[3.25] neoCrown's Int/Mana Hierophant Kinetic Bolt Totems - 7 Totems/90 million Guardian DPS

Once the Indigon ramp has triggered with Arcane Cloak, we have 5-10 seconds of snapshot DPS with the totems as long as we keep summoning them. It is ideal to have Arcane Cloak on low duration and low cooldown ¬ 3 second duration with 2-3 second cooldown depending on cooldown recovery rate on your setup.

We have multiple bursts of DPS with this setup. The build used to be able to ramp at will using divine blessing setup with haste instead of eternal blessing but the gem has been removed in 3.25.

4-10 second DPS windows every 5 seconds is enough to melt/phase endgame bosses when you have 80-100 million DPS.

I've had a previous setup with Arcane Cloak triggered via the wand trigger craft and is better at sustain compared to automation but difficult to craft with all the right mods.
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QwakGoesDuck wrote:
First lvl 100 and first 36/40
thx for build


No worries, glad you enjoyed the build. Hopefully more buffs to come and no more nerfs in the future. Power Siphon is in a good state at the moment with the recent buffs this patch.
If anybody was looking for a budget version of this that isn't quite so involved : https://pobb.in/2lXnyAf1J-U1
IGN : Reamus
Hey!

Do you need to swap gems in the 3.25 version?
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Kalithas wrote:
Hey!

Do you need to swap gems in the 3.25 version?


Which gems are we referring to?
The main skill setup would be Power Siphon of the Archmage. Kinetic Blast of Fragmentation was significantly nerfed in 3.24.

I am currently running it with Returning Projectiles Support and still melting the bosses with enough ramp from our mana and Indigon.
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Andromansis wrote:
If anybody was looking for a budget version of this that isn't quite so involved : https://pobb.in/2lXnyAf1J-U1


Certainly as a levelling setup this would be a good alternate version though I would class this as a different build given that it is life-based, using MOM, running no defensive auras so would die very often (low evasion, no elemental ailment immunity).

I still think budget version of the lowlife setup is achievable - I have done it previous leagues.

The most expensive item in the budget setup will be the Forbidden Flame and Flesh Jewels and the wand but alternatively, we can just allocate Ritual of Awakening and Drop Sanctuary of Thought and lose 25% of maximum mana as extra energy shield - would still have a respectable Energy Shield amount - ~5k ES.

Uniques like Astramentis (15c), Shaper's touch(1c), Prism Guardian (2c), Indigon (10c), and Anathema's ring (30-35c) are very cheap at this point in the league.

We just need a good weapon with the mod - 1-6 lightning damage to attacks with this weapon per 10 intelligence - the cheapest on the market is 100c. If no wand available, going for a high lightning damage wand with + maximum mana would be a good alternative.

My old POB link does have the budget version but not updated to the 3.25 tree. All the items are still relevant though.
~ Build update

Current Build setup updated for 3.25 Settlers of Kalguur League.

Farming strategy - https://www.youtube.com/watch?v=DMVPH5T9Zh4
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neoCrown wrote:
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Kalithas wrote:
Hey!

Do you need to swap gems in the 3.25 version?


Which gems are we referring to?
The main skill setup would be Power Siphon of the Archmage. Kinetic Blast of Fragmentation was significantly nerfed in 3.24.

I am currently running it with Returning Projectiles Support and still melting the bosses with enough ramp from our mana and Indigon.



I did see some gem swaps in you older videos. And you said it is great for sanctum. Do I need to change anything for sanctum runs?
Last edited by Kalithas on Aug 14, 2024, 2:54:32 PM
"
Kalithas wrote:
"
neoCrown wrote:
"
Kalithas wrote:
Hey!

Do you need to swap gems in the 3.25 version?


Which gems are we referring to?
The main skill setup would be Power Siphon of the Archmage. Kinetic Blast of Fragmentation was significantly nerfed in 3.24.

I am currently running it with Returning Projectiles Support and still melting the bosses with enough ramp from our mana and Indigon.



I did see some gem swaps in you older videos. And you said it is great for sanctum. Do I need to change anything for sanctum runs?


The only swap for sanctum would be swapping in a call of the brotherhood ring in place of anathema's ring. Freeze and chill help immensely in Sanctum. Power siphon would auto target enemies from quite a distance and the totems themselves can block a lot of projectiles in Sanctum.

No other gem swaps needed. We can make the argument to swap returning projectiles for added cold damage for better freeze and chill coverage but only if the build has access to pierce either via amulet/tree. If the build does not yet have pierce, we will need to run Pierce support as a 6th link. The build clears sanctum very well. I will do a showcase when I finish farming a Mageblood or if I am done with the other projects.
I was eager to follow this build and use it as my second character, but I'm finding it difficult to follow. The leveling experience so far hasn't been great, and there's a big gap between the early, midgame, and endgame versions of the build.

When I look at the different endgame versions, I feel a bit overwhelmed. I'm not sure how to tell when I'm ready to switch to a different version, or if I need all of the specific items before I can make the switch.

I wanted to believe that I could follow this build on my own, but right now, it's too vague for me. So, I’ll be switching to something else instead.
Last edited by GiMNiK on Aug 15, 2024, 9:13:18 AM

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