Who here would be willing to forego a whole expansion just to get a AH like WoW has?

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Baharoth15 wrote:
For one, most people in SC trade don't use their currency for crafting

That's why there's plenty of crafted gear all over the market place cause "most" people don't craft? With no one crafting the market would be already empty week one with only mirror tier items listed.
Maybe that's just your take to straight up buy everything cause but a lot of players do engage with crafting more that you think. Shocking I know hoho
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid wrote:
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Baharoth15 wrote:
For one, most people in SC trade don't use their currency for crafting

That's why there's plenty of crafted gear all over the market place cause "most" people don't craft? With no one crafting the market would be already empty week one with only mirror tier items listed.
Maybe that's just your take to straight up buy everything cause but a lot of players do engage with crafting more that you think. Shocking I know hoho


If you really think that many people in this game engage in high end crafting (when i talk about crafting i do not talk about flask/map rolling/bench craft usage or shit on that level, just to make it clear) then i really don't know what to tell you.

I've done more than enough high end crafting (not top end though, can't afford that) to have a grasp on the amount of currency and knowledge required to know that your average POE player wouldn't even know where to start. Feel free to make a poll on reddit or something if you don't believe me. I'd expect less than 20% of the people even on reddit engage in regular crafting and that's already talking about the top 1% for the most part. It's only dropping further from there.

Regular crafters put out a lot of stuff that falls short of what they wanted and sell that, that's what's filling the market. It's the same principle as uber boss only drops and the likes like that. Or do you think everbody is farming uber maven to get those progenesis flasks that fill the market? Get real. I know you have done so much grinding and 40/40 you can't even comprehend any more that the average player is completely overwhelmed with all the shit in this game, but let me tell you as someone who hasn't lost his grip on reality, knowing/doing all that shit that you think is childsplay is pretty difficult for most people.
just make it possible that everyone can take the item out of your public stash for the fixed price you're asking for. If you put an item in it without a fixed price, you have to be online.
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BuckyCool2k wrote:
just make it possible that everyone can take the item out of your public stash for the fixed price you're asking for. If you put an item in it without a fixed price, you have to be online.


Might as well just implement auction house and call it 'public stash.'

The whole point of trade is to not make it an instant buy.
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Baharoth15 wrote:
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Pashid wrote:
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Baharoth15 wrote:
For one, most people in SC trade don't use their currency for crafting

That's why there's plenty of crafted gear all over the market place cause "most" people don't craft? With no one crafting the market would be already empty week one with only mirror tier items listed.
Maybe that's just your take to straight up buy everything cause but a lot of players do engage with crafting more that you think. Shocking I know hoho


If you really think that many people in this game engage in high end crafting (when i talk about crafting i do not talk about flask/map rolling/bench craft usage or shit on that level, just to make it clear) then i really don't know what to tell you.

I've done more than enough high end crafting (not top end though, can't afford that) to have a grasp on the amount of currency and knowledge required to know that your average POE player wouldn't even know where to start. Feel free to make a poll on reddit or something if you don't believe me. I'd expect less than 20% of the people even on reddit engage in regular crafting and that's already talking about the top 1% for the most part. It's only dropping further from there.

Regular crafters put out a lot of stuff that falls short of what they wanted and sell that, that's what's filling the market. It's the same principle as uber boss only drops and the likes like that. Or do you think everbody is farming uber maven to get those progenesis flasks that fill the market? Get real. I know you have done so much grinding and 40/40 you can't even comprehend any more that the average player is completely overwhelmed with all the shit in this game, but let me tell you as someone who hasn't lost his grip on reality, knowing/doing all that shit that you think is childsplay is pretty difficult for most people.


Let's just call high-end crafting what it really is: Gambling with your currency.
People love gambling.
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Aynix wrote:
People love gambling.

Probably better to gamble with virtual currency than actual.
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Baharoth15 wrote:
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kolpo wrote:

Slowly collecting gold until you have the 30 million or 50 billion required for an upgrade is horrible gameplay.



How is that any different that farming up dozens or hundreds of divines for an upgrade here in POE?



Quite none of my divines come from actual divine drops in POE, tons of stuff give wealth. Like blight oil sales gave me way more divines than divine drops. This feels different even while it is ultimately the same->collecting wealth until you can buy X.

Many things in POE are multi step process, like first do I do maps until they have blight in them, when I got some blight maps from them do I do them and later maybe even some hard ravaged blight maps. This feels completely different than just collecting gold(and in very few cases selling a drop in D3)

Last edited by kolpo on Jan 9, 2024, 12:32:34 PM
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hasatt0 wrote:
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kolpo wrote:
Diablo 3 was horrible when it had an AH I only enjoyed it after they removed AH. AH has negative impact on game in nearly every aspect.

Slowly collecting gold until you have the 30 million or 50 billion required for an upgrade is horrible gameplay.

I played d3 for 1600 hours after they removed AH, but AH era was horrible.


You are basically saying that when d3 was balanced around self-found loot it was enjoyable.


D3 self found was certainly better than AH times, but I believe D3 actually overcompensated, they increased drops too much after they removed AH, especially unique drops. D3 also has other non-trade related issues, like they simply removed old league mechanics rather then adding some to the core game like POE does.

It will be interesting to see how last epoch its trade experiment will work: They will have trade but also an alternative system that improves drops but removes trade. If they can balance this properly can players really choice what play-style they want while getting a similar power progression. I once tried SSF in POE and power progression is a LOT slower than trade. Not sure it is even possible to balance this, but we can only learn from this experiment.
I'd be all for a mailbox type of system where you have a mailbox in your hideout to retrieve the item you bought.

And no "auction" house! No bidding, no afk sellers either.
When you put an item up for trade, you can't take it down for 1 week and can't alter the price.

This would pretty much eliminate afk price fixers.
Restrict trading to like 3 items per hour or something like that, maybe more maybe less idk.


But this is all just conjecture since it will never happen and think it's too easy now to trade. They're idiots for thinking that but it's not my game.

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