Those of you who are worried that PoE2 is straying too far from its roots...
...take comfort in reminding yourself that GGG just made ranged builds even faster by giving them instahit weapons with no windup.
The proud tradition of shitting on melee continues unabated, and truly, has that not been the core of PoE all these years? Last bumped on Dec 3, 2023, 3:58:37 PM
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" insta hit weapons ? whats is that ?? | |
that's the point. poe 2 is designed for casuals. it'll never be like poe 1.
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Insta-fire not insta-hit.
~ Adapt, Improvise and Overcome
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PoE 2 seems like game for everyone who didnt play PoE. Us, veterans, will most likely stay with PoE.
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All I wanted from POE 2 was the new gem socket mechanic, a new campaign and new characters. Thats all it took to sell me on POE 2. Now they've strayed so far off the path with the dodge roll, skill combos, dual elements, weapon swapping for different skills, intentionally slower gameplay, environmental mechanics that never work or pan out in any game, that it almost feels like Grim Dawn. I was also under the impression that all the skills from POE 1 would also stay in tact which does not seem to be the case.
Last edited by Vindicit on Dec 2, 2023, 7:36:35 PM
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" what? first time i'm hearing this. all i heard before is poe 2 will be like ruthless so not for casuals |
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PoE 2 seems complicated to play, and has a lot of buttons and movement skills. Not sure i will be able to handle it. 0-2 buttons is max i can do so i can also eat with the other hand.
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" Yea I dont know how they expect people to use WASD movement while hitting 5 flasks every 5 seconds and using at least 5 skills constantly without something like a MMO mouse with 10+ extra buttons on it. I most likely wont use WASD movement. | |
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Guild Leader of the OFFICIAL HCSSF Guild. Guild Thread: https://www.pathofexile.com/forum/view-thread/2679775/page/1 Last edited by Anscendant on Apr 25, 2024, 3:44:57 PM
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