remember, remember the 6th of December...
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" It is not "lowering the bar" it is making the abysmal crafting options for SSF more manageable. Last Epoch is on the right track here. In SSF, you are challenged regardless by foregoing the ability to be carried or receive hand-me-downs. |