So has the Dev team given up? Just gonna make us suffer with these ArchNem 2.0 Mobs?

"
deathspenalty wrote:
Crazy how if we get the option to ADD ontop of our maps, people recklessly do it and then complain about it.
How many just go for 100% delirium+essence+ghosts on their day 3 starters and complain about it? Nobody, because you know its going to be a slog and its silly to do that.
But for some reason, that reasoning goes completely out of the window when a new league arrives.

Oh? The new league makes enemies tankier but gives me more rewards? Lemme just slap all the other juice on top of that... ooooh nooooo now its too hard, and I literally can not stop adding more juice to the maps and complaining.

That's how most of you sound. Meanwhile if you actually just progress, and keep improving your character, the new league actually gives you a new goal, you can do either the league mechanic alone, or you can multiply its effects with other league mechanics once your build can handle it.

I was struggling in T16s when my dps was around 2-3mil~, now at 4.5mil~ barely anything stops me for long enough to be a problem, and I still have major upgrades I can make to my build.

So how about you all stop crying and start improving your build, or toning down the type of content you run. Then again, it sounds like all of you are literally one shotting triple possessed feared bosses with 90% dmg reduction, but a blue mob with the league mechanic applied absolutely destroys you.


It's Sentinel all over again.

Step 1: empower mobs beyond capacity
Step 2: die
Step 3: ???
Step 4: profit! (or rather, complain on forums)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:
It's Sentinel all over again.

Step 1: empower mobs beyond capacity
Step 2: die
Step 3: ???
Step 4: profit! (or rather, complain on forums)


In Sentinel, you had control over what to buff, when to buff and how to buff it. Hands down my favorite league of all time. In Affliction, you have no control. Not what to buff, when to buff it or how to buff it. Hell, I've been to the forest without finding a single trail to follow. Nothing feels worse than to super-juice a map just to run the forest without finding juice.

The thing about RNG upon RNG; while it certainly enhances the feeling of being lucky, it also enhances the feeling of irritation when you're on you sixth juiced map without finding a blue or yellow trail.

I like the league overall, but it certainly has its weaknesses. But it seems people are not allowed to point these out...

Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz wrote:
In Sentinel, you had control over what to buff, when to buff and how to buff it. Hands down my favorite league of all time. In Affliction, you have no control. Not what to buff, when to buff it or how to buff it. Hell, I've been to the forest without finding a single trail to follow. Nothing feels worse than to super-juice a map just to run the forest without finding juice.

The thing about RNG upon RNG; while it certainly enhances the feeling of being lucky, it also enhances the feeling of irritation when you're on you sixth juiced map without finding a blue or yellow trail.

I like the league overall, but it certainly has its weaknesses. But it seems people are not allowed to point these out...


I see very little constructive criticism on the forums. Doesn't help that often the builds of the complainers are disfunctional squishy Deadeyes where the primary defence is Grace and a solemn prayer to RNGesus to not get hit.

Memory also doesn't seem to serve you well as Sentinel had so many complaints about difficulty / mobs being too strong / impossible to kill. Part of that may be because we remember how things were after consistent changes. E.g. I am a huge fan of Synthesis league but arguably it was rather weak for the first month before they almost completely overhauled the memory map system
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
deathspenalty wrote:
Crazy how if we get the option to ADD ontop of our maps, people recklessly do it and then complain about it.
How many just go for 100% delirium+essence+ghosts on their day 3 starters and complain about it? Nobody, because you know its going to be a slog and its silly to do that.
But for some reason, that reasoning goes completely out of the window when a new league arrives.



Its simple and GGG already knew about it in beta. If you give people acess to rewarding and HARD content, they will go for it even if they are not even close to being ready. There needs to be cost behind it, but Affliction has no cost. WHy people dont go for max deli naps etc day 1? Because they know they wont be able to do it and just waste money. Would they try doing them if they had free, infinite orbs in stash. HELL YEAH and they would complain they cannot do 100% deli maps.
People are stupid. You cannot let them do what they want because thats easiest way to make them hate you.
"
ArtCrusade wrote:
I see very little constructive criticism on the forums


There is a lot of constructive feedback on the forums. 'Some' people just disregard it as feedback, because the person giving the feedback isn't running a META build with decked out gear. That, or they disregard it as valid feedback just because they personally disagree with it.

