Feels a bit tone deaf

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CAKE wrote:
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Astasia wrote:
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Valkaneer wrote:

What I do know is nearly nothing has change from lvl 1 - 85 more or less.


You mean other than hundreds of new skills. The **** is even the basis for you post here? This is the most transformative update the game has ever received, you seem to be wildly misunderstanding the scope here.


Nothing has changed.
We still can not even beat monsters by peaceful conversation about our moral system and religion. What is the point?


But you can. Conversion trap!
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Aynix wrote:
No one cares. Game is not balanced around HC and DEFINITELY not around Ruthless. Main mode of this game is SC trade.

So as you claim the game developer added several layers of defences just because... noone cares? If the game is balanced around the softcore why the hell we even have defences and not just naked Life/ES/Ward/Aegis? Yes, most SC builds are glass or have mediocre defence (because characters are already immortal) but it doesn't mean the developer balanced the game around SC (only SC) and wasn't carrying about the survivability on the other game modes. It's just false assumption. If I am wrong, can you link the game dev manifesto or such statement where they clearly tell about that. I never seen that.

Having zero defence but tons of DPS is only good on SC and for very specific bosses on HC (Eldritch ones). Death of DanverkTS is a good example of that.
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cursorTarget wrote:
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Aynix wrote:
No one cares. Game is not balanced around HC and DEFINITELY not around Ruthless. Main mode of this game is SC trade.

So as you claim the game developer added several layers of defences just because... noone cares? If the game is balanced around the softcore why the hell we even have defences and not just naked Life/ES/Ward/Aegis? Yes, most SC builds are glass or have mediocre defence (because characters are already immortal) but it doesn't mean the developer balanced the game around SC (only SC) and wasn't carrying about the survivability on the other game modes. It's just false assumption. If I am wrong, can you link the game dev manifesto or such statement where they clearly tell about that. I never seen that.

Having zero defence but tons of DPS is only good on SC and for very specific bosses on HC (Eldritch ones). Death of DanverkTS is a good example of that.


They added those for people to use. And we simply ignore them because they are not needed in most part. So what if I die from time to time? I have 6 portals and I will use them.
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auspexa wrote:

Because I wasn't trying to hit the dot cap, it's just a mapping build and it's already immortal vs every piece of content I want to run, including ubers. Did you even realize I'm using widowhail and my toxic rain is inside it? I could change my bow, use onslaught flask instead of quicksilver, change my tree a bit and reach the dot cap if I wanted to.

Almost all of the toxic rain builds in HC are zdps, can't map at all, and they're not even tanky. There are only 2 toxic rain pathfinder in HC ancestor with eternal damnation, both of which are garbage builds, and only one using militant faith. Do you even know anything about toxic rain? Or do you know how to use poe.ninja?

I don't think you can show me a single TR build on HC that's better than mine.

This one for example

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Do you even know anything about toxic rain? Or do you know how to use poe.ninja?

Can you just make short vid with /death command?
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cursorTarget wrote:
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Valkaneer wrote:
The community was nearly screaming "MELEE????"

Reddit and forum community. Morevoer not everyone. It's about of 10% of playerbase. Melee skills are in good state IMO, pretty damaging. Molten Strike for example allows to build balanced characters capable to do ubers on HC due its good scalling mechanics. Boneshatter, Glacial Hammer, Flicker, Heavy Strike are very good.


[Removed by Support] The Mace/shield is full of Scepter builds, the Swords are more than half caster swords (like severed in sleep. You're blatantly trying to mislead with absurd screen shots which have all caster and melee weapons lumped together and try to pass it off as melee.

Stop with the absurd straw man of 10%. The only reason only 10% of people play melee is because melee is total dog crap for near everything except Bonezone. If you go look at any other ARPG Melee take up 30-40% easy. Melee is what 50 X more expensive, and only puts out 1/4 of the damage of casters.

