So has the Dev team given up? Just gonna make us suffer with these ArchNem 2.0 Mobs?

"
Xyel wrote:
Ironically, a squishy deadeye is perfectly fine this league (playing it myself), but man, I wouldn't want to be a melee build in 6k+ wisp map.


Why is that? Melee is apparently "perfectly balanced" and "totally viable".
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
fonts wrote:

When I don't do the league mechanic on my average t10 map it lasts me around 3 or 4 minutes. When I do the mechanic, not only the mechanic itself takes like a whole 5 minutes, it also increases the time I have to spend to clear the rest of the map up to like 15 or 20 minutes. If we say I get drops I wouldn't be mad, but the most expensive thing I get is a 5c tincture or charm and nothing on the rest of the map, that it takes me x4 to x5 times to clear. Im not stacking any kind of juicing, it is just dumb buffing for no reward (nor like 6 man cheesers that actually stack juicing). My best drop this league so far was an annul, amazing mechanic thanks.


If the league mechanic itself takes you 5 minutes there is something rly wron with ur build.
"
tsunamikun wrote:
meh its more of a boring fest really. i just love it to stand still 2 minutes with 1.5 mill dps to kill a standard yellow mob in t11.
Yesterday i fought a triple empowered frostwall/cycling dmg reduction mob in a ritual for 5 minutes, not dangerous but also not fun.


And why you do such things? Why not just go and let it be?
"
Aynix wrote:
Not nerfed enough! Cant one shot 100% deli, triple ghosted, triple wisped 7 essence mon on his 5 div league starter


you should try 10 mirrors league starter!
STUPID BEAST
"
Phrazz wrote:
"
ArtCrusade wrote:

My memory is fine, I remember it. Your point here? As I said; GGG is free to make content as deadly and hard as possible, as long as you're fully in control of it. In Sentinel, you were in control. In Affliction, you're not.


But you have full control over it, you can either avoid it or use it. If you want to use it, you either are aware that monsters and especially bosses can be unbelievably tanky or dangerous. You also can avoid doing forest for the map and go in if you are done with it, to have more wisps for the traders and no such problems... you also could avoid the mechanic, search for worthwhile enemies, clear the map around them and then use the forest to boost these. But you prefer to not.

The thing is, I can understand that it is inconvinient to do that, but you have the possibility and so you have control over what and how you want to deal with the content.
"
Ondrugs wrote:
The thing is, I can understand that it is inconvinient to do that, but you have the possibility and so you have control over what and how you want to deal with the content.


Please fix your quotation this is not my quote
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
Ondrugs wrote:
But you have full control over it, you can either avoid it or use it. If you want to use it, you either are aware that monsters and especially bosses can be unbelievably tanky or dangerous. You also can avoid doing forest for the map and go in if you are done with it, to have more wisps for the traders and no such problems... you also could avoid the mechanic, search for worthwhile enemies, clear the map around them and then use the forest to boost these. But you prefer to not.

The thing is, I can understand that it is inconvinient to do that, but you have the possibility and so you have control over what and how you want to deal with the content.


If you want to define that as "full control" compared to Sentinel, you're free to do so. We just have to agree to disagree there.

I still think the scaling is out of whack when it comes to certain monster mods. I thought so before Affliction, and I think so now. All Affliction does, is enhancing the problem. The Affliction buff wouldn't be a problem at all if these "exponential" mods on monsters existed.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz wrote:
I still think the scaling is out of whack when it comes to certain monster mods. I thought so before Affliction, and I think so now. All Affliction does, is enhancing the problem. The Affliction buff wouldn't be a problem at all if these "exponential" mods on monsters existed.


The one mod that really needs a limit to its power is Souleater. It's fine until the monster has access to an infinite pool of mobs to power it up, as often seen with Bestiary, Expedition and Abyss.

Nothing else comes to mind tho
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:
The one mod that really needs a limit to its power is Souleater. It's fine until the monster has access to an infinite pool of mobs to power it up, as often seen with Bestiary, Expedition and Abyss.

Nothing else comes to mind tho


Soul Eater is absolutely the worst culprit here.

You also have some combination of mods that makes certain monsters unkillable at certain stages of the game. It would be a small task to prevent certain mods to spawn together - or to prevent certain buffs to affect those mobs, but GGG clearly doesn't want that. When we're blasting through red maps, that's rarely a problem - but there's so much more game than just that.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
ERROR502 wrote:


you should try 10 mirrors league starter!


As always balance is for streamers, not for common plebs.

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