Is Melee Physical Competitive?
In this day and age, can melee compete with any elemental skill/elemental conversion without the use of boneshatter or trauma support? I've scoured poeninja searching for a melee physical damage build that can deal over 100M DPS and I've yet to see one (besides generals cry but we won't count that as it's a warcry and not bonk bonk).
At this point is it even possible? I feel there's not enough going for melee to scale your damage. The only ways I can think of are weapon base damage/flat physical damage, overwhelm % (which can't go negative), crit multi, impale, ancestral protector/warchief and ofc attack speed. All of these require a lot more investment from either tree or gear at the sacrifice of defences to get your dps into the millions. Can anyone think of any other ways to scale our damage or a potential skill that has gone underneath the radar and actually viable for getting melee the big dps numbers we all desire? Last edited by Striker_One on Jan 19, 2024, 2:10:17 PM Last bumped on Feb 7, 2024, 9:42:32 AM
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The new ascendancy classes (and the Ralakesh boots) help melee a lot. There are quite a few melee builds that can shine. Armor stacking is probably one of the best routs to take, as the ceiling is sky high, and you can scale your damage up to (and beyond) a billion - but getting there is expensive as hell. Molten Strike and/or Smite are usually the skills of choice there.
Frost Blades is popular and fun, and can also be scaled far. There are also some nice attribute stackers out there. I think melee needs some help when we're talking "regular scaling". Boneshatter is the king there, as it more or less scales itself. But if you find a secondary mechanic to build around/abuse, be that attributes, charges, armor, elusive etc, melee is alright. But purse physical/impale melee builds? Pretty easy to "get going" up tp a certain point, but I have an impression that their ceiling is quite low these days, especially if you value defenses. " There's nothing "melee" about Splitting Steel. It doesn't even have the "melee" tag in-game. I'm not trying to be one of the people screaming "that's not real melee", but when the GAME doesn't even consider it melee, I think we just have to not call it melee. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on Jan 19, 2024, 1:54:52 PM
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deadeye splitting steel with nimis.
also 100mil is quite alot. Last edited by feral_nature on Jan 19, 2024, 1:52:23 PM
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I can see Ralakesh boots with Arns Anguish to gain brutal charges, alongside stacking frenzy charges could be a big boost to damage. That in itself requires a huge investment when it comes to gear and then how would you build defences unless you take the stand of offensive is the best defence.
Armour scaling has potential but the main skills armour stackers use are all elemental skills, I've yet to see any physical damage skills being used. Same with frost blades, lots of damage but it all comes from scaling the ele portion of the skill. |
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I've been having a blast playing a Juggernaut Volcanic Fissure of Snaking build in a private league. This shit slaps and is lots of fun!
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" the range portion of the hit is like 1/20th of all the damage. game doesnt know how to consider what is what - its about abusing mechanics. you can argue the same way lightning strike is not strictly melee, but youd be losing half your dps not double dipping with it. |
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No melee is not viable.
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" The range portion? The skill doesn't have a melee hit, so all of the skill is "ranged". I don't really care about "strictly melee"; that's a subjective territory that's impossible to discuss. Lightning Strike has a melee hit that can be scaled with "melee damage"; Splitting Steel has not. Hell, the LS' melee hit is part of the reason why it's been very popular before the nerf; because when placed right, you can double hit with both the melee hit and the projectiles - so you scale something that scales both hits, often crit and/or elemental damage. I'm not really interested in "I don't think that's melee" or "that's not strictly melee". That's all subjective. Splitting Steel, on the other hand, cannot be scaled with melee damage, does not have the melee tag and finds itself in the same territory as Spectral Throw; sure, it requires a melee weapon, but does not scale with melee damage, does not have the melee tag and does not have a melee hit. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on Jan 19, 2024, 2:25:06 PM
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" doesnt matter if it has melee tag - returning projectiles can gunshot, so your doing 95% of your dps in close range. spectral throw is the opposite - you need to be at optimal range to do optimal damage. |
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" You can add "Point Blank" to bow skills, doesn't make it "melee", even though you do more damage at close range. I wouldn't call a minimum AoE RF "melee" either, even though you're at "close range". But we are discussing semantics here. You're debating subjectively based on what you "feel" is melee, I'm talking objectively based on the classifications in-game. We just have to agree to disagree. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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