I can take two lvl 4 wands which you can find on the vendor if your lucky, and it happens frequently that has +1 to all Lightning skills for example, and take that character all the way into Yellow maps. If I get lucky with some Regals I can use that lvl 4 wand all the way into void stones. You tell me the melee build which can do voidstone with a lvl 4 melee weapon? You tell me the melee build which can get past Act 4 with a lvl 4 melee weapon. You name like 3 or 4 melee skills that's above 1%, well you have to go past 30ish caster builds which are all higher just to get to those very few melee. Clear speed, uber boss viability, survivability, all heavily in the casters favor. A caster can get near all of their spell suppression on the tree, it's cheap for them, while most melee has to do Rog.

No melee is nothing close to being in a good spot, and GGG knows it, as they said it in the Subtratem interview at ExileCon.
Last edited by Drew_GGG on Dec 2, 2023, 1:02:35 PM
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Aynix wrote:
They added those for people to use. And we simply ignore them because they are not needed in most part. So what if I die from time to time? I have 6 portals and I will use them.

Exactly! SC makes these mechanics useless but it doesn't mean GGG not carrying about other game modes. If you or other ppl chosen to ignore the defences it's just your personal choice. In the game mode where you can't do bosses without properly built protection all of those are utilized!

DanverkTS' death was just a good showcase of "Glass cannon doing ubers". In this case your only defence layer is Dontgethit.
Man, its so funny to read someone who clarly never played melee in end game (or didnt play it for years). I play melee every league. Each time diffrent build. Never played Boneshatter because it looks lime one of the most borin melee skills.

You know why melee isnt popular? Not because its lacks dmg. For simple reason. Totems. Melee have most of its DMG locked behind that stupid mechanic. You hit like a wet noodle unless you put down this damn wooden stick, then ur DMG skyrockets. It feels awfull.
Last edited by Aynix on Dec 2, 2023, 1:51:45 PM
True, that's a good point. It feels awful to have to put down totems to deal half-decent damage. And usually you need several types too, like 2-3 totems. Some of the same reason I don't like to have to use ballista totems and suchlike.

If they rebalance melee skills at some point, like for real, I hope they drastically change totems so that melee (and some others) won't have to rely on them, but instead that damage/attack speed/whatever is baked into melee skills, or support gems.
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Aynix wrote:
Man, its so funny to read someone who clarly never played melee in end game (or didnt play it for years). I play melee every league. Each time diffrent league. Never played Boneshatter because it looks lime one of the most borin melee skills.

You know why melee isnt popular? Not because its lacks dmg. For simple reason. Totems. Melee have most of its DMG locked behind that stupid mechanic. You hit like a wet noodle unless you put down this damn wooden stick, then ur DMG skyrockets. It feels awfull.


totems is reason i cant play melee (i love totem play style)
it just makes no sense that totems a mandatory for melee
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Aynix wrote:
Man, its so funny to read someone who clarly never played melee in end game (or didnt play it for years). I play melee every league. Each time diffrent league. Never played Boneshatter because it looks lime one of the most borin melee skills.

You know why melee isnt popular? Not because its lacks dmg. For simple reason. Totems. Melee have most of its DMG locked behind that stupid mechanic. You hit like a wet noodle unless you put down this damn wooden stick, then ur DMG skyrockets. It feels awfull.


It's so funny to read people who clearly are just not being honest. It's not totems, people use totems all the time to boost their casting damage, self cast is hardly a thing, who do you think you're fooling? Show me all these 2- 3 mill DPS PoB for under 5 divine for melee, since there a dime a dozen... Cleave got nerfed in the patch notes, so obviously you got a 3m Cleave build for under 5D right? Um no, you need at least a 10D weapon alone to do that.

Subtractem got roasting for his axe video in which he said he could make a 800dps Axe for under 5 Divine. If you get very lucky you can make it for under 5 Divine, but that Ax clearly should have costed 7 - 10D to make for most people. Guess what you need for a caster. A 2 or 3c unique wand and I can get the same kind of damage as a 10D axe.

I always find it funny when the sideline touts how good they are, and all the amazing things they do, when the best players in the world say melee is a dumpster fire compared to casters. Ben, cArn, Imexile, all of them are clueless and the sideline on the forums are where the real good players are... At least so they say..
Last edited by Valkaneer on Dec 2, 2023, 1:33:07 PM

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