Oh yes, jpg Gaming
" It could be that you're in a place where only singe-threaded code is being executed. And I think it's a valid question whether PoE is CPU or GPU intensive; and when and where CPU/GPU performance matters. | |
" Neither honestly, PoE is more HDD/SSD intensive than anything else. Last edited by SaintLucifer on Dec 16, 2023, 4:00:46 PM
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"Fake news. You can comfortably play this game on a Ryzen 5 3600 which is a 80€ CPU. 16GB or 32GB of DDR4 ram at 3600MHz CL16 doesn't break the bank either. AM4 in general is very affordable now and you can go as far as getting a 5800X3D which is one of the best gaming cpu's available right now. | |
You need to realize that to someone "play comfortably" means 144 fps in 4k. Sadly, more and more people like that appears.
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"That would just put more load on the gpu. I wouldn't call something like a R5 3600 and a 4080 a good combination but it absolutely would get the job done. | |
Not just GPU, almost entire PC. Because to handle it, you need good GPU. But good GPu wont do anything if you have bad CPU that cant make full use of it. You need pretty much every part of your PC to be on simillar level to achieve best performance. You cannot have bottlenecks.
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"The difference between a 3600, 5600 and 7600 at 2160p isn't that huge. You will be gpu bound in most titles. Heck, I know someone who blasts 2160p120hz PoE on a 3800X with a 4090. | |
Having 4090 with 3800X is perfect example of "I have no idea how PC works, I just buy expensive stuff". Whoever uses both of those together is losing like 40% of his GPU power because CPU is too "weak". So he spent 2k$ to have GPU that he cant even use.
Last edited by Aynix on Dec 16, 2023, 7:35:20 PM
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Well, it really is all subjective and depends on what kind of application you're using.
Let's say you're in town with some nice 60 fps locked and some people with fancy MTX decide to log in. There is an initial stutter (Loading textures/data from HDD to RAM) followed by another bit of stutter (Loading stuff to GPU RAM) followed by some skipped frames and a stable fps. At this point it's all about HDD, CPU and RAM doing the work. Let's say the stable fps you're getting now is like 45 fps. At this point the loss in fps is entirely due to GPU trying to display those fancy MTX and you're GPU-limited. Another example: Let's say you're mapping with your favourite bomb-the-map build. Projectiles fly everywhere and physics and fancy spells are dropping in every direction. You're probably using both CPU and GPU here might be CPU-limited. How much? Really depends on what spells you're using. The point really is an RF build has different requirements compared to say autobomber or ward loop. The question really is: How much of a CPU or GPU strain do you get in different scenarios. Last edited by hasatt0 on Dec 16, 2023, 8:23:25 PM
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" That's not true. I had 970 GTX, 1030 GT and 1080ti on the same machine. The difference is very huge. With 1030 (weakest one) you barely reach 60-70- FPS in h/o in 720p mode, on 1080ti it's stable 140-150 FPS in 1080p. |
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