Skills with no Transfigured versions have effectively been heavily nerfed

"
Aynix wrote:
You compare prices of thing that was well known and established as a meta to thing that barely appeared in the game and barely anyone knows it exists. Wait for any streamer to make build with it and it will be 100 divines.


It's true that once streamers start going on about them, they will increase in price. The fact there's 9300 of the jewel listed within a few days means they're not that rare though. I mean there's only 1689 magebloods listed on standard, which has years of them building up.
I'm struggling to come up with new goals to keep me playing this game.
"
pr13st wrote:
Did you check the new qualities? Most are pretty good I think.


It's more complicated than that.

If you only look at the quality bonuses, yeah in most cases those got buffed.

If you take a wider look at base gem stats, deleted Alt gems, lab enchants etc, then a LOT of skills got heavily nerfed for seemingly no reason (why remove life regen on stone golems?).

If you take an even wider look to take into account what other crafting implicits or w/e you can now use because its not occupied by a lab enchant, then well it gets more complicated.

Then you take other balance changes (if any) to mobs, maps, mechanics etc and it gets even more complicated.

Some skills got big buffs, some skills got heavy nerfs, some skills people are still trying to figure out if they got buffed or nerfed.
"
hmcg020 wrote:
"
Aynix wrote:
You compare prices of thing that was well known and established as a meta to thing that barely appeared in the game and barely anyone knows it exists. Wait for any streamer to make build with it and it will be 100 divines.


It's true that once streamers start going on about them, they will increase in price. The fact there's 9300 of the jewel listed within a few days means they're not that rare though. I mean there's only 1689 magebloods listed on standard, which has years of them building up.


You reazlie those jewels have random stats and very few of them actually have stats we are talking about?
"
Asmosis wrote:
a LOT of skills got heavily nerfed for seemingly no reason (why remove life regen on stone golems?).


Did anyone ever seriously use the lab helm enchant for 150% buff effect on stone golem?

I think most people talking about "nerfs" keep forgetting you could only have one lab helm enchant (in most cases), while the new quality buffs apply to many of your gems. You can still get like +50% buff effect on the stone golem gem if you want, without needing a helm enchant, and that can also apply to your other golems and other gems you might be using. Even just 20% quality for 20% buff effect is a pretty big buff for most builds just slapping a stone golem on there.

The vast majority of lab helm enchants were never used, and pointing at them being removed as a "loss of power" doesn't work. Typically you had a helm enchant just for your main damage skill, and in many cases those main damage skills have the utility or power of the better helm enchants rolled into their new qualities or transfigured versions. Secondary skills now have those rolled in bonuses or quality buffs, which you could never get before because you couldn't have a helm enchant for every single skill you were using.
I used it in a build doing endgame uber maven and w/e other endgame content was available at the time.

People do use builds other than the streamer cookie cutter ones.

I'm honestly just puzzled more than anything as to why stone golem got the life regen so heavily nerfed/axed. It just seems like a weird choice to me.
Last edited by Asmosis on Dec 14, 2023, 11:01:32 PM
"
Jgizle wrote:
"
t0lkien wrote:
By not offering transfigured gems for some skills, those skills have effectively been massively nerfed as they have no compensation for the loss of the helm enchants.

Poor form.


GGG did say they will be adding more transfigured gems in the future. They probably just did not have enough time, there are a lot of skills in PoE, and they have to be tested as well. I also believe they plan on doing support gems.

So technically at this moment you might be right, some skills without transfigured versions might technically be weaker. However there are many skills which had helmet enchants that never even used those enchants. Its not like you can put a helmet enchant on any item you want, there are restrictions there, and sometimes other options are simply better than the enchants.

The 2nd ascendancy makes up more than what any enchant could provide and then some. Then next league will come out and if there's no similar mechanic, or more transfigured gems, then sure they are literally on paper heavily nerfed.


but the second ascendancy is universal and might be limited to just this league.

Universal buffs arent really buffs to lower end skills. They still end up just being worse than many other skills with trans because guess what,t hey can use that second ascendancy as well.

"have to be tested"

testing means nothing if they dont actually make changes.

There were a lot of obvious issues for this league mechanic if you played very little of the woods in maps but they made it through to launch.
Last edited by thep10xer on Dec 14, 2023, 11:33:23 PM
"
Asmosis wrote:
I used it in a build doing endgame uber maven and w/e other endgame content was available at the time.

People do use builds other than the streamer cookie cutter ones.

I'm honestly just puzzled more than anything as to why stone golem got the life regen so heavily nerfed/axed. It just seems like a weird choice to me.


Only the helm enchant was removed, otherwise the life regen on the gem was buffed. I can only imagine you are thinking of the transfigured versions which have different effects, which is the same for all the golems.
"
Astasia wrote:
"
Asmosis wrote:
I used it in a build doing endgame uber maven and w/e other endgame content was available at the time.

People do use builds other than the streamer cookie cutter ones.

I'm honestly just puzzled more than anything as to why stone golem got the life regen so heavily nerfed/axed. It just seems like a weird choice to me.


Only the helm enchant was removed, otherwise the life regen on the gem was buffed. I can only imagine you are thinking of the transfigured versions which have different effects, which is the same for all the golems.


WHAT NERF YOU LIKE TO PICK -1 Stone golem or +1 golem and no regen :D
Last edited by anti4z500 on Dec 15, 2023, 4:09:08 AM
Unless you were playing Golemancer or Golem "stacking" elementalist there is no nerf here. Only buff. So for ~99% of builds its buff.
"
anti4z500 wrote:
"
Astasia wrote:
"
Asmosis wrote:
I used it in a build doing endgame uber maven and w/e other endgame content was available at the time.

People do use builds other than the streamer cookie cutter ones.

I'm honestly just puzzled more than anything as to why stone golem got the life regen so heavily nerfed/axed. It just seems like a weird choice to me.


Only the helm enchant was removed, otherwise the life regen on the gem was buffed. I can only imagine you are thinking of the transfigured versions which have different effects, which is the same for all the golems.


WHAT NERF YOU LIKE TO PICK -1 Stone golem or +1 golem and no regen :D


Uh, no thanks? Use a normal golem for the buff, and a golem of hordes for an additional +2 golems. It's not hard. Horde gems don't stack, so you can't use multiple of the horde gems for like 10 extra golems, but otherwise it's a free +2 combat golems for any golem build. "Nerf" indeed.
Last edited by Astasia on Dec 15, 2023, 9:59:08 AM

Report Forum Post

Report Account:

Report Type

Additional Info