A lot of people have been giving feedback on the over tuned mechanics. They were nerfed the first or second day. Some people think it's still over tuned, and just because you don't agree, doesn't mean that the feedback isn't valid.

A lot of people have been giving feedback on the color of the blue wisps, and how the color is hard to distinguish from the regular sparks in the forest. Nothing has been done there.

A lot of people are asking for a "leave the forest" option, to easier help with not over tuning the content. We don't have that yet.

"
Memory also doesn't seem to serve you well as Sentinel had so many complaints about difficulty / mobs being too strong / impossible to kill.


My memory is fine, I remember it. Your point here? As I said; GGG is free to make content as deadly and hard as possible, as long as you're fully in control of it. In Sentinel, you were in control. In Affliction, you're not.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Ironically, a squishy deadeye is perfectly fine this league (playing it myself), but man, I wouldn't want to be a melee build in 6k+ wisp map.

As for the forest navigation, imo the main problem is that ground effects from the map carry over to the forest - Eater influence decorations have about the same color as teal wisps, and consecrated ground has about the same shade as yellow wisps, so they make navigating the forest much more difficult for no good reason.
Last edited by Xyel on Dec 16, 2023, 5:08:29 PM
"
Phrazz wrote:
A lot of people have been giving feedback on the color of the blue wisps, and how the color is hard to distinguish from the regular sparks in the forest. Nothing has been done there.

A lot of people are asking for a "leave the forest" option, to easier help with not over tuning the content. We don't have that yet.


It's funny. Those two things I actually agree with and am asking for as well. I disagree with the "unrewarding" and "too hard" comments.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
azhazherot wrote:
"
fonts wrote:
Left the league already, this league is meant to be played by 6 ppl team cheesers or the top 5 meta builds, this start of the league has been boring af, with 20 minute maps because mobs get insanely buffed, while typical 6 man exploiters keep their mirrors up. See you next league


Idk about what you are mad. You don't like staying 20min in maps ? Do a boss rush strategy then. I farmed 80 divs like that with a league start that i spent 5div on. Now with the 80 div i made i can afford to do some juiced maps with 1 deli orb and league mecanic without having to stay in the map for 20min.
Tbh it just feel like you guys are jealous of empy's party, whinning about not having currency, not trying to make currency.

I guess whinning is why the forum exist.




When I don't do the league mechanic on my average t10 map it lasts me around 3 or 4 minutes. When I do the mechanic, not only the mechanic itself takes like a whole 5 minutes, it also increases the time I have to spend to clear the rest of the map up to like 15 or 20 minutes. If we say I get drops I wouldn't be mad, but the most expensive thing I get is a 5c tincture or charm and nothing on the rest of the map, that it takes me x4 to x5 times to clear. Im not stacking any kind of juicing, it is just dumb buffing for no reward (nor like 6 man cheesers that actually stack juicing). My best drop this league so far was an annul, amazing mechanic thanks.
"
ArtCrusade wrote:
It's funny. Those two things I actually agree with and am asking for as well. I disagree with the "unrewarding" and "too hard" comments.


I also disagree with "unrewarding", and think every single player that calls Affliction "unrewarding", is clearly doing something wrong. When it comes to "too hard", I do find it funny that a level 93 Boneshatter Jugg with 50k+ armor (and other forms of phys reduction) and 81/80/80/65 resistances finds himself one-shot in low tier maps.

I don't really blame Affliction itself. I just think the monster scaling is out of control, especially with Soul Eater in mind. And triple-buffed, ghosted bossed influenced by Maven? Should we really be able to over-buff low level content to be 'impossible'? At least it's a question to be asked.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
The only "rewarding" part I found is selling tinctures/charms, but that's boring. As a relatively casual player I judge this league as unrewarding by a simple casual metric of how much I have from drops at this point in the game. It is considerably less than I would have at this point in recent leagues and I ran wildwood quite frequently. Not a single tink until I was almost level 90 with well over half of Atlas completed which is unusual for me.

Maybe later when I'm only running juiced t16 maps I feel different, but I wish this league would reward me with something more than annoyingly tanky enemies. Again, I only judge this by my own personal experience. I don't care about some loot pinata youtube videos